Tweak gravity and jumping
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@@ -12,7 +12,8 @@ export class LocalPlayer extends Player {
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inventories = new ClientInventories();
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move_speed = 4;
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jump_force = 6.7;
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// blocks per second, peaks about 1.25 blocks up with the entity's gravity and drag
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jump_force = 9.23;
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#ticks_since_sent = 0;
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