Rename everything "tile" to "block"
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@@ -1,5 +1,4 @@
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export const TEXTURE_SIZE = 16;
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export const TILE_SIZE = 48;
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export const TICKS_PER_SECOND = 20;
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export const TICK_DELTA = 1 / TICKS_PER_SECOND;
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@@ -49,16 +49,16 @@ export class EverythingRegistry {
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}
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}
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export interface TileRegistry<T = unknown | undefined> {
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texture_id: string | ((tile: Block<T>) => string);
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export interface BlockRegistry<T = unknown | undefined> {
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texture_id: string | ((block: Block<T>) => string);
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has_collision: boolean;
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transparent?: boolean;
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on_create?(dimension: Dimension, tile: Block<T>): void;
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on_click?(dimension: Dimension, tile: Block<T>): void;
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on_interact?(dimension: Dimension, tile: Block<T>): void;
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on_tick?(dimension: Dimension, tile: Block<T>, tick_delta: number): void;
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on_second?(dimension: Dimension, tile: Block<T>, second_delta: number): void;
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on_create?(dimension: Dimension, block: Block<T>): void;
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on_click?(dimension: Dimension, block: Block<T>): void;
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on_interact?(dimension: Dimension, block: Block<T>): void;
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on_tick?(dimension: Dimension, block: Block<T>, tick_delta: number): void;
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on_second?(dimension: Dimension, block: Block<T>, second_delta: number): void;
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}
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export interface ItemRegistry<T = unknown | undefined> {
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