Better world generation
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@@ -53,7 +53,7 @@ export type FromChunkWorker =
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chunk_x: number;
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chunk_z: number;
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blocks: Uint32Array;
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// blocks that landed in other chunks (tree leaves), flattened as x, y, z, numeric id
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// blocks that landed in other chunks (from features like a mod's trees), flattened as x, y, z, numeric id
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spills: Int32Array;
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}
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| {
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