Optimize renderer
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@@ -1,74 +1,17 @@
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import { EverythingRegistry } from "$/common/everything_registry.ts";
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import { Chunk, Dimension } from "$/client/components/dimension.ts";
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import { Camera } from "$/client/components/camera.ts";
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import { AssetManager } from "$/client/assets.ts";
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import { create_vertex_buffer, flush_buffer, set_current_texture } from "$/client/renderer/mod.ts";
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import { flush_buffer, set_current_texture } from "$/client/renderer/mod.ts";
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let gdimension: Dimension;
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const worker = new Worker(new URL("./workers/chunk_mesh_worker.js", import.meta.url), {
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type: "module",
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});
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worker.onmessage = (event) => {
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const { opaque_vertices, opaque_count, transparent_vertices, transparent_count, chunk_x, chunk_z } = event.data;
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const chunk = gdimension.get_chunk(chunk_x, chunk_z);
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if (!chunk) {
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console.error("bad");
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return;
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}
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gdimension.delete_chunk_mesh(chunk);
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chunk.dirty = false;
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chunk.opaque_vertex_buffer = create_vertex_buffer(opaque_vertices.subarray(0, opaque_count));
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chunk.opaque_vertex_count = opaque_count / 9;
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chunk.transparent_vertex_buffer = create_vertex_buffer(transparent_vertices.subarray(0, transparent_count));
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chunk.transparent_vertex_count = transparent_count / 9;
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};
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function strip_functions<T extends Record<string, any>>(obj: T) {
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const out: any = {};
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for (const k in obj) {
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const v = obj[k];
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if (typeof v === "function") continue;
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if (v && typeof v === "object") {
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out[k] = strip_functions(v);
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} else {
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out[k] = v;
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}
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}
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return out;
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}
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export function render_dimension(dimension: Dimension, camera: Camera) {
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gdimension = dimension;
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export function render_dimension(dimension: Dimension, _camera: Camera) {
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dimension.request_meshes();
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set_current_texture(dimension.image.tex);
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for (const chunk of dimension.chunks) {
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if (chunk.dirty && chunk.generated) {
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const padded_chunk = dimension.create_padded_chunk(chunk);
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worker.postMessage({
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chunk_x: chunk.x,
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chunk_z: chunk.z,
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padded_chunk,
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blocks_registry: strip_functions(EverythingRegistry.get_registry("blocks")),
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textures_info: AssetManager.instance.get("bworld:textures_info"),
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image: { width: dimension.image.width, height: dimension.image.height },
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}, [padded_chunk.buffer]);
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chunk.dirty = false;
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}
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}
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for (const chunk of dimension.chunks) {
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for (const chunk of dimension.chunks.values()) {
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render_chunk_opaque(chunk);
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}
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for (const chunk of dimension.chunks) {
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for (const chunk of dimension.chunks.values()) {
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render_chunk_transparent(chunk);
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}
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}
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