Fire and arrow on furnace

This commit is contained in:
2026-03-27 17:16:12 -03:00
parent b2b2214d7a
commit e0f0c3c4d5
6 changed files with 107 additions and 19 deletions
+6
View File
@@ -113,7 +113,9 @@ function craft(container: Container, recipe: FurnaceRecipe) {
interface TileChestData {
inventory: Inventory;
progress: number;
progress_max: number;
fuel: number;
fuel_max: number;
}
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:furnace", {
@@ -142,7 +144,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:furna
data: {
inventory: new Inventory(new Container(3)),
progress: 0,
progress_max: 0,
fuel: 0,
fuel_max: 0,
},
});
},
@@ -174,10 +178,12 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:furna
// refuel
if (data.fuel === 0 && has_fuel(container)) {
data.fuel = consume_fuel(container);
data.fuel_max = data.fuel;
}
// cook
if (data.fuel > 0 && recipe) {
data.progress_max = recipe.cook_time;
data.progress += 1;
if (data.progress >= recipe.cook_time) {
+101 -19
View File
@@ -1,20 +1,30 @@
import { Inventory, PlayerInventory } from "../inventory.ts";
import { add_player_hotbar, add_player_inventory, GuiInventoryScreen, Slot } from "./gui_screen.ts";
import { canvas, draw_rect, draw_text, Texture } from "$/client/renderer/mod.ts";
import { canvas, draw_rect, draw_texture_region, Texture } from "$/client/renderer/mod.ts";
import { AssetManager } from "../assets.ts";
import { SLOT_SIZE } from "../../common/constants.ts";
import { SLOT_SIZE, TEXTURE_SIZE } from "$/common/constants.ts";
import { draw_nine_slice } from "../systems/rendering/render_utils.ts";
import { get_sprite_region } from "$/common/utils.ts";
const PADDING = 10;
export class GuiFurnace extends GuiInventoryScreen<Inventory, { fuel: number; progress: number }> {
// crazy this is how i found out interface X {} is diffrent then type X = {}
type TileChestData = {
inventory: Inventory;
progress: number;
progress_max: number;
fuel: number;
fuel_max: number;
};
export class GuiFurnace extends GuiInventoryScreen<Inventory, TileChestData> {
override inventory_width = PADDING * 2 + SLOT_SIZE * 9;
override inventory_height = PADDING * 4 + SLOT_SIZE * 7;
constructor(
inventory: Inventory,
player_inventory: PlayerInventory,
properties: { fuel: number; progress: number },
properties: TileChestData,
) {
super(inventory, player_inventory, properties);
@@ -70,21 +80,8 @@ export class GuiFurnace extends GuiInventoryScreen<Inventory, { fuel: number; pr
this.inventory_height,
);
const furnace_y = PADDING * 3 + SLOT_SIZE * 4;
draw_text(
String(this.properties.fuel),
this.x + this.inventory_width / 2 - SLOT_SIZE,
this.y + furnace_y + SLOT_SIZE,
1,
[0, 0, 0, 1],
);
draw_text(
String(this.properties.progress),
this.x + this.inventory_width / 2,
this.y + furnace_y + SLOT_SIZE,
1,
[0, 0, 0, 1],
);
this.draw_fire();
this.draw_arrow();
super.on_render();
}
@@ -126,4 +123,89 @@ export class GuiFurnace extends GuiInventoryScreen<Inventory, { fuel: number; pr
this.inventory.container.set_item(2, undefined);
}
}
draw_fire() {
const atlas = AssetManager.instance.get<Texture>("bworld:textures");
const fire_empty_region = get_sprite_region("bworld:fire_empty");
const fire_full_region = get_sprite_region("bworld:fire_full");
const fuel_pct = Math.max(0, Math.min(1, this.properties.fuel / this.properties.fuel_max));
const full_height = SLOT_SIZE * fuel_pct;
const furnace_y = PADDING * 3 + SLOT_SIZE * 4;
draw_texture_region(
atlas,
fire_empty_region.x * TEXTURE_SIZE,
fire_empty_region.y * TEXTURE_SIZE,
TEXTURE_SIZE,
TEXTURE_SIZE,
this.x + this.inventory_width / 2 - SLOT_SIZE,
this.y + furnace_y + SLOT_SIZE,
SLOT_SIZE,
SLOT_SIZE,
);
const fire_draw_x = this.x + this.inventory_width / 2 - SLOT_SIZE;
const fire_draw_y = this.y + furnace_y + SLOT_SIZE;
const fire_src_height = TEXTURE_SIZE * fuel_pct;
const fire_src_y_offset = TEXTURE_SIZE - fire_src_height;
const fire_dst_y_offset = SLOT_SIZE - full_height;
draw_texture_region(
atlas,
fire_full_region.x * TEXTURE_SIZE,
fire_full_region.y * TEXTURE_SIZE + fire_src_y_offset,
TEXTURE_SIZE,
fire_src_height,
fire_draw_x,
fire_draw_y + fire_dst_y_offset,
SLOT_SIZE,
full_height,
);
}
draw_arrow() {
const atlas = AssetManager.instance.get<Texture>("bworld:textures");
const arrow_empty_region = get_sprite_region("bworld:arrow_empty");
const arrow_full_region = get_sprite_region("bworld:arrow_full");
const progress_pct = Math.max(0, Math.min(1, this.properties.progress / this.properties.progress_max));
const full_width = SLOT_SIZE * progress_pct;
const furnace_y = PADDING * 3 + SLOT_SIZE * 4;
draw_texture_region(
atlas,
arrow_empty_region.x * TEXTURE_SIZE,
arrow_empty_region.y * TEXTURE_SIZE,
TEXTURE_SIZE,
TEXTURE_SIZE,
this.x + this.inventory_width / 2,
this.y + furnace_y + SLOT_SIZE,
SLOT_SIZE,
SLOT_SIZE,
);
const draw_x = this.x + this.inventory_width / 2;
const draw_y = this.y + furnace_y + SLOT_SIZE;
const src_width = TEXTURE_SIZE * progress_pct;
draw_texture_region(
atlas,
arrow_full_region.x * TEXTURE_SIZE,
arrow_full_region.y * TEXTURE_SIZE,
src_width,
TEXTURE_SIZE,
draw_x,
draw_y,
full_width,
SLOT_SIZE,
);
}
}