Unfinished webgl renderer

This commit is contained in:
2026-03-06 17:35:22 -03:00
parent e5d2a3e7e2
commit caa4c39e71
17 changed files with 464 additions and 202 deletions
+7 -3
View File
@@ -1,4 +1,6 @@
type Asset = HTMLImageElement | HTMLAudioElement | string | Record<string, unknown>;
import { load_texture, Texture } from "./renderer.ts";
type Asset = Texture | HTMLAudioElement | string | Record<string, unknown>;
export class AssetManager {
static instance = new AssetManager();
@@ -16,11 +18,13 @@ export class AssetManager {
if (src.endsWith(".png")) {
const img = new Image();
const promise = new Promise<void>((resolve, reject) => {
img.onload = () => resolve();
img.onload = () => {
this.assets[key] = load_texture(img);
resolve();
};
img.onerror = () => reject(new Error(`Failed to load image: ${src}`));
});
img.src = src;
this.assets[key] = img;
this.loading_promises.push(promise);
} else if (src.endsWith(".ogg")) {
const audio = new Audio();
+9 -28
View File
@@ -10,49 +10,30 @@ import { UIRenderSystem } from "$/client/systems/ui_render_system.ts";
import { CropSystem } from "$/client/systems/crop_system.ts";
import { create_main_menu } from "./main_menu.ts";
import { ClickableSystem } from "./systems/clickable_system.ts";
import { start_game } from "./game.ts";
import { canvas, resize_canvas } from "./renderer.ts";
export class ClientWorld extends World {
canvas: HTMLCanvasElement;
ctx: CanvasRenderingContext2D;
paused = false;
debugging = false;
constructor(canvas: HTMLCanvasElement) {
super("main_menu");
constructor() {
super("game");
this.add_state("main_menu");
this.add_state("paused");
this.add_state("game");
this.canvas = canvas;
const ctx = canvas.getContext("2d");
if (!ctx) {
throw new Error("Could not get CanvasRenderingContext2D");
}
this.ctx = ctx;
ctx.imageSmoothingEnabled = false;
const resize = () => {
canvas.width = self.innerWidth;
canvas.height = self.innerHeight;
canvas.style.width = canvas.width + "px";
canvas.style.height = canvas.height + "px";
this.ctx.imageSmoothingEnabled = false;
};
self.addEventListener("resize", resize);
resize();
self.addEventListener("resize", resize_canvas);
resize_canvas();
canvas.addEventListener("contextmenu", function (event) {
event.preventDefault();
});
DebugUI.initialize(this.ctx);
//DebugUI.initialize(this.ctx);
create_main_menu(this);
start_game(this);
// Logic systems
this.add_system(new UIInteractionSystem(), "main_menu");
@@ -64,7 +45,7 @@ export class ClientWorld extends World {
this.add_system(new CropSystem(), "game");
// render systems
this.add_system(new RenderSystem(this.ctx), "game");
this.add_system(new RenderSystem(), "game");
this.add_system(new DebugSystem(), "*");
this.add_system(new UIRenderSystem(), "main_menu");
this.add_system(new UIRenderSystem(), "paused");
+2 -1
View File
@@ -1,5 +1,6 @@
import { Component } from "$/common/ecs/mod.ts";
import { AssetManager } from "../assets.ts";
import { Texture } from "../renderer.ts";
interface Tile {
x: number;
@@ -9,7 +10,7 @@ interface Tile {
}
export class Dimension extends Component {
image: HTMLImageElement;
image: Texture;
tiles: Tile[];
constructor(tiles: Tile[]) {
+7 -6
View File
@@ -1,8 +1,9 @@
import { Component } from "$/common/ecs/mod.ts";
import { AssetManager } from "$/client/assets.ts";
import { Texture } from "../renderer.ts";
export class Sprite extends Component {
image: HTMLImageElement;
image: Texture;
width: number;
height: number;
source_x: number;
@@ -13,7 +14,7 @@ export class Sprite extends Component {
flip_y = false;
constructor(
image: HTMLImageElement | string,
image: Texture | string,
width: number,
height: number,
source_x = 0,
@@ -23,7 +24,7 @@ export class Sprite extends Component {
) {
super();
if (typeof image === "string") {
this.image = AssetManager.instance.get<HTMLImageElement>(image);
this.image = AssetManager.instance.get(image);
} else {
this.image = image;
}
@@ -45,7 +46,7 @@ interface AnimatedSpritePiece {
}
export class AnimatedSprite extends Component {
image: HTMLImageElement;
image: Texture;
width: number;
height: number;
flip_x = false;
@@ -57,7 +58,7 @@ export class AnimatedSprite extends Component {
animation_frame = 0;
constructor(
image: HTMLImageElement | string,
image: Texture | string,
width: number,
height: number,
states: Record<string, AnimatedSpritePiece>,
@@ -65,7 +66,7 @@ export class AnimatedSprite extends Component {
) {
super();
if (typeof image === "string") {
this.image = AssetManager.instance.get<HTMLImageElement>(image);
this.image = AssetManager.instance.get(image);
} else {
this.image = image;
}
+10 -10
View File
@@ -1,6 +1,6 @@
import { point_inside_rec } from "$/common/utils.ts";
import { InputManager } from "$/client/input_manager.ts";
import { draw_text, measure_text } from "$/client/text_rendering.ts";
//import { draw_text, measure_text } from "$/client/text_rendering.ts";
const HEADER_HEIGHT = 24;
const RESIZE_SIZE = 12;
@@ -135,7 +135,7 @@ export class DebugUI {
this.ctx.fillStyle = "#333";
this.ctx.fillRect(win.x, win.y, win.width, HEADER_HEIGHT);
draw_text(this.ctx, title, win.x + 8, win.y + 4, 2);
//draw_text(this.ctx, title, win.x + 8, win.y + 4, 2);
// resize grip
this.ctx.fillStyle = hovering_resize ? "#888" : "#666";
@@ -201,7 +201,7 @@ export class DebugUI {
}
static text(content: string) {
draw_text(this.ctx, content, this.cursor_x, this.cursor_y, 2);
//draw_text(this.ctx, content, this.cursor_x, this.cursor_y, 2);
this.advance(20);
}
@@ -221,7 +221,7 @@ export class DebugUI {
this.ctx.strokeRect(x, y, width, height);
this.ctx.fillStyle = "white";
draw_text(this.ctx, label, x + 6, y + 4, 2);
//draw_text(this.ctx, label, x + 6, y + 4, 2);
this.advance(height + PADDING);
@@ -253,7 +253,7 @@ export class DebugUI {
}
this.ctx.fillStyle = "white";
draw_text(this.ctx, label, x + size + 6, y, 2);
//draw_text(this.ctx, label, x + size + 6, y, 2);
this.advance(size + PADDING);
@@ -295,7 +295,7 @@ export class DebugUI {
this.ctx.strokeRect(x, y, width, height);
this.ctx.fillStyle = "white";
draw_text(this.ctx, `${label}: ${value.toFixed(2)}`, x + 5, y + 2, 2);
//draw_text(this.ctx, `${label}: ${value.toFixed(2)}`, x + 5, y + 2, 2);
this.advance(height + PADDING);
@@ -414,17 +414,17 @@ export class DebugUI {
const text_x = x + 6;
draw_text(this.ctx, state.value, x + 6, y + 4, 2);
//draw_text(this.ctx, state.value, x + 6, y + 4, 2);
// caret !
if (is_active && state.show_caret) {
const before_text = state.value.substring(0, state.caret);
const caret_x = text_x + measure_text(this.ctx, before_text, 2);
//const caret_x = text_x + measure_text(this.ctx, before_text, 2);
this.ctx.strokeStyle = "white";
this.ctx.beginPath();
this.ctx.moveTo(caret_x, y + 4);
this.ctx.lineTo(caret_x, y + height - 4);
//this.ctx.moveTo(caret_x, y + 4);
//this.ctx.lineTo(caret_x, y + height - 4);
this.ctx.stroke();
}
+3 -2
View File
@@ -7,6 +7,7 @@ import { UIButton } from "./components/ui_components.ts";
import { open_about } from "./about.ts";
import { create_crop_entity, Crop } from "./components/crop.ts";
import { generate } from "./generation.ts";
import { canvas } from "./renderer.ts";
export function start_game(world: ClientWorld) {
world.state = "game";
@@ -21,12 +22,12 @@ export function start_game(world: ClientWorld) {
// UI !
const unpause_button = new Entity("unpausebutton");
unpause_button.add(new Position(world.canvas.width / 2 - 150, world.canvas.height / 2 - 80));
unpause_button.add(new Position(canvas.width / 2 - 150, canvas.height / 2 - 80));
unpause_button.add(new UIButton("Unpause", 320, 64, () => world.state = "paused"));
world.add_entity(unpause_button);
const about_button = new Entity("aboutbutton");
about_button.add(new Position(world.canvas.width / 2 - 150, world.canvas.height / 2 + 80));
about_button.add(new Position(canvas.width / 2 - 150, canvas.height / 2 + 80));
about_button.add(new UIButton("About", 320, 64, () => open_about()));
world.add_entity(about_button);
+6 -3
View File
@@ -1,6 +1,7 @@
import { AssetManager } from "./assets.ts";
import { ClientWorld } from "./client_world.ts";
import { InputManager } from "./input_manager.ts";
import { begin_drawing, end_drawing, init_window } from "./renderer.ts";
export class ClientLoop {
running = false;
@@ -34,9 +35,9 @@ export class ClientLoop {
const delta = (time - this.last_time) / 1000;
const ctx = this.world.ctx;
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
begin_drawing();
this.world.update(delta);
end_drawing();
this.frame_count += 1;
const now = performance.now();
@@ -59,6 +60,8 @@ if (!canvas) {
throw Error("Canvas was not found");
}
init_window(canvas);
InputManager.initialize(canvas);
AssetManager.instance.load("bworld:assets_text", "/assets/ASSETS.md");
@@ -72,7 +75,7 @@ AssetManager.instance.load("bworld:ui", "/assets/sprites/ui.png");
await AssetManager.instance.load_all();
const client_world = new ClientWorld(canvas);
const client_world = new ClientWorld();
const loop = new ClientLoop(client_world);
loop.start();
+1 -2
View File
@@ -4,10 +4,9 @@ import { ClientWorld } from "./client_world.ts";
import { UIButton } from "./components/ui_components.ts";
import { open_about } from "./about.ts";
import { start_game } from "./game.ts";
import { canvas } from "./renderer.ts";
export function create_main_menu(world: ClientWorld) {
const canvas = world.canvas;
const play_button = new Entity("play");
play_button.add(new Position(canvas.width / 2 - 150, canvas.height / 2 - 80));
play_button.add(new UIButton("Play", 320, 64, () => start_game(world)));
+358
View File
@@ -0,0 +1,358 @@
const MAX_SPRITES = 10000;
const VERTS_PER_SPRITE = 6;
const FLOATS_PER_VERT = 4;
let gl: WebGLRenderingContext;
export let canvas: HTMLCanvasElement;
let program: WebGLProgram;
let buffer: WebGLBuffer;
const vertex_data = new Float32Array(MAX_SPRITES * VERTS_PER_SPRITE * FLOATS_PER_VERT);
let vert_index = 0;
let resolution_loc: WebGLUniformLocation | null;
let _texture_loc: WebGLUniformLocation | null;
let current_texture: WebGLTexture | null = null;
const glyph_size = 32;
let font_texture: WebGLTexture;
const glyphs: Record<string, { u0: number; v0: number; u1: number; v1: number }> = {};
const vertex_src = `
attribute vec2 aPos;
attribute vec2 aUV;
varying vec2 vUV;
uniform vec2 uResolution;
void main(){
vec2 zero = aPos / uResolution;
vec2 clip = zero * 2.0 - 1.0;
gl_Position = vec4(clip * vec2(1,-1),0,1);
vUV = aUV;
}
`;
const fragmentSrc = `
precision mediump float;
varying vec2 vUV;
uniform sampler2D uTex;
void main(){
gl_FragColor = texture2D(uTex,vUV);
}
`;
export interface Texture {
tex: WebGLTexture;
width: number;
height: number;
}
export function init_window(canvas_element: HTMLCanvasElement) {
canvas = canvas_element;
canvas.width = 1800;
canvas.height = 900;
const ctx = canvas.getContext("webgl");
if (!ctx) {
throw new Error("WebGL not supported");
}
gl = ctx;
program = create_program(vertex_src, fragmentSrc);
buffer = gl.createBuffer()!;
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
const stride = FLOATS_PER_VERT * 4;
const pos_loc = gl.getAttribLocation(program, "aPos");
gl.enableVertexAttribArray(pos_loc);
gl.vertexAttribPointer(pos_loc, 2, gl.FLOAT, false, stride, 0);
const uv_loc = gl.getAttribLocation(program, "aUV");
gl.enableVertexAttribArray(uv_loc);
gl.vertexAttribPointer(uv_loc, 2, gl.FLOAT, false, stride, 8);
resolution_loc = gl.getUniformLocation(program, "uResolution");
_texture_loc = gl.getUniformLocation(program, "uTex");
gl.useProgram(program);
gl.uniform2f(resolution_loc, canvas.width, canvas.height);
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
init_font();
}
function create_shader(type: number, src: string): WebGLShader {
const s = gl.createShader(type)!;
gl.shaderSource(s, src);
gl.compileShader(s);
return s;
}
function create_program(vs: string, fs: string): WebGLProgram {
const program = gl.createProgram();
const v = create_shader(gl.VERTEX_SHADER, vs);
const f = create_shader(gl.FRAGMENT_SHADER, fs);
gl.attachShader(program, v);
gl.attachShader(program, f);
gl.linkProgram(program);
return program;
}
export function load_texture(image: HTMLImageElement): Texture {
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA,
gl.RGBA,
gl.UNSIGNED_BYTE,
image,
);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
return {
tex: texture,
width: image.width,
height: image.height,
};
}
export function begin_drawing() {
vert_index = 0;
}
export function clear_background(r: number, g: number, b: number, a = 1) {
gl.clearColor(r, g, b, a);
gl.clear(gl.COLOR_BUFFER_BIT);
}
export function end_drawing() {
flush_batch();
}
export function draw_texture(
texture: Texture,
x: number,
y: number,
w: number,
h: number,
flip_x = false,
flip_y = false,
) {
if (current_texture !== texture.tex) {
flush_batch();
current_texture = texture.tex;
}
let u0 = 0, v0 = 0, u1 = 1, v1 = 1;
if (flip_x) {
[u0, u1] = [u1, u0];
}
if (flip_y) {
[v0, v1] = [v1, v0];
}
push_quad(x, y, w, h, u0, v0, u1, v1);
}
export function draw_texture_region(
texture: Texture,
sx: number,
sy: number,
sw: number,
sh: number,
dx: number,
dy: number,
dw: number,
dh: number,
flip_x = false,
flip_y = false,
) {
if (current_texture !== texture.tex) {
flush_batch();
current_texture = texture.tex;
}
let u0 = sx / texture.width;
let v0 = sy / texture.height;
let u1 = (sx + sw) / texture.width;
let v1 = (sy + sh) / texture.height;
if (flip_x) {
[u0, u1] = [u1, u0];
}
if (flip_y) {
[v0, v1] = [v1, v0];
}
push_quad(dx, dy, dw, dh, u0, v0, u1, v1);
}
export function draw_text(str: string, x: number, y: number) {
if (!font_texture) {
return;
}
if (current_texture !== font_texture) {
flush_batch();
current_texture = font_texture;
}
for (const ch of str) {
const g = glyphs[ch];
if (!g) {
x += glyph_size;
continue;
}
push_quad(
x,
y,
glyph_size,
glyph_size,
g.u0,
g.v0,
g.u1,
g.v1,
);
x += glyph_size * 0.6;
}
}
function flush_batch() {
if (vert_index === 0 || !current_texture) {
return;
}
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, vertex_data.subarray(0, vert_index), gl.STREAM_DRAW);
gl.useProgram(program);
const posLoc = gl.getAttribLocation(program, "aPos");
const uvLoc = gl.getAttribLocation(program, "aUV");
gl.enableVertexAttribArray(posLoc);
gl.vertexAttribPointer(posLoc, 2, gl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(uvLoc);
gl.vertexAttribPointer(uvLoc, 2, gl.FLOAT, false, 16, 8);
gl.bindTexture(gl.TEXTURE_2D, current_texture);
gl.drawArrays(gl.TRIANGLES, 0, vert_index / 4);
vert_index = 0;
}
function push_quad(dx: number, dy: number, dw: number, dh: number, u0: number, v0: number, u1: number, v1: number) {
const x2 = dx + dw;
const y2 = dy + dh;
const v = [
dx,
dy,
u0,
v0,
x2,
dy,
u1,
v0,
dx,
y2,
u0,
v1,
x2,
dy,
u1,
v0,
x2,
y2,
u1,
v1,
dx,
y2,
u0,
v1,
];
for (let i = 0; i < v.length; i += 1) {
vertex_data[vert_index++] = v[i];
}
}
function init_font() {
const c = document.createElement("canvas");
c.width = 512;
c.height = 512;
const ctx = c.getContext("2d")!;
ctx.fillStyle = "white";
ctx.font = glyph_size + "px m6x11";
let x = 0;
let y = glyph_size;
for (let i = 32; i < 127; i++) {
const ch = String.fromCharCode(i);
ctx.fillText(ch, x, y);
glyphs[ch] = {
u0: x / 512,
v0: (y - glyph_size) / 512,
u1: (x + glyph_size) / 512,
v1: y / 512,
};
x += glyph_size;
if (x > 512 - glyph_size) {
x = 0;
y += glyph_size;
}
}
font_texture = gl.createTexture()!;
gl.bindTexture(gl.TEXTURE_2D, font_texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
}
export function resize_canvas() {
const width = self.innerWidth;
const height = self.innerHeight;
if (canvas.width !== width || canvas.height !== height) {
canvas.width = width;
canvas.height = height;
canvas.style.width = canvas.width + "px";
canvas.style.height = canvas.height + "px";
gl.viewport(0, 0, width, height);
gl.useProgram(program);
gl.uniform2f(resolution_loc, width, height);
}
}
+3 -2
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@@ -6,6 +6,7 @@ import { ClickableSprite } from "../components/clickable.ts";
import { point_inside_rec } from "$/common/utils.ts";
import { InputManager } from "../input_manager.ts";
import { Camera, screen_to_world } from "../components/camera.ts";
import { canvas } from "../renderer.ts";
export class ClickableSystem extends System {
update(world: ClientWorld, _delta: number): void {
@@ -18,8 +19,8 @@ export class ClickableSystem extends System {
mouse.x,
mouse.y,
camera,
world.canvas.width,
world.canvas.height,
canvas.width,
canvas.height,
);
for (const entity of world.get_entities()) {
+5 -27
View File
@@ -11,17 +11,11 @@ import { render_dimension } from "./rendering/dimension.ts";
import { render_player_inventory } from "./rendering/player.ts";
export class RenderSystem extends System {
ctx: CanvasRenderingContext2D;
constructor(ctx: CanvasRenderingContext2D) {
constructor() {
super();
this.ctx = ctx;
}
update(world: World, _delta: number): void {
this.ctx.save();
this.ctx.setTransform(1, 0, 0, 1, 0, 0);
const camera_entity = world.get_entities().values().find((e) => e.get(Camera)?.active);
const camera = camera_entity?.get(Camera);
@@ -30,45 +24,29 @@ export class RenderSystem extends System {
}
for (const entity of world.get_entities()) {
this.ctx.save();
this.ctx.translate(
Math.floor(this.ctx.canvas.width / 2),
Math.floor(this.ctx.canvas.height / 2),
);
this.ctx.scale(camera.zoom, camera.zoom);
this.ctx.translate(
-Math.floor(camera.x),
-Math.floor(camera.y),
);
const position = entity.get(Position);
const sprite = entity.get(Sprite);
if (sprite && position) {
render_sprite(this.ctx, sprite, position);
render_sprite(sprite, position);
}
const animated_sprite = entity.get(AnimatedSprite);
if (animated_sprite && position) {
render_animated_sprite(this.ctx, animated_sprite, position);
render_animated_sprite(animated_sprite, position);
}
const dimension = entity.get(Dimension);
if (dimension) {
render_dimension(this.ctx, dimension, camera);
render_dimension(dimension, camera);
}
// Ui
this.ctx.restore();
const player_inventory = entity.get(PlayerInventory);
if (player_inventory && player_inventory.is_open) {
render_player_inventory(this.ctx, player_inventory);
render_player_inventory(player_inventory);
}
}
}
+6 -9
View File
@@ -2,25 +2,24 @@ import { get_sprite_region } from "$/common/utils.ts";
import { Dimension } from "$/client/components/dimension.ts";
import { TEXTURE_SIZE, TILE_SIZE } from "$/common/constants.ts";
import { Camera, world_to_screen } from "$/client/components/camera.ts";
import { canvas, draw_texture_region } from "../../renderer.ts";
export function render_dimension(ctx: CanvasRenderingContext2D, tilemap: Dimension, camera: Camera) {
ctx.save();
export function render_dimension(tilemap: Dimension, camera: Camera) {
for (const tile of tilemap.tiles) {
const region = get_sprite_region(tile.id);
const x = tile.x * TILE_SIZE;
const y = tile.y * TILE_SIZE;
const screen_position = world_to_screen(x, y, camera, ctx.canvas.width, ctx.canvas.height);
const screen_position = world_to_screen(x, y, camera, canvas.width, canvas.height);
if (
screen_position.x + TILE_SIZE < 0 || screen_position.x > ctx.canvas.width ||
screen_position.y + TILE_SIZE < 0 || screen_position.y > ctx.canvas.height
screen_position.x + TILE_SIZE < 0 || screen_position.x > canvas.width ||
screen_position.y + TILE_SIZE < 0 || screen_position.y > canvas.height
) {
continue;
}
ctx.drawImage(
draw_texture_region(
tilemap.image,
region.x * TEXTURE_SIZE,
region.y * TEXTURE_SIZE,
@@ -32,6 +31,4 @@ export function render_dimension(ctx: CanvasRenderingContext2D, tilemap: Dimensi
TILE_SIZE,
);
}
ctx.restore();
}
+5 -6
View File
@@ -3,14 +3,14 @@ import { AssetManager } from "$/client/assets.ts";
import { PlayerInventory } from "$/client/components/inventory.ts";
import { InputManager } from "$/client/input_manager.ts";
import { draw_item, draw_nine_slice } from "./render_utils.ts";
import { Texture } from "$/client/renderer.ts";
export function render_player_inventory(ctx: CanvasRenderingContext2D, player_inventory: PlayerInventory) {
export function render_player_inventory(player_inventory: PlayerInventory) {
const PADDING = 10;
const ui = AssetManager.instance.get<HTMLImageElement>("bworld:ui");
const ui = AssetManager.instance.get<Texture>("bworld:ui");
const layout = player_inventory.layout.slots;
draw_nine_slice(
ctx,
ui,
160,
0,
@@ -30,7 +30,6 @@ export function render_player_inventory(ctx: CanvasRenderingContext2D, player_in
const x = slot.x + PADDING;
const y = slot.y + PADDING;
draw_nine_slice(
ctx,
ui,
player_inventory.hovering_slot === index ? 19 * 16 : 160 + 32,
player_inventory.hovering_slot === index ? 16 : 0,
@@ -51,12 +50,12 @@ export function render_player_inventory(ctx: CanvasRenderingContext2D, player_in
const y = slot.y + PADDING;
const item = player_inventory.container.get_item(index);
if (item) {
draw_item(ctx, item, x, y);
draw_item(item, x, y);
}
}
if (player_inventory.holding_item) {
const mouse = InputManager.get_mouse_position();
draw_item(ctx, player_inventory.holding_item, mouse.x, mouse.y);
draw_item(player_inventory.holding_item, mouse.x, mouse.y);
}
}
+21 -24
View File
@@ -2,11 +2,10 @@ import { SLOT_SIZE } from "$/common/constants.ts";
import { get_sprite_region } from "$/common/utils.ts";
import { AssetManager } from "$/client/assets.ts";
import { ItemStack } from "$/client/components/inventory.ts";
import { draw_text } from "$/client/text_rendering.ts";
import { draw_text, draw_texture_region, Texture } from "$/client/renderer.ts";
export function draw_nine_slice(
ctx: CanvasRenderingContext2D,
image: HTMLImageElement,
image: Texture,
source_x: number,
source_y: number,
source_width: number,
@@ -27,13 +26,13 @@ export function draw_nine_slice(
const dest_center_height = height - top - bottom;
// top left
ctx.drawImage(image, source_x, source_y, left, top, x, y, left, top);
draw_texture_region(image, source_x, source_y, left, top, x, y, left, top);
// top right
ctx.drawImage(image, source_x + source_width - right, source_y, right, top, x + width - right, y, right, top);
draw_texture_region(image, source_x + source_width - right, source_y, right, top, x + width - right, y, right, top);
// bottom left
ctx.drawImage(
draw_texture_region(
image,
source_x,
source_y + source_height - bottom,
@@ -46,7 +45,7 @@ export function draw_nine_slice(
);
// bottom right
ctx.drawImage(
draw_texture_region(
image,
source_x + source_width - right,
source_y + source_height - bottom,
@@ -59,10 +58,10 @@ export function draw_nine_slice(
);
// top
ctx.drawImage(image, source_x + left, source_y, center_width, top, x + left, y, dest_center_width, top);
draw_texture_region(image, source_x + left, source_y, center_width, top, x + left, y, dest_center_width, top);
// bottom
ctx.drawImage(
draw_texture_region(
image,
source_x + left,
source_y + source_height - bottom,
@@ -75,10 +74,10 @@ export function draw_nine_slice(
);
// left
ctx.drawImage(image, source_x, source_y + top, left, center_height, x, y + top, left, dest_center_height);
draw_texture_region(image, source_x, source_y + top, left, center_height, x, y + top, left, dest_center_height);
// right
ctx.drawImage(
draw_texture_region(
image,
source_x + source_width - right,
source_y + top,
@@ -91,7 +90,7 @@ export function draw_nine_slice(
);
// center !
ctx.drawImage(
draw_texture_region(
image,
source_x + left,
source_y + top,
@@ -104,9 +103,9 @@ export function draw_nine_slice(
);
}
export function draw_item(ctx: CanvasRenderingContext2D, item: ItemStack, x: number, y: number) {
export function draw_item(item: ItemStack, x: number, y: number) {
const sprite_region = get_sprite_region(item.type_id);
ctx.drawImage(
draw_texture_region(
AssetManager.instance.get("bworld:textures"),
sprite_region.x * 16,
sprite_region.y * 16,
@@ -119,24 +118,22 @@ export function draw_item(ctx: CanvasRenderingContext2D, item: ItemStack, x: num
);
if (item.max_amount !== 1) {
draw_text(
ctx,
String(item.amount),
x + SLOT_SIZE + 2 - 4,
y + SLOT_SIZE + 2 - 4,
2,
"#3f3f3f",
"bottom",
"right",
//2,
//"#3f3f3f",
//"bottom",
//"right",
);
draw_text(
ctx,
String(item.amount),
x + SLOT_SIZE - 4,
y + SLOT_SIZE - 4,
2,
"white",
"bottom",
"right",
//2,
//"white",
//"bottom",
//"right",
);
}
}
+14 -35
View File
@@ -1,65 +1,46 @@
import { Position } from "$/common/components/position.ts";
import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts";
import { draw_texture_region } from "../../renderer.ts";
import { AssetManager } from "../../assets.ts";
export function render_sprite(ctx: CanvasRenderingContext2D, sprite: Sprite, position: Position) {
ctx.save();
ctx.translate(
Math.floor(sprite.flip_x ? position.x + sprite.width : position.x),
Math.floor(sprite.flip_y ? position.y + sprite.height : position.y),
);
ctx.scale(
sprite.flip_x ? -1 : 1,
sprite.flip_y ? -1 : 1,
);
ctx.drawImage(
export function render_sprite(sprite: Sprite, position: Position) {
draw_texture_region(
sprite.image,
sprite.source_x,
sprite.source_y,
sprite.source_width,
sprite.source_height,
0,
0,
position.x,
position.y,
sprite.width,
sprite.height,
sprite.flip_x,
sprite.flip_y,
);
ctx.restore();
}
export function render_animated_sprite(
ctx: CanvasRenderingContext2D,
animated_sprite: AnimatedSprite,
position: Position,
) {
ctx.save();
const current_animation = animated_sprite.states[animated_sprite.current_state];
if (!current_animation) {
console.error(`Missing animation for state ${animated_sprite.current_state}`);
return;
}
ctx.translate(
Math.floor(animated_sprite.flip_x ? position.x + animated_sprite.width : position.x),
Math.floor(animated_sprite.flip_y ? position.y + animated_sprite.height : position.y),
);
ctx.scale(
animated_sprite.flip_x ? -1 : 1,
animated_sprite.flip_y ? -1 : 1,
);
ctx.drawImage(
animated_sprite.image,
draw_texture_region(
AssetManager.instance.get("bworld:player"),
current_animation.source_x[animated_sprite.animation_frame],
current_animation.source_y[animated_sprite.animation_frame],
current_animation.source_width,
current_animation.source_height,
0,
0,
position.x,
position.y,
animated_sprite.width,
animated_sprite.height,
animated_sprite.flip_x,
animated_sprite.flip_y,
);
animated_sprite.timer += 1;
@@ -71,6 +52,4 @@ export function render_animated_sprite(
animated_sprite.animation_frame = 0;
}
}
ctx.restore();
}
+7 -21
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@@ -2,9 +2,9 @@ import { System } from "$/common/ecs/mod.ts";
import { Position } from "$/common/components/position.ts";
import { ClientWorld } from "$/client/client_world.ts";
import { UIButton } from "$/client/components/ui_components.ts";
import { draw_text, measure_text } from "../text_rendering.ts";
import { draw_nine_slice } from "./rendering/render_utils.ts";
import { AssetManager } from "../assets.ts";
import { draw_text, Texture } from "../renderer.ts";
const SCALE = 4;
@@ -12,18 +12,7 @@ export class UIRenderSystem implements System {
constructor() {}
update(world: ClientWorld, _delta: number) {
const ctx = world.ctx;
ctx.save();
ctx.resetTransform();
ctx.scale(SCALE, SCALE);
// dark background
ctx.fillStyle = "rgba(0,0,0,0.6)";
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
const ui = AssetManager.instance.get<HTMLImageElement>("bworld:ui");
const ui = AssetManager.instance.get<Texture>("bworld:ui");
for (const entity of world.get_entities()) {
const position = entity.get(Position);
@@ -31,7 +20,6 @@ export class UIRenderSystem implements System {
if (position && button) {
draw_nine_slice(
ctx,
ui,
16 * (button.hovered ? 14 : 11),
16 * (button.hovered ? 1 : 0),
@@ -46,18 +34,16 @@ export class UIRenderSystem implements System {
button.width / SCALE,
button.height / SCALE,
);
const measure = measure_text(ctx, button.text, 1.25);
// const measure = measure_text(ctx, button.text, 1.25);
draw_text(
ctx,
button.text,
(position.x / SCALE) + (button.width / SCALE / 2) - (measure / 2),
(position.x / SCALE) + (button.width / SCALE / 2) - (100 / 2),
position.y / SCALE + (button.height / SCALE / 2),
1.5,
"white",
"middle",
//1.5,
//"white",
//"middle",
);
}
}
ctx.restore();
}
}
-23
View File
@@ -1,23 +0,0 @@
const TEXT_SCALE = 8;
export function measure_text(ctx: CanvasRenderingContext2D, text: string, scale = 1): number {
ctx.font = `${scale * TEXT_SCALE}px m6x11`;
return ctx.measureText(text).width;
}
export function draw_text(
ctx: CanvasRenderingContext2D,
text: string,
x: number,
y: number,
scale = 1,
color = "white",
baseline: CanvasTextBaseline = "top",
align: CanvasTextAlign = "left",
) {
ctx.textBaseline = baseline;
ctx.textAlign = align;
ctx.font = `${scale * TEXT_SCALE}px m6x11`;
ctx.fillStyle = color;
ctx.fillText(text, Math.floor(x), Math.floor(y));
}