Q to drop
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@@ -138,6 +138,9 @@ export class Client {
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this.pop_screen();
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}
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}
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if (InputManager.is_key_pressed(options.key_drop)) {
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this.#handle_drop();
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}
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if (InputManager.is_key_pressed(options.key_chat) && !this.screen) {
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this.push_screen(new GuiChat(this));
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}
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@@ -165,6 +168,24 @@ export class Client {
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}
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}
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// the held item while playing, the slot under the mouse in an inventory (only with nothing on the cursor)
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#handle_drop() {
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const all = InputManager.is_key_down("ControlLeft") || InputManager.is_key_down("ControlRight");
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const inventories = this.player.inventories;
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const screen = this.screen;
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if (!screen) {
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this.game_mode.drop_item(inventories.inventory, "inventory", inventories.hotbar_selected, all);
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return;
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}
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const slot = screen instanceof GuiInventoryScreen ? screen.hovering : undefined;
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const container = slot && screen instanceof GuiInventoryScreen
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? screen.get_container(slot.container)
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: undefined;
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if (slot && container && !slot.output && !inventories.cursor.item) {
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this.game_mode.drop_item(container, slot.container, slot.index, all);
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}
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}
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// clicks happen right away, holding to break advances in tick()
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#handle_block_interaction() {
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const hit = this.hit_result;
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