Server actually ticks

This commit is contained in:
2026-09-25 13:25:25 -03:00
parent 2a2ccae9ce
commit dfabe40e7a
18 changed files with 763 additions and 79 deletions
+10 -2
View File
@@ -4,8 +4,16 @@ import type { ServerContext } from "bworld/server";
export function setup(ctx: ServerContext) {
// used by blocks/example_block.json, which passes { message } as params
ctx.components.register_block<{ message: string }>("example_mod:announce", {
on_interact(_block, params, player) {
player.send_message(params.message);
// block data is saved with the world. on_tick and on_second only run for blocks that have some
on_create(block) {
block.data = { age: 0 };
},
// on_tick runs 20 times a second, on_second once, while a player is nearby
on_second(block) {
block.data.age += 1;
},
on_interact(block, params, player) {
player.send_message(`${params.message} It's been here for ${block.data?.age ?? 0} seconds.`);
// handled, so right clicking it doesn't place a block
return true;
},