Unfinished webgl renderer
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@@ -11,17 +11,11 @@ import { render_dimension } from "./rendering/dimension.ts";
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import { render_player_inventory } from "./rendering/player.ts";
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export class RenderSystem extends System {
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ctx: CanvasRenderingContext2D;
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constructor(ctx: CanvasRenderingContext2D) {
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constructor() {
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super();
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this.ctx = ctx;
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}
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update(world: World, _delta: number): void {
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this.ctx.save();
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this.ctx.setTransform(1, 0, 0, 1, 0, 0);
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const camera_entity = world.get_entities().values().find((e) => e.get(Camera)?.active);
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const camera = camera_entity?.get(Camera);
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@@ -30,45 +24,29 @@ export class RenderSystem extends System {
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}
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for (const entity of world.get_entities()) {
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this.ctx.save();
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this.ctx.translate(
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Math.floor(this.ctx.canvas.width / 2),
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Math.floor(this.ctx.canvas.height / 2),
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);
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this.ctx.scale(camera.zoom, camera.zoom);
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this.ctx.translate(
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-Math.floor(camera.x),
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-Math.floor(camera.y),
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);
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const position = entity.get(Position);
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const sprite = entity.get(Sprite);
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if (sprite && position) {
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render_sprite(this.ctx, sprite, position);
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render_sprite(sprite, position);
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}
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const animated_sprite = entity.get(AnimatedSprite);
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if (animated_sprite && position) {
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render_animated_sprite(this.ctx, animated_sprite, position);
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render_animated_sprite(animated_sprite, position);
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}
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const dimension = entity.get(Dimension);
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if (dimension) {
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render_dimension(this.ctx, dimension, camera);
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render_dimension(dimension, camera);
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}
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// Ui
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this.ctx.restore();
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const player_inventory = entity.get(PlayerInventory);
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if (player_inventory && player_inventory.is_open) {
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render_player_inventory(this.ctx, player_inventory);
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render_player_inventory(player_inventory);
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}
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}
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}
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