Server actually ticks
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+7
-3
@@ -19,8 +19,8 @@ export interface PlayerInfo {
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pitch: number;
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}
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// x, y, z, block id
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export type BlockChange = [number, number, number, string];
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// x, y, z, block id, and its state bits when they aren't 0
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export type BlockChange = [number, number, number, string, number?];
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// the containers a client can see and click. "screen" is whatever the open server screen shows
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export type ContainerKey = "inventory" | "crafting" | "screen";
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@@ -53,6 +53,10 @@ export type ClientMessage =
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| { type: "ready" }
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| { type: "move"; x: number; y: number; z: number; yaw: number; pitch: number }
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| { type: "break_block"; x: number; y: number; z: number }
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// the player started hitting a block, for on_click
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| { type: "hit_block"; x: number; y: number; z: number }
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// right click without looking at a block, for items' on_use
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| { type: "use_item" }
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// right click on a block: interact with it, or place the held block against `face`
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| { type: "use_block"; x: number; y: number; z: number; face: Faces }
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| { type: "select_slot"; slot: number }
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@@ -88,7 +92,7 @@ export type ServerMessage =
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| { type: "player_leave"; id: string }
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| { type: "player_move"; id: string; x: number; y: number; z: number; yaw: number; pitch: number }
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// also sent to the player who caused it, which corrects anything their client predicted wrong
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| { type: "set_block"; x: number; y: number; z: number; id: string }
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| { type: "set_block"; x: number; y: number; z: number; id: string; state?: number }
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| { type: "chat"; from?: string; text: string }
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| { type: "teleport"; x: number; y: number; z: number }
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| { type: "container"; container: ContainerKey; items: (ItemData | null)[] }
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