Change tilemap to dimension and simple generation
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import { Component } from "$/common/ecs/mod.ts";
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import { AssetManager } from "../assets.ts";
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interface Tile {
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x: number;
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y: number;
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id: string;
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data?: Record<string, unknown> | undefined;
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}
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export class Dimension extends Component {
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image: HTMLImageElement;
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tiles: Tile[];
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constructor(tiles: Tile[]) {
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super();
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this.image = AssetManager.instance.get("bworld:textures");
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this.tiles = tiles;
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}
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}
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