Q to drop

This commit is contained in:
2026-09-25 16:42:19 -03:00
parent a254b96f65
commit d107405f62
6 changed files with 116 additions and 0 deletions
+21
View File
@@ -138,6 +138,9 @@ export class Client {
this.pop_screen();
}
}
if (InputManager.is_key_pressed(options.key_drop)) {
this.#handle_drop();
}
if (InputManager.is_key_pressed(options.key_chat) && !this.screen) {
this.push_screen(new GuiChat(this));
}
@@ -165,6 +168,24 @@ export class Client {
}
}
// the held item while playing, the slot under the mouse in an inventory (only with nothing on the cursor)
#handle_drop() {
const all = InputManager.is_key_down("ControlLeft") || InputManager.is_key_down("ControlRight");
const inventories = this.player.inventories;
const screen = this.screen;
if (!screen) {
this.game_mode.drop_item(inventories.inventory, "inventory", inventories.hotbar_selected, all);
return;
}
const slot = screen instanceof GuiInventoryScreen ? screen.hovering : undefined;
const container = slot && screen instanceof GuiInventoryScreen
? screen.get_container(slot.container)
: undefined;
if (slot && container && !slot.output && !inventories.cursor.item) {
this.game_mode.drop_item(container, slot.container, slot.index, all);
}
}
// clicks happen right away, holding to break advances in tick()
#handle_block_interaction() {
const hit = this.hit_result;
+13
View File
@@ -2,6 +2,8 @@ import { BlockRegistry, EverythingRegistry, ItemRegistry } from "$/common/everyt
import { AIR, FACE_OFFSETS, TICK_DELTA } from "$/common/constants.ts";
import type { Client } from "./client.ts";
import type { BlockHitResult } from "./level/client_level.ts";
import type { Container } from "$/common/inventory.ts";
import type { ContainerKey } from "$/common/protocol.ts";
// breaking and using blocks against a server, like minecraft's MultiPlayerGameMode. the client times breaking
// and guesses the results so they feel instant, the server decides what really happens
@@ -68,6 +70,17 @@ export class MultiPlayerGameMode {
}
}
// q on a slot: throws one, or the whole stack. the server spawns the item, this only takes it out right away
drop_item(container: Container, key: ContainerKey, index: number, all: boolean) {
const item = container.get_item(index);
if (!item) {
return;
}
this.client.connection.send({ type: "drop_item", container: key, index, all });
item.amount = all ? 0 : item.amount - 1;
container.set_item(index, item.amount > 0 ? item : undefined);
}
// right click on nothing
use_item() {
this.client.connection.send({ type: "use_item" });
+2
View File
@@ -11,6 +11,8 @@ export class Options {
key_jump: KeyCode = "Space";
key_sprint: KeyCode = "ShiftLeft";
key_inventory: KeyCode = "KeyE";
// with ctrl it drops the whole stack
key_drop: KeyCode = "KeyQ";
key_chat: KeyCode = "KeyT";
key_debug: KeyCode = "F3";
key_fullscreen: KeyCode = "F11";