3D game
This commit is contained in:
@@ -1,23 +1,11 @@
|
||||
import { get_sprite_region } from "$/common/utils.ts";
|
||||
import { Dimension } from "$/client/components/dimension.ts";
|
||||
import { TEXTURE_SIZE, TILE_SIZE } from "$/common/constants.ts";
|
||||
import { Camera, world_to_screen } from "$/client/components/camera.ts";
|
||||
import { canvas, draw_texture_region } from "$/client/renderer/mod.ts";
|
||||
import { TEXTURE_SIZE } from "$/common/constants.ts";
|
||||
import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
|
||||
import { push_cube } from "$/client/renderer/mod.ts";
|
||||
|
||||
export function render_dimension(dimension: Dimension, camera: Camera) {
|
||||
export function render_dimension(dimension: Dimension /*, camera: Camera*/) {
|
||||
for (const tile of dimension.tiles) {
|
||||
const x = tile.x * TILE_SIZE;
|
||||
const y = tile.y * TILE_SIZE;
|
||||
|
||||
const screen_position = world_to_screen(x, y, camera, canvas.width, canvas.height);
|
||||
if (
|
||||
screen_position.x + TILE_SIZE < 0 || screen_position.x > canvas.width ||
|
||||
screen_position.y + TILE_SIZE < 0 || screen_position.y > canvas.height
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let texture_id = tile.id;
|
||||
const tile_info = EverythingRegistry.get<TileRegistry>("tiles", tile.id);
|
||||
if (tile_info?.texture_id) {
|
||||
@@ -30,16 +18,18 @@ export function render_dimension(dimension: Dimension, camera: Camera) {
|
||||
|
||||
const region = get_sprite_region(texture_id);
|
||||
|
||||
draw_texture_region(
|
||||
push_cube(
|
||||
dimension.image,
|
||||
tile.x,
|
||||
tile.y,
|
||||
tile.z,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
region.x * TEXTURE_SIZE,
|
||||
region.y * TEXTURE_SIZE,
|
||||
TEXTURE_SIZE,
|
||||
TEXTURE_SIZE,
|
||||
x,
|
||||
y,
|
||||
TILE_SIZE,
|
||||
TILE_SIZE,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user