Change tilemap to dimension and simple generation

This commit is contained in:
2026-03-06 15:46:42 -03:00
parent 0f3f8de735
commit e5d2a3e7e2
20 changed files with 137 additions and 186 deletions
+5 -5
View File
@@ -2,12 +2,12 @@ import { System } from "$/common/ecs/mod.ts";
import { World } from "$/common/ecs/world.ts";
import { Position } from "$/common/components/position.ts";
import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts";
import { Tilemap } from "$/client/components/tilemap.ts";
import { Dimension } from "../components/dimension.ts";
import { PlayerInventory } from "$/client/components/inventory.ts";
import { Camera } from "$/client/components/camera.ts";
import { render_animated_sprite, render_sprite } from "./rendering/sprites.ts";
import { render_tilemap } from "./rendering/tilemap.ts";
import { render_dimension } from "./rendering/dimension.ts";
import { render_player_inventory } from "./rendering/player.ts";
export class RenderSystem extends System {
@@ -56,10 +56,10 @@ export class RenderSystem extends System {
render_animated_sprite(this.ctx, animated_sprite, position);
}
const tilemap = entity.get(Tilemap);
const dimension = entity.get(Dimension);
if (tilemap) {
render_tilemap(this.ctx, tilemap);
if (dimension) {
render_dimension(this.ctx, dimension, camera);
}
// Ui