Change tilemap to dimension and simple generation
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@@ -4,7 +4,6 @@ import { RenderSystem } from "$/client/systems/render_system.ts";
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import { PlayerControlsSystem } from "$/client/systems/player_controls.ts";
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import { DebugUI } from "$/client/debug_ui.ts";
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import { DebugSystem } from "$/client/systems/debug_system.ts";
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import { TileEditorSystem } from "$/client/systems/tile_editor_system.ts";
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import { InventorySystem } from "$/client/systems/inventory_system.ts";
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import { UIInteractionSystem } from "$/client/systems/ui_interaction_system.ts";
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import { UIRenderSystem } from "$/client/systems/ui_render_system.ts";
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@@ -67,7 +66,6 @@ export class ClientWorld extends World {
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// render systems
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this.add_system(new RenderSystem(this.ctx), "game");
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this.add_system(new DebugSystem(), "*");
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this.add_system(new TileEditorSystem(), "game");
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this.add_system(new UIRenderSystem(), "main_menu");
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this.add_system(new UIRenderSystem(), "paused");
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}
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