Optimize renderer
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@@ -12,6 +12,7 @@ export function start_game(world: ClientWorld) {
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world.clear_entities();
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const dimension = new Entity("dimension");
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world.dimension?.dispose();
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world.dimension = new Dimension(world, world.connection?.seed);
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for (const [x, y, z, id] of world.connection?.initial_changes ?? []) {
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world.dimension.record_change(x, y, z, id);
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