This commit is contained in:
2026-03-12 17:09:25 -03:00
parent 244f0eb741
commit d18942196b
21 changed files with 422 additions and 581 deletions
+10 -20
View File
@@ -1,23 +1,11 @@
import { get_sprite_region } from "$/common/utils.ts";
import { Dimension } from "$/client/components/dimension.ts";
import { TEXTURE_SIZE, TILE_SIZE } from "$/common/constants.ts";
import { Camera, world_to_screen } from "$/client/components/camera.ts";
import { canvas, draw_texture_region } from "$/client/renderer/mod.ts";
import { TEXTURE_SIZE } from "$/common/constants.ts";
import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
import { push_cube } from "$/client/renderer/mod.ts";
export function render_dimension(dimension: Dimension, camera: Camera) {
export function render_dimension(dimension: Dimension /*, camera: Camera*/) {
for (const tile of dimension.tiles) {
const x = tile.x * TILE_SIZE;
const y = tile.y * TILE_SIZE;
const screen_position = world_to_screen(x, y, camera, canvas.width, canvas.height);
if (
screen_position.x + TILE_SIZE < 0 || screen_position.x > canvas.width ||
screen_position.y + TILE_SIZE < 0 || screen_position.y > canvas.height
) {
continue;
}
let texture_id = tile.id;
const tile_info = EverythingRegistry.get<TileRegistry>("tiles", tile.id);
if (tile_info?.texture_id) {
@@ -30,16 +18,18 @@ export function render_dimension(dimension: Dimension, camera: Camera) {
const region = get_sprite_region(texture_id);
draw_texture_region(
push_cube(
dimension.image,
tile.x,
tile.y,
tile.z,
1,
1,
1,
region.x * TEXTURE_SIZE,
region.y * TEXTURE_SIZE,
TEXTURE_SIZE,
TEXTURE_SIZE,
x,
y,
TILE_SIZE,
TILE_SIZE,
);
}
}
+1 -6
View File
@@ -1,12 +1,8 @@
import { Position } from "$/common/components/position.ts";
import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts";
import { draw_texture_region } from "$/client/renderer/mod.ts";
import { Camera } from "$/client/components/camera.ts";
// TODO: camera scale
// TODO: only render if inside screen
export function render_sprite(sprite: Sprite, position: Position, _camera: Camera) {
export function render_sprite(sprite: Sprite, position: Position) {
draw_texture_region(
sprite.image,
sprite.source_x,
@@ -25,7 +21,6 @@ export function render_sprite(sprite: Sprite, position: Position, _camera: Camer
export function render_animated_sprite(
animated_sprite: AnimatedSprite,
position: Position,
_camera: Camera,
) {
const current_animation = animated_sprite.states[animated_sprite.current_state];
if (!current_animation) {