Furnce
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import { Inventory, PlayerInventory } from "../inventory.ts";
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import { add_player_hotbar, add_player_inventory, GuiScreen, Slot } from "./gui_screen.ts";
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import { canvas, draw_rect, draw_text, Texture } from "$/client/renderer.ts";
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import { AssetManager } from "../assets.ts";
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import { SLOT_SIZE } from "../../common/constants.ts";
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import { draw_nine_slice } from "../systems/rendering/render_utils.ts";
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const PADDING = 10;
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export class GuiFurnace extends GuiScreen<Inventory, { fuel: number; progress: number }> {
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override inventory_width = PADDING * 2 + SLOT_SIZE * 9;
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override inventory_height = PADDING * 4 + SLOT_SIZE * 7;
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constructor(
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inventory: Inventory,
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player_inventory: PlayerInventory,
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properties: { fuel: number; progress: number },
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) {
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super(inventory, player_inventory, properties);
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add_player_hotbar(this, player_inventory, PADDING, PADDING);
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add_player_inventory(this, player_inventory, PADDING, PADDING * 2 + SLOT_SIZE);
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const furnace_y = PADDING * 3 + SLOT_SIZE * 4;
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this.slots.push(
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new Slot(
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this.inventory,
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0,
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this.inventory_width / 2 - SLOT_SIZE,
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furnace_y,
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),
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);
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this.slots.push(
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new Slot(
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this.inventory,
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1,
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this.inventory_width / 2 - SLOT_SIZE,
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furnace_y + SLOT_SIZE * 2,
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),
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);
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this.slots.push(
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new Slot(
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this.inventory,
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2,
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this.inventory_width / 2 + SLOT_SIZE,
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furnace_y + SLOT_SIZE,
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),
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);
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}
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override on_render(): void {
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draw_rect(0, 0, canvas.width, canvas.height, [0, 0, 0, 0.8]);
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const ui = AssetManager.instance.get<Texture>("bworld:ui");
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draw_nine_slice(
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ui,
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160,
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0,
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16,
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16,
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4,
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4,
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4,
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4,
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this.x,
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this.y,
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this.inventory_width,
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this.inventory_height,
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);
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const furnace_y = PADDING * 3 + SLOT_SIZE * 4;
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draw_text(
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String(this.properties.fuel),
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this.x + this.inventory_width / 2 - SLOT_SIZE,
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this.y + furnace_y + SLOT_SIZE,
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1,
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[0, 0, 0, 1],
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);
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draw_text(
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String(this.properties.progress),
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this.x + this.inventory_width / 2,
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this.y + furnace_y + SLOT_SIZE,
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1,
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[0, 0, 0, 1],
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);
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super.on_render();
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}
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override handle_left_click(slot: Slot): void {
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if (slot.inventory === this.inventory && slot.index === 2) {
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if (this.inventory.container.get_item(2)) {
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this.pickup();
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}
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} else {
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super.handle_left_click(slot);
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}
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}
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override handle_right_click(slot: Slot): void {
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if (slot.inventory === this.inventory && slot.index === 2) {
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if (this.inventory.container.get_item(2)) {
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this.pickup();
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}
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} else {
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super.handle_right_click(slot);
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}
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}
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pickup() {
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const holding_item = this.player_inventory.holding_item;
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const item = this.inventory.container.get_item(2)!;
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if (holding_item) {
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if (holding_item.type_id === item.type_id) {
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const items_left = holding_item.max_amount - holding_item.amount;
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if (items_left >= item.amount) {
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holding_item.amount += item.amount;
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this.inventory.container.set_item(2, undefined);
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}
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}
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} else {
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this.player_inventory.holding_item = item;
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this.inventory.container.set_item(2, undefined);
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}
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}
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}
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