Optimize renderer
This commit is contained in:
@@ -0,0 +1,36 @@
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import type { BlockRegistry } from "$/common/everything_registry.ts";
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import type { SpriteRegion } from "$/common/constants.ts";
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// messages between the main thread and the chunk workers
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export type ToChunkWorker =
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| {
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type: "init";
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// the blocks registry without its functions, indexed by numeric id
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blocks_registry: BlockRegistry[];
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block_ids: Record<string, number>;
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textures_info: Record<string, SpriteRegion>;
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image: { width: number; height: number };
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}
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| { type: "generate"; chunk_x: number; chunk_z: number; seed: string }
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| { type: "mesh"; chunk_x: number; chunk_z: number; version: number; padded_chunk: Uint32Array };
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export type FromChunkWorker =
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| {
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type: "generated";
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chunk_x: number;
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chunk_z: number;
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blocks: Uint32Array;
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// blocks that landed in other chunks (tree leaves), flattened as x, y, z, numeric id
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spills: Int32Array;
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}
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| {
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type: "meshed";
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chunk_x: number;
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chunk_z: number;
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version: number;
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opaque_vertices: Float32Array;
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opaque_count: number;
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transparent_vertices: Float32Array;
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transparent_count: number;
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};
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@@ -3,6 +3,8 @@
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import type { BlockRegistry } from "$/common/everything_registry.ts";
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import type { SpriteRegion } from "$/common/constants.ts";
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import type { Texture } from "../renderer/types.ts";
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import type { FromChunkWorker, ToChunkWorker } from "./chunk_messages.ts";
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import { generate_chunk } from "../generation.ts";
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const pad = 0.5;
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@@ -260,21 +262,87 @@ const FACE_PUSHING_FUNCTIONS = {
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right: push_right_face,
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} as const;
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self.onmessage = (event) => {
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const { chunk_x, chunk_z, padded_chunk, blocks_registry, textures_info, image } = event.data;
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const [opaque_vertices, opaque_count, transparent_vertices, transparent_count] = make_chunk_mesh(
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let blocks_registry: BlockRegistry[] = [];
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let block_ids: Record<string, number> = {};
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let textures_info: TexturesInfo = {};
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let image: Texture;
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self.onmessage = (event: MessageEvent<ToChunkWorker>) => {
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const message = event.data;
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switch (message.type) {
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case "init":
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blocks_registry = message.blocks_registry;
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block_ids = message.block_ids;
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textures_info = message.textures_info;
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image = message.image as Texture;
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break;
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case "generate":
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generate(message.chunk_x, message.chunk_z, message.seed);
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break;
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case "mesh": {
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const [opaque_vertices, opaque_count, transparent_vertices, transparent_count] = make_chunk_mesh(
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message.chunk_x,
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message.chunk_z,
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message.padded_chunk,
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blocks_registry,
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textures_info,
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image,
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);
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post(
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{
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type: "meshed",
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chunk_x: message.chunk_x,
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chunk_z: message.chunk_z,
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version: message.version,
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opaque_vertices,
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opaque_count,
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transparent_vertices,
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transparent_count,
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},
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[opaque_vertices.buffer, transparent_vertices.buffer],
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);
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break;
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}
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}
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};
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function post(message: FromChunkWorker, transfer: Transferable[]) {
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self.postMessage(message, transfer);
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}
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function generate(chunk_x: number, chunk_z: number, seed: string) {
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const blocks = new Uint32Array(CHUNK_SIZE * CHUNK_SIZE * CHUNK_HEIGHT);
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const spills: number[] = [];
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generate_chunk(
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{
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add_block(block) {
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const nid = block_ids[block.id];
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if (nid === undefined || block.y < 0 || block.y >= CHUNK_HEIGHT) {
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return;
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}
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const block_chunk_x = Math.floor(block.x / CHUNK_SIZE);
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const block_chunk_z = Math.floor(block.z / CHUNK_SIZE);
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if (block_chunk_x !== chunk_x || block_chunk_z !== chunk_z) {
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spills.push(block.x, block.y, block.z, nid);
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return;
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}
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const lx = block.x - chunk_x * CHUNK_SIZE;
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const lz = block.z - chunk_z * CHUNK_SIZE;
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blocks[block.y * CHUNK_SIZE * CHUNK_SIZE + lz * CHUNK_SIZE + lx] = nid;
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},
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},
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chunk_x,
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chunk_z,
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padded_chunk,
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blocks_registry,
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textures_info,
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image,
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seed,
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);
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self.postMessage(
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{ opaque_vertices, opaque_count, transparent_vertices, transparent_count, chunk_x, chunk_z },
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[opaque_vertices.buffer, transparent_vertices.buffer],
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);
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};
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const spills_array = new Int32Array(spills);
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post({ type: "generated", chunk_x, chunk_z, blocks, spills: spills_array }, [
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blocks.buffer,
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spills_array.buffer,
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]);
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}
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function make_chunk_mesh(
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chunk_x: number,
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