Initial commit
This commit is contained in:
@@ -0,0 +1,59 @@
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type Asset = HTMLImageElement | HTMLAudioElement;
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export class AssetManager {
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static instance = new AssetManager();
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assets: Record<string, Asset> = {};
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loading_promises: Promise<void>[] = [];
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constructor() {}
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load(key: string, src: string) {
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if (this.assets[key]) {
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return;
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}
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if (src.endsWith(".png")) {
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const img = new Image();
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const promise = new Promise<void>((resolve, reject) => {
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img.onload = () => resolve();
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img.onerror = () => reject(new Error(`Failed to load image: ${src}`));
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});
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img.src = src;
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this.assets[key] = img;
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this.loading_promises.push(promise);
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} else if (src.endsWith(".ogg")) {
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const audio = new Audio();
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const promise = new Promise<void>((resolve, reject) => {
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audio.addEventListener(
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"canplaythrough",
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() => resolve(),
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{ once: true },
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);
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audio.addEventListener(
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"error",
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() => reject(new Error(`Failed to load audio: ${src}`)),
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{ once: true },
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);
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});
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audio.src = src;
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audio.load();
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this.assets[key] = audio;
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this.loading_promises.push(promise);
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}
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}
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async load_all() {
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await Promise.all(this.loading_promises);
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this.loading_promises = [];
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}
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get<T>(key: string): T {
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const asset = this.assets[key];
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if (!asset) {
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throw new Error(`Asset not found: ${key}`);
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}
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return asset as T;
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}
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}
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@@ -0,0 +1,73 @@
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import { Entity, World } from "$/common/ecs/mod.ts";
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import { MovementSystem } from "$/common/systems/movement_system.ts";
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import { RenderSystem } from "$/client/systems/render_system.ts";
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import { PlayerControlsSystem } from "$/client/systems/player_controls.ts";
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import { DebugUI } from "$/client/debug_ui.ts";
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import { DebugSystem } from "$/client/systems/debug_system.ts";
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import { create_player } from "$/client/player.ts";
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import { Tilemap } from "$/client/components/tilemap.ts";
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import { AssetManager } from "$/client/assets.ts";
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import { TileEditorSystem } from "$/client/systems/tile_editor_system.ts";
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import { InventorySystem } from "$/client/systems/inventory_system.ts";
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export class ClientWorld extends World {
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canvas: HTMLCanvasElement;
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ctx: CanvasRenderingContext2D;
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debugging = false;
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constructor(canvas: HTMLCanvasElement) {
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super();
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this.canvas = canvas;
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const ctx = canvas.getContext("2d");
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if (!ctx) {
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throw new Error("Could not get CanvasRenderingContext2D");
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}
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this.ctx = ctx;
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ctx.imageSmoothingEnabled = false;
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const resize = () => {
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canvas.width = self.innerWidth;
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canvas.height = self.innerHeight;
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canvas.style.width = canvas.width + "px";
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canvas.style.height = canvas.height + "px";
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this.ctx.imageSmoothingEnabled = false;
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};
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self.addEventListener("resize", resize);
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resize();
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canvas.addEventListener("contextmenu", function (event) {
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event.preventDefault();
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});
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DebugUI.initialize(this.ctx);
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const tilemap = new Entity("backgroundtiles");
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tilemap.add(
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new Tilemap(
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AssetManager.instance.get("bworld:roguelike"),
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16,
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[],
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2,
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1,
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),
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);
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this.add_entity(tilemap);
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const player = create_player();
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this.add_entity(player);
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this.add_system(new InventorySystem());
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this.add_system(new PlayerControlsSystem(player));
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this.add_system(new MovementSystem());
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// render systems
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this.add_system(new RenderSystem(this.ctx));
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this.add_system(new DebugSystem());
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this.add_system(new TileEditorSystem());
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}
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}
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@@ -0,0 +1,15 @@
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import { Component } from "$/common/ecs/mod.ts";
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export class Camera extends Component {
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active = true;
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x: number;
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y: number;
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zoom: number;
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constructor(x = 0, y = 0, zoom = 1) {
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super();
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this.x = x;
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this.y = y;
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this.zoom = zoom;
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}
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}
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@@ -0,0 +1,121 @@
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import { Component } from "$/common/ecs/mod.ts";
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import { SLOT_SIZE } from "$/common/constants.ts";
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export class ItemStack {
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type_id: string;
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amount: number;
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max_amount: number;
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constructor(type_id: string | string, amount: number = 1, max_amount: number = 64) {
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this.type_id = type_id;
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this.amount = amount;
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this.max_amount = max_amount;
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}
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clone(): ItemStack {
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return new ItemStack(this.type_id, this.amount, this.max_amount);
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}
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}
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export class ContainerSlot {
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#item_stack: ItemStack | undefined;
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has_item() {
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return this.#item_stack !== undefined;
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}
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set_item(item_stack: ItemStack | undefined) {
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this.#item_stack = item_stack;
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}
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get_item() {
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return this.#item_stack;
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}
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get type_id() {
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return this.#item_stack?.type_id;
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}
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get amount() {
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return this.#item_stack?.amount;
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}
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get max_amount() {
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return this.#item_stack?.max_amount;
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}
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}
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export class Container {
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#slots: ContainerSlot[] = [];
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readonly size: number;
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constructor(size: number) {
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this.size = size;
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for (let i = 0; i < size; i += 1) {
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this.#slots.push(new ContainerSlot());
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}
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}
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add_item(item_stack: ItemStack) {
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// TODO: merge stacks
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for (const slot of this.#slots) {
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if (!slot.has_item()) {
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slot.set_item(item_stack);
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return;
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}
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}
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// TODO: drop item on ground
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console.error("Failed to place item in container");
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}
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get_item(slot: number): ItemStack | undefined {
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return this.#slots[slot].get_item();
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}
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get_slot(slot: number): ContainerSlot {
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return this.#slots[slot];
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}
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}
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export interface ContainerLayout {
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slots: { type: string; x: number; y: number }[];
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offset_x: number;
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offset_y: number;
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}
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export class Inventory extends Component {
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container: Container;
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is_open: boolean = false;
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layout: ContainerLayout;
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hovering_slot: number = -1;
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constructor(container: Container, layout: ContainerLayout) {
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super();
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this.container = container;
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this.layout = layout;
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}
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}
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export class PlayerInventory extends Inventory {
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owner_id: string;
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holding_item: ItemStack | undefined;
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constructor(owner_id: string) {
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const container = new Container(9 * 4);
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const layout: ContainerLayout = {
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slots: [],
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offset_x: 10,
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offset_y: 10,
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};
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for (let row = 0; row < 4; row += 1) {
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for (let column = 0; column < 9; column += 1) {
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layout.slots.push({ type: "*", x: column * SLOT_SIZE, y: row * SLOT_SIZE });
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}
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}
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super(container, layout);
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this.owner_id = owner_id;
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}
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}
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@@ -0,0 +1,16 @@
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import { Component } from "$/common/ecs/mod.ts";
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import { KeyCode } from "$/client/input_manager.ts";
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export class PlayerControls extends Component {
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move_speed: number = 100;
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// Keys
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move_up: KeyCode = "KeyW";
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move_down: KeyCode = "KeyS";
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move_left: KeyCode = "KeyA";
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move_right: KeyCode = "KeyD";
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open_inventory: KeyCode = "KeyE";
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open_debug: KeyCode = "F3";
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}
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@@ -0,0 +1,86 @@
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import { Component } from "$/common/ecs/mod.ts";
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import { AssetManager } from "$/client/assets.ts";
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export class Sprite extends Component {
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image: HTMLImageElement;
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width: number;
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height: number;
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source_x: number;
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source_y: number;
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source_width: number;
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source_height: number;
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flip_x = false;
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flip_y = false;
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constructor(
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image: HTMLImageElement | string,
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width: number,
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height: number,
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source_x = 0,
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source_y = 0,
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source_width = width,
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source_height = height,
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) {
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super();
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if (typeof image === "string") {
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this.image = AssetManager.instance.get<HTMLImageElement>(image);
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} else {
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this.image = image;
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}
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this.width = width;
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this.height = height;
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this.source_x = source_x;
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this.source_y = source_y;
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this.source_width = source_width;
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this.source_height = source_height;
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}
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}
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interface AnimatedSpritePiece {
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source_x: number[];
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source_y: number[];
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source_width: number;
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source_height: number;
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duration: number;
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}
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export class AnimatedSprite extends Component {
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image: HTMLImageElement;
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width: number;
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height: number;
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flip_x = false;
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flip_y = false;
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current_state: string;
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states: Record<string, AnimatedSpritePiece>;
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timer = 0;
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animation_frame = 0;
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constructor(
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image: HTMLImageElement | string,
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width: number,
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height: number,
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states: Record<string, AnimatedSpritePiece>,
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initial_state: string,
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) {
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super();
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if (typeof image === "string") {
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this.image = AssetManager.instance.get<HTMLImageElement>(image);
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} else {
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this.image = image;
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}
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this.width = width;
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this.height = height;
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this.states = states;
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this.current_state = initial_state;
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}
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set_state(state: string) {
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if (this.current_state !== state) {
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this.current_state = state;
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this.timer = 0;
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this.animation_frame = 0;
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}
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}
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}
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@@ -0,0 +1,37 @@
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import { Component } from "$/common/ecs/mod.ts";
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interface Tile {
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x: number;
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y: number;
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index: number;
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}
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export class Tilemap extends Component {
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image: HTMLImageElement;
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tile_size: number;
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rows: number;
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columns: number;
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tiles: Tile[];
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scale: number;
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margin: number;
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selected_tile = 0;
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editing = false;
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constructor(
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image: HTMLImageElement,
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tile_size: number,
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tiles: Tile[],
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scale: number = 1,
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margin: number = 0,
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) {
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super();
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this.image = image;
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this.tile_size = tile_size;
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this.columns = Math.floor((image.width + margin) / (tile_size + margin));
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this.rows = Math.floor((image.height + margin) / (tile_size + margin));
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this.tiles = tiles;
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this.scale = scale;
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this.margin = margin;
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}
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}
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@@ -0,0 +1,542 @@
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import { point_inside_rec } from "$/common/utils.ts";
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import { InputManager } from "$/client/input_manager.ts";
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import { draw_text, measure_text } from "$/client/text_rendering.ts";
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const HEADER_HEIGHT = 24;
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const RESIZE_SIZE = 12;
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const PADDING = 4;
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interface WindowState {
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x: number;
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y: number;
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width: number;
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height: number;
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dragging: boolean;
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resizing: boolean;
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scroll_y: number;
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content_height: number;
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}
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interface TextInputState {
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value: string;
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caret: number;
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focused: boolean;
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last_blink: number;
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show_caret: boolean;
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key_repeat_timer: number;
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}
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export class DebugUI {
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static ctx: CanvasRenderingContext2D;
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static windows = new Map<string, WindowState>();
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static current_window: WindowState | undefined = undefined;
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static text_inputs = new Map<string, TextInputState>();
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static active_text_input: string | undefined = undefined;
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static open_sections = new Map<string, boolean>();
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// cursor as in like for drawing
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static cursor_x = 0;
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static cursor_y = 0;
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static content_width = 0;
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static initialize(ctx: CanvasRenderingContext2D) {
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this.ctx = ctx;
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}
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static begin(title: string, x: number, y: number, width = 300, height = 300) {
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let win = this.windows.get(title);
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if (!win) {
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win = {
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x,
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y,
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width,
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height,
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dragging: false,
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resizing: false,
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scroll_y: 0,
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content_height: 0,
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};
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this.windows.set(title, win);
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}
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this.current_window = win;
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||||
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// header
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const mouse = InputManager.get_mouse_position();
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const delta = InputManager.get_mouse_delta();
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const hovering_header = point_inside_rec(mouse.x, mouse.y, win.x, win.y, win.width, HEADER_HEIGHT);
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if (hovering_header && InputManager.is_mouse_pressed(0)) {
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InputManager.consume_mouse(0);
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win.dragging = true;
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}
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if (!InputManager.is_mouse_down(0)) {
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win.dragging = false;
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win.resizing = false;
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||||
}
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||||
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if (win.dragging) {
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win.x += delta.x;
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||||
win.y += delta.y;
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||||
}
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||||
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||||
// resize square
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||||
const hovering_resize = point_inside_rec(
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||||
mouse.x,
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||||
mouse.y,
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||||
win.x + win.width - RESIZE_SIZE,
|
||||
win.y + win.height - RESIZE_SIZE,
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||||
RESIZE_SIZE,
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||||
RESIZE_SIZE,
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||||
);
|
||||
|
||||
if (hovering_resize && InputManager.is_mouse_pressed(0)) {
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||||
InputManager.consume_mouse(0);
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||||
win.resizing = true;
|
||||
}
|
||||
|
||||
if (win.resizing) {
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||||
win.width += delta.x;
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win.height += delta.y;
|
||||
|
||||
win.width = Math.max(150, win.width);
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||||
win.height = Math.max(120, win.height);
|
||||
}
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||||
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||||
// scrolling
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||||
const wheel = -InputManager.get_wheel_delta();
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||||
|
||||
const hovering_content = point_inside_rec(mouse.x, mouse.y, win.x, win.y, win.width, win.height);
|
||||
|
||||
if (hovering_content) {
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||||
win.scroll_y -= wheel * 0.7;
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||||
}
|
||||
|
||||
const max_scroll = Math.max(0, win.content_height - (win.height - HEADER_HEIGHT - 10));
|
||||
win.scroll_y = Math.max(0, Math.min(win.scroll_y, max_scroll));
|
||||
|
||||
// render
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||||
this.ctx.save();
|
||||
|
||||
// transparent background
|
||||
this.ctx.fillStyle = "rgba(25,25,25,0.95)";
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||||
this.ctx.fillRect(win.x, win.y, win.width, win.height);
|
||||
|
||||
this.ctx.strokeStyle = "#aaa";
|
||||
this.ctx.strokeRect(win.x, win.y, win.width, win.height);
|
||||
|
||||
// header and title
|
||||
this.ctx.fillStyle = "#333";
|
||||
this.ctx.fillRect(win.x, win.y, win.width, HEADER_HEIGHT);
|
||||
|
||||
draw_text(this.ctx, title, win.x + 8, win.y + 4, 2);
|
||||
|
||||
// resize grip
|
||||
this.ctx.fillStyle = hovering_resize ? "#888" : "#666";
|
||||
this.ctx.fillRect(
|
||||
win.x + win.width - RESIZE_SIZE,
|
||||
win.y + win.height - RESIZE_SIZE,
|
||||
RESIZE_SIZE,
|
||||
RESIZE_SIZE,
|
||||
);
|
||||
|
||||
// clip it !
|
||||
this.ctx.beginPath();
|
||||
this.ctx.rect(
|
||||
win.x,
|
||||
win.y + HEADER_HEIGHT,
|
||||
win.width,
|
||||
win.height - HEADER_HEIGHT,
|
||||
);
|
||||
this.ctx.clip();
|
||||
|
||||
// move cursor_x to match the windows x and add some padding
|
||||
// same idea for cursor_y but with scrolling
|
||||
this.cursor_x = win.x + PADDING * 2;
|
||||
this.cursor_y = win.y + HEADER_HEIGHT + PADDING * 2 - win.scroll_y;
|
||||
// 20 padding (to count for scrollbar)
|
||||
this.content_width = win.width - 20;
|
||||
|
||||
win.content_height = 0;
|
||||
}
|
||||
|
||||
static end() {
|
||||
if (!this.current_window) {
|
||||
return;
|
||||
}
|
||||
|
||||
// see how far we've come to save content height
|
||||
this.current_window.content_height = this.cursor_y - this.current_window.y + this.current_window.scroll_y;
|
||||
|
||||
this.#draw_scrollbar();
|
||||
|
||||
this.ctx.restore();
|
||||
|
||||
this.current_window = undefined;
|
||||
}
|
||||
|
||||
static advance(height: number) {
|
||||
if (!this.current_window) {
|
||||
return;
|
||||
}
|
||||
this.cursor_y += height;
|
||||
// maybe dont reset on every advance? eh whatever
|
||||
this.cursor_x = this.current_window.x + PADDING * 2;
|
||||
}
|
||||
|
||||
static separator() {
|
||||
this.ctx.strokeStyle = "#555";
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(this.cursor_x, this.cursor_y);
|
||||
this.ctx.lineTo(this.cursor_x + this.content_width, this.cursor_y);
|
||||
this.ctx.stroke();
|
||||
|
||||
this.cursor_y += PADDING * 2;
|
||||
}
|
||||
|
||||
static text(content: string) {
|
||||
draw_text(this.ctx, content, this.cursor_x, this.cursor_y, 2);
|
||||
this.advance(20);
|
||||
}
|
||||
|
||||
static button(label: string): boolean {
|
||||
const height = 24;
|
||||
const x = this.cursor_x;
|
||||
const y = this.cursor_y;
|
||||
const width = this.content_width;
|
||||
|
||||
const mouse = InputManager.get_mouse_position();
|
||||
const hovered = point_inside_rec(mouse.x, mouse.y, x, y, width, height);
|
||||
|
||||
this.ctx.fillStyle = hovered ? "#666" : "#444";
|
||||
this.ctx.fillRect(x, y, width, height);
|
||||
|
||||
this.ctx.strokeStyle = "white";
|
||||
this.ctx.strokeRect(x, y, width, height);
|
||||
|
||||
this.ctx.fillStyle = "white";
|
||||
draw_text(this.ctx, label, x + 6, y + 4, 2);
|
||||
|
||||
this.advance(height + PADDING);
|
||||
|
||||
if (hovered && InputManager.is_mouse_pressed(0)) {
|
||||
InputManager.consume_mouse(0);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static checkbox(label: string, value: boolean): boolean {
|
||||
// shoutout to booleans
|
||||
const size = 16;
|
||||
const x = this.cursor_x;
|
||||
const y = this.cursor_y;
|
||||
|
||||
const mouse = InputManager.get_mouse_position();
|
||||
const hovered = point_inside_rec(mouse.x, mouse.y, x, y, size, size);
|
||||
|
||||
this.ctx.fillStyle = "#222";
|
||||
this.ctx.fillRect(x, y, size, size);
|
||||
this.ctx.strokeStyle = "white";
|
||||
this.ctx.strokeRect(x, y, size, size);
|
||||
|
||||
if (value) {
|
||||
this.ctx.fillStyle = "white";
|
||||
this.ctx.fillRect(x + 4, y + 4, size - 8, size - 8);
|
||||
}
|
||||
|
||||
this.ctx.fillStyle = "white";
|
||||
draw_text(this.ctx, label, x + size + 6, y, 2);
|
||||
|
||||
this.advance(size + PADDING);
|
||||
|
||||
if (hovered && InputManager.is_mouse_pressed(0)) {
|
||||
InputManager.consume_mouse(0);
|
||||
return !value;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
static slider_float(
|
||||
label: string,
|
||||
value: number,
|
||||
min: number,
|
||||
max: number,
|
||||
): number {
|
||||
const height = 20;
|
||||
const x = this.cursor_x;
|
||||
const y = this.cursor_y;
|
||||
const width = this.content_width;
|
||||
|
||||
const mouse = InputManager.get_mouse_position();
|
||||
const hovered = point_inside_rec(mouse.x, mouse.y, x, y, width, height);
|
||||
|
||||
if (hovered && InputManager.is_mouse_down(0)) {
|
||||
const t = (mouse.x - x) / width;
|
||||
value = min + (max - min) * Math.min(Math.max(t, 0), 1);
|
||||
}
|
||||
|
||||
this.ctx.fillStyle = "#333";
|
||||
this.ctx.fillRect(x, y, width, height);
|
||||
|
||||
const percent = (value - min) / (max - min);
|
||||
this.ctx.fillStyle = "#0a84ff";
|
||||
this.ctx.fillRect(x, y, width * percent, height);
|
||||
|
||||
this.ctx.strokeStyle = "white";
|
||||
this.ctx.strokeRect(x, y, width, height);
|
||||
|
||||
this.ctx.fillStyle = "white";
|
||||
draw_text(this.ctx, `${label}: ${value.toFixed(2)}`, x + 5, y + 2, 2);
|
||||
|
||||
this.advance(height + PADDING);
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
static progress_bar(value: number) {
|
||||
const height = 16;
|
||||
const x = this.cursor_x;
|
||||
const y = this.cursor_y;
|
||||
const width = this.content_width;
|
||||
|
||||
this.ctx.fillStyle = "#333";
|
||||
this.ctx.fillRect(x, y, width, height);
|
||||
|
||||
this.ctx.fillStyle = "#366992";
|
||||
this.ctx.fillRect(x, y, width * value, height);
|
||||
|
||||
this.ctx.strokeStyle = "white";
|
||||
this.ctx.strokeRect(x, y, width, height);
|
||||
|
||||
this.advance(height + PADDING);
|
||||
}
|
||||
|
||||
static collapsing_header(label: string): boolean {
|
||||
// i only did the ## for ids on this one cause its the only one that mattered
|
||||
const open = this.open_sections.get(label) ?? false;
|
||||
|
||||
const clicked = this.button((open ? "- " : "+ ") + label.replace(/##.*/, ""));
|
||||
if (clicked) {
|
||||
this.open_sections.set(label, !open);
|
||||
return !open;
|
||||
}
|
||||
|
||||
return open;
|
||||
}
|
||||
|
||||
static combo(
|
||||
label: string,
|
||||
index: number,
|
||||
options: string[],
|
||||
): number {
|
||||
if (this.button(`${label}: ${options[index]}`)) {
|
||||
index = (index + 1) % options.length;
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
static text_input(label: string, value: string): string {
|
||||
// yeah just use the text widget
|
||||
this.text(label);
|
||||
|
||||
const id = label;
|
||||
|
||||
let state = this.text_inputs.get(id);
|
||||
if (!state) {
|
||||
// initial state
|
||||
state = {
|
||||
value,
|
||||
caret: value.length,
|
||||
focused: false,
|
||||
last_blink: performance.now(),
|
||||
show_caret: true,
|
||||
key_repeat_timer: 0,
|
||||
};
|
||||
this.text_inputs.set(id, state);
|
||||
}
|
||||
// update on every call
|
||||
state.value = value;
|
||||
|
||||
const height = 24;
|
||||
const x = this.cursor_x;
|
||||
const y = this.cursor_y;
|
||||
const width = this.content_width;
|
||||
|
||||
const mouse = InputManager.get_mouse_position();
|
||||
const hovered = point_inside_rec(mouse.x, mouse.y, x, y, width, height);
|
||||
|
||||
// set focus and move caret to end
|
||||
if (hovered && InputManager.is_mouse_pressed(0)) {
|
||||
InputManager.consume_mouse(0);
|
||||
this.active_text_input = id;
|
||||
state.focused = true;
|
||||
state.caret = value.length;
|
||||
} else if (InputManager.is_mouse_pressed(0) && !hovered) {
|
||||
if (this.active_text_input === id) {
|
||||
state.focused = false;
|
||||
this.active_text_input = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
const is_active = this.active_text_input === id;
|
||||
|
||||
if (is_active) {
|
||||
this.#handle_text_editing(state);
|
||||
}
|
||||
|
||||
// overkill?
|
||||
if (is_active) {
|
||||
const now = performance.now();
|
||||
if (now - state.last_blink > 500) {
|
||||
state.show_caret = !state.show_caret;
|
||||
state.last_blink = now;
|
||||
}
|
||||
} else {
|
||||
state.show_caret = false;
|
||||
}
|
||||
|
||||
// draw box
|
||||
this.ctx.fillStyle = is_active ? "#555" : "#333";
|
||||
this.ctx.fillRect(x, y, width, height);
|
||||
|
||||
// highlight
|
||||
this.ctx.strokeStyle = is_active ? "#0a84ff" : "#aaa";
|
||||
this.ctx.strokeRect(x, y, width, height);
|
||||
|
||||
const text_x = x + 6;
|
||||
|
||||
draw_text(this.ctx, state.value, x + 6, y + 4, 2);
|
||||
|
||||
// caret !
|
||||
if (is_active && state.show_caret) {
|
||||
const before_text = state.value.substring(0, state.caret);
|
||||
const caret_x = text_x + measure_text(this.ctx, before_text, 2);
|
||||
|
||||
this.ctx.strokeStyle = "white";
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(caret_x, y + 4);
|
||||
this.ctx.lineTo(caret_x, y + height - 4);
|
||||
this.ctx.stroke();
|
||||
}
|
||||
|
||||
this.cursor_y += height + PADDING;
|
||||
|
||||
return state.value;
|
||||
}
|
||||
|
||||
static float_input(label: string, value: number) {
|
||||
// TODO: do something better when input needs to be empty
|
||||
const float_value = parseFloat(this.text_input(label, String(value)));
|
||||
if (Number.isNaN(float_value)) {
|
||||
return 0;
|
||||
}
|
||||
return float_value;
|
||||
}
|
||||
|
||||
static is_inside_windows(x: number, y: number) {
|
||||
if (!this.current_window) {
|
||||
return false;
|
||||
}
|
||||
return point_inside_rec(
|
||||
x,
|
||||
y,
|
||||
this.current_window.x,
|
||||
this.current_window.y,
|
||||
this.current_window.width,
|
||||
this.current_window.height,
|
||||
);
|
||||
}
|
||||
|
||||
static #draw_scrollbar() {
|
||||
const win = this.current_window!;
|
||||
const content_visible_height = win.height - HEADER_HEIGHT;
|
||||
|
||||
if (win.content_height <= content_visible_height) {
|
||||
return;
|
||||
}
|
||||
|
||||
const scrollbarWidth = 6;
|
||||
const x = win.x + win.width - scrollbarWidth - 2;
|
||||
const y = win.y + HEADER_HEIGHT;
|
||||
const h = content_visible_height - 24;
|
||||
|
||||
const ratio = content_visible_height / win.content_height;
|
||||
const thumbHeight = h * ratio;
|
||||
|
||||
const maxScroll = win.content_height - content_visible_height;
|
||||
const thumbY = y + (win.scroll_y / maxScroll) * (h - thumbHeight);
|
||||
|
||||
// track
|
||||
this.ctx.fillStyle = "#222";
|
||||
this.ctx.fillRect(x, y, scrollbarWidth, h);
|
||||
|
||||
// thumb
|
||||
this.ctx.fillStyle = "#888";
|
||||
this.ctx.fillRect(x, thumbY, scrollbarWidth, thumbHeight);
|
||||
}
|
||||
|
||||
static #handle_text_editing(state: TextInputState) {
|
||||
const now = performance.now();
|
||||
const repeat_delay = 400;
|
||||
const repeat_rate = 40;
|
||||
|
||||
function allow_repeat(): boolean {
|
||||
if (InputManager.is_key_pressed("Backspace")) {
|
||||
state.key_repeat_timer = now;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (InputManager.is_key_down("Backspace")) {
|
||||
if (now - state.key_repeat_timer > repeat_delay) {
|
||||
state.key_repeat_timer = now - (repeat_delay - repeat_rate);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (allow_repeat()) {
|
||||
if (state.caret > 0) {
|
||||
state.value = state.value.slice(0, state.caret - 1) + state.value.slice(state.caret);
|
||||
state.caret -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (InputManager.is_key_pressed("Delete")) {
|
||||
state.value = state.value.slice(0, state.caret) + state.value.slice(state.caret + 1);
|
||||
}
|
||||
|
||||
if (InputManager.is_key_pressed("ArrowLeft")) {
|
||||
state.caret = Math.max(0, state.caret - 1);
|
||||
}
|
||||
|
||||
if (InputManager.is_key_pressed("ArrowRight")) {
|
||||
state.caret = Math.min(state.value.length, state.caret + 1);
|
||||
}
|
||||
|
||||
if (InputManager.is_key_pressed("Home")) {
|
||||
state.caret = 0;
|
||||
}
|
||||
|
||||
if (InputManager.is_key_pressed("End")) {
|
||||
state.caret = state.value.length;
|
||||
}
|
||||
|
||||
const typed = InputManager.get_typed_characters();
|
||||
|
||||
for (const char of typed) {
|
||||
state.value = state.value.slice(0, state.caret) + char + state.value.slice(state.caret);
|
||||
state.caret += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>bworld</title>
|
||||
<style>
|
||||
/*
|
||||
Font by Daniel Linssen (https://managore.itch.io)
|
||||
https://managore.itch.io/m6x11
|
||||
*/
|
||||
@font-face {
|
||||
font-family: "m6x11";
|
||||
src: url("/assets/fonts/m6x11.ttf");
|
||||
font-weight: normal;
|
||||
font-style: normal;
|
||||
font-smooth: never;
|
||||
}
|
||||
html, body {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
canvas {
|
||||
display: block;
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="game"></canvas>
|
||||
<script src="main.ts" type="module"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,200 @@
|
||||
export type KeyCode =
|
||||
// letters
|
||||
| "KeyA"
|
||||
| "KeyB"
|
||||
| "KeyC"
|
||||
| "KeyD"
|
||||
| "KeyE"
|
||||
| "KeyF"
|
||||
| "KeyG"
|
||||
| "KeyH"
|
||||
| "KeyI"
|
||||
| "KeyJ"
|
||||
| "KeyK"
|
||||
| "KeyL"
|
||||
| "KeyM"
|
||||
| "KeyN"
|
||||
| "KeyO"
|
||||
| "KeyP"
|
||||
| "KeyQ"
|
||||
| "KeyR"
|
||||
| "KeyS"
|
||||
| "KeyT"
|
||||
| "KeyU"
|
||||
| "KeyV"
|
||||
| "KeyW"
|
||||
| "KeyX"
|
||||
| "KeyY"
|
||||
| "KeyZ"
|
||||
// top numbers
|
||||
| "Digit0"
|
||||
| "Digit1"
|
||||
| "Digit2"
|
||||
| "Digit3"
|
||||
| "Digit4"
|
||||
| "Digit5"
|
||||
| "Digit6"
|
||||
| "Digit7"
|
||||
| "Digit8"
|
||||
| "Digit9"
|
||||
// arrows
|
||||
| "ArrowUp"
|
||||
| "ArrowDown"
|
||||
| "ArrowLeft"
|
||||
| "ArrowRight"
|
||||
// controls
|
||||
| "Space"
|
||||
| "Escape"
|
||||
| "Enter"
|
||||
| "Tab"
|
||||
| "ShiftLeft"
|
||||
| "ShiftRight"
|
||||
| "ControlLeft"
|
||||
| "ControlRight"
|
||||
| "AltLeft"
|
||||
| "AltRight"
|
||||
| "Home"
|
||||
| "End"
|
||||
| "Backspace"
|
||||
| "Delete"
|
||||
// f
|
||||
| "F1"
|
||||
| "F2"
|
||||
| "F3"
|
||||
| "F4"
|
||||
| "F5"
|
||||
| "F6"
|
||||
| "F7"
|
||||
| "F8"
|
||||
| "F9"
|
||||
| "F10"
|
||||
| "F11"
|
||||
| "F12";
|
||||
|
||||
export class InputManager {
|
||||
static keys_down = new Set<string>();
|
||||
static keys_pressed = new Set<string>();
|
||||
static keys_released = new Set<string>();
|
||||
|
||||
static mouse_buttons_down = new Set<number>();
|
||||
static mouse_buttons_pressed = new Set<number>();
|
||||
static mouse_buttons_released = new Set<number>();
|
||||
static mouse_buttons_consumed = new Set<number>();
|
||||
|
||||
static mouse_x = 0;
|
||||
static mouse_y = 0;
|
||||
static mouse_delta_x = 0;
|
||||
static mouse_delta_y = 0;
|
||||
static wheel_delta = 0;
|
||||
|
||||
static typed_characters = new Set<string>();
|
||||
|
||||
static initialize(canvas: HTMLCanvasElement) {
|
||||
self.addEventListener("keydown", (e) => {
|
||||
e.preventDefault();
|
||||
if (!this.keys_down.has(e.code)) {
|
||||
this.keys_pressed.add(e.code);
|
||||
}
|
||||
this.keys_down.add(e.code);
|
||||
if (e.key.length === 1) {
|
||||
this.typed_characters.add(e.key);
|
||||
}
|
||||
});
|
||||
|
||||
self.addEventListener("keyup", (e) => {
|
||||
e.preventDefault();
|
||||
this.keys_down.delete(e.code);
|
||||
this.keys_released.add(e.code);
|
||||
});
|
||||
|
||||
self.addEventListener("mousedown", (e) => {
|
||||
e.preventDefault();
|
||||
if (!this.mouse_buttons_down.has(e.button)) {
|
||||
this.mouse_buttons_pressed.add(e.button);
|
||||
}
|
||||
this.mouse_buttons_down.add(e.button);
|
||||
});
|
||||
|
||||
self.addEventListener("mouseup", (e) => {
|
||||
e.preventDefault();
|
||||
this.mouse_buttons_down.delete(e.button);
|
||||
this.mouse_buttons_released.add(e.button);
|
||||
});
|
||||
|
||||
self.addEventListener("mousemove", (e) => {
|
||||
e.preventDefault();
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const new_x = e.clientX - rect.left;
|
||||
const new_y = e.clientY - rect.top;
|
||||
|
||||
this.mouse_delta_x += new_x - this.mouse_x;
|
||||
this.mouse_delta_y += new_y - this.mouse_y;
|
||||
|
||||
this.mouse_x = new_x;
|
||||
this.mouse_y = new_y;
|
||||
});
|
||||
|
||||
self.addEventListener("wheel", (e) => {
|
||||
this.wheel_delta += e.deltaY;
|
||||
});
|
||||
}
|
||||
|
||||
static is_key_down(code: KeyCode): boolean {
|
||||
return this.keys_down.has(code);
|
||||
}
|
||||
|
||||
static is_key_pressed(code: KeyCode): boolean {
|
||||
return this.keys_pressed.has(code);
|
||||
}
|
||||
|
||||
static is_key_released(code: KeyCode): boolean {
|
||||
return this.keys_released.has(code);
|
||||
}
|
||||
|
||||
static is_mouse_down(button: number): boolean {
|
||||
return this.mouse_buttons_down.has(button);
|
||||
}
|
||||
|
||||
static is_mouse_pressed(button: number): boolean {
|
||||
return this.mouse_buttons_pressed.has(button) &&
|
||||
!this.mouse_buttons_consumed.has(button);
|
||||
}
|
||||
|
||||
static is_mouse_released(button: number): boolean {
|
||||
return this.mouse_buttons_released.has(button);
|
||||
}
|
||||
|
||||
static get_mouse_position() {
|
||||
return { x: this.mouse_x, y: this.mouse_y };
|
||||
}
|
||||
|
||||
static get_mouse_delta() {
|
||||
return { x: this.mouse_delta_x, y: this.mouse_delta_y };
|
||||
}
|
||||
|
||||
static get_wheel_delta(): number {
|
||||
return this.wheel_delta;
|
||||
}
|
||||
|
||||
static consume_mouse(button: number) {
|
||||
this.mouse_buttons_consumed.add(button);
|
||||
}
|
||||
|
||||
static get_typed_characters(): string[] {
|
||||
const chars = [...this.typed_characters];
|
||||
this.typed_characters.clear();
|
||||
return chars;
|
||||
}
|
||||
|
||||
static update() {
|
||||
this.keys_pressed.clear();
|
||||
this.keys_released.clear();
|
||||
this.mouse_buttons_pressed.clear();
|
||||
this.mouse_buttons_released.clear();
|
||||
this.mouse_delta_x = 0;
|
||||
this.mouse_delta_y = 0;
|
||||
this.wheel_delta = 0;
|
||||
this.typed_characters.clear();
|
||||
this.mouse_buttons_consumed.clear();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
import { AssetManager } from "./assets.ts";
|
||||
import { ClientWorld } from "./client_world.ts";
|
||||
import { InputManager } from "./input_manager.ts";
|
||||
|
||||
export class ClientLoop {
|
||||
running = false;
|
||||
last_time = 0;
|
||||
world: ClientWorld;
|
||||
|
||||
frame_count = 0;
|
||||
last_fps_time = 0;
|
||||
|
||||
constructor(world: ClientWorld) {
|
||||
this.world = world;
|
||||
}
|
||||
|
||||
start() {
|
||||
this.running = true;
|
||||
const now = performance.now();
|
||||
this.last_time = now;
|
||||
this.frame_count = 0;
|
||||
this.last_fps_time = this.last_time;
|
||||
requestAnimationFrame((time) => this.loop(time));
|
||||
}
|
||||
|
||||
stop() {
|
||||
this.running = false;
|
||||
}
|
||||
|
||||
loop(time: number) {
|
||||
if (!this.running) {
|
||||
return;
|
||||
}
|
||||
|
||||
const delta = (time - this.last_time) / 1000;
|
||||
|
||||
const ctx = this.world.ctx;
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
this.world.update(delta);
|
||||
|
||||
this.frame_count += 1;
|
||||
const now = performance.now();
|
||||
if (now - this.last_fps_time >= 1000) {
|
||||
const fps = (this.frame_count * 1000) / (now - this.last_fps_time);
|
||||
console.log(`FPS: ${fps.toFixed(2)}`);
|
||||
this.frame_count = 0;
|
||||
this.last_fps_time = now;
|
||||
}
|
||||
|
||||
InputManager.update();
|
||||
|
||||
this.last_time = time;
|
||||
requestAnimationFrame((time) => this.loop(time));
|
||||
}
|
||||
}
|
||||
|
||||
const canvas = document.getElementById("game") as HTMLCanvasElement;
|
||||
if (!canvas) {
|
||||
throw Error("Canvas was not found");
|
||||
}
|
||||
|
||||
InputManager.initialize(canvas);
|
||||
|
||||
AssetManager.instance.load("bworld:player", "/assets/sprites/player.png");
|
||||
AssetManager.instance.load("bworld:roguelike", "/assets/sprites/roguelike.png");
|
||||
AssetManager.instance.load("bworld:tiny_town", "/assets/sprites/tiny_town.png");
|
||||
AssetManager.instance.load("bworld:ui", "/assets/sprites/ui.png");
|
||||
|
||||
await AssetManager.instance.load_all();
|
||||
|
||||
const client_world = new ClientWorld(canvas);
|
||||
|
||||
const loop = new ClientLoop(client_world);
|
||||
loop.start();
|
||||
|
||||
console.log("Game started");
|
||||
@@ -0,0 +1,39 @@
|
||||
import { Position } from "$/common/components/position.ts";
|
||||
import { Velocity } from "$/common/components/velocity.ts";
|
||||
import { Entity } from "$/common/ecs/mod.ts";
|
||||
import { Camera } from "$/client/components/camera.ts";
|
||||
import { ItemStack, PlayerInventory } from "$/client/components/inventory.ts";
|
||||
import { PlayerControls } from "$/client/components/player_controls.ts";
|
||||
import { AnimatedSprite } from "$/client/components/sprite.ts";
|
||||
|
||||
export function create_player() {
|
||||
const player = new Entity("player");
|
||||
player.add(new Position(10, 10));
|
||||
player.add(new Velocity(0, 0));
|
||||
player.add(
|
||||
new AnimatedSprite("bworld:player", 72, 72, {
|
||||
"idle": {
|
||||
source_x: [0, 24],
|
||||
source_y: [0, 0],
|
||||
source_width: 24,
|
||||
source_height: 24,
|
||||
duration: 60,
|
||||
},
|
||||
"running": {
|
||||
source_x: [0, 24, 48, 72, 96, 120, 144, 168],
|
||||
source_y: [24, 24, 24, 24, 24, 24, 24, 24],
|
||||
source_width: 24,
|
||||
source_height: 24,
|
||||
duration: 20,
|
||||
},
|
||||
}, "idle"),
|
||||
);
|
||||
player.add(new PlayerControls());
|
||||
// TODO: actual player ids
|
||||
player.add(new PlayerInventory(player.id));
|
||||
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:pickaxe", 1, 1));
|
||||
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:bomb", 5));
|
||||
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:bomb", 64));
|
||||
player.add(new Camera(-100, -100));
|
||||
return player;
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
import { System } from "$/common/ecs/mod.ts";
|
||||
import { ClientWorld } from "$/client/client_world.ts";
|
||||
import { DebugUI } from "$/client/debug_ui.ts";
|
||||
|
||||
export class DebugSystem extends System {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
update(world: ClientWorld, _delta: number): void {
|
||||
if (!world.debugging) {
|
||||
return;
|
||||
}
|
||||
|
||||
DebugUI.ctx.save();
|
||||
DebugUI.ctx.resetTransform();
|
||||
|
||||
DebugUI.begin("Entities", 10, 10, 300);
|
||||
|
||||
for (const entity of world.get_entities()) {
|
||||
if (DebugUI.collapsing_header("Entity - " + entity.id)) {
|
||||
for (const component of entity.get_all()) {
|
||||
if (DebugUI.collapsing_header(`${component.constructor.name}##${entity.id}`)) {
|
||||
this.render_component(component);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DebugUI.end();
|
||||
DebugUI.ctx.restore();
|
||||
}
|
||||
|
||||
// deno-lint-ignore no-explicit-any
|
||||
render_component(component: any) {
|
||||
for (const key in component) {
|
||||
if (key === "__component") {
|
||||
continue;
|
||||
}
|
||||
if (typeof component[key] === "number") {
|
||||
component[key] = DebugUI.float_input(
|
||||
key,
|
||||
component[key],
|
||||
);
|
||||
} else if (typeof component[key] === "string") {
|
||||
component[key] = DebugUI.text_input(
|
||||
key,
|
||||
component[key],
|
||||
);
|
||||
} else if (typeof component[key] === "boolean") {
|
||||
component[key] = DebugUI.checkbox(
|
||||
key,
|
||||
component[key],
|
||||
);
|
||||
} else {
|
||||
DebugUI.text(`${key}: ${JSON.stringify(component[key])}`);
|
||||
}
|
||||
DebugUI.separator();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
import { System, World } from "$/common/ecs/mod.ts";
|
||||
import { point_inside_rec } from "$/common/utils.ts";
|
||||
import { SLOT_SIZE } from "$/common/constants.ts";
|
||||
import { Container, PlayerInventory } from "$/client/components/inventory.ts";
|
||||
import { InputManager } from "$/client/input_manager.ts";
|
||||
|
||||
export class InventorySystem extends System {
|
||||
update(world: World, _delta: number): void {
|
||||
for (const entity of world.get_entities()) {
|
||||
const player_inventory = entity.get(PlayerInventory);
|
||||
|
||||
if (player_inventory) {
|
||||
player_inventory.hovering_slot = -1;
|
||||
const container = player_inventory.container;
|
||||
if (player_inventory.is_open) {
|
||||
for (const [index, slot] of player_inventory.layout.slots.entries()) {
|
||||
const mouse = InputManager.get_mouse_position();
|
||||
const slot_x = slot.x + player_inventory.layout.offset_x;
|
||||
const slot_y = slot.y + player_inventory.layout.offset_y;
|
||||
const hovering = point_inside_rec(mouse.x, mouse.y, slot_x, slot_y, SLOT_SIZE, SLOT_SIZE);
|
||||
if (hovering) {
|
||||
player_inventory.hovering_slot = index;
|
||||
|
||||
if (InputManager.is_mouse_pressed(0)) {
|
||||
InputManager.consume_mouse(0);
|
||||
this.handle_left_click(player_inventory, container, index);
|
||||
return;
|
||||
}
|
||||
|
||||
if (InputManager.is_mouse_pressed(2)) {
|
||||
InputManager.consume_mouse(2);
|
||||
this.handle_right_click(player_inventory, container, index);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (player_inventory.holding_item) {
|
||||
container.add_item(player_inventory.holding_item);
|
||||
player_inventory.holding_item = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
if (player_inventory.holding_item?.amount === 0) {
|
||||
player_inventory.holding_item = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch_item_with_holding(player_inventory: PlayerInventory, index: number) {
|
||||
const container_slot = player_inventory.container.get_slot(index);
|
||||
const original_holding_item = player_inventory.holding_item;
|
||||
player_inventory.holding_item = container_slot.get_item();
|
||||
container_slot.set_item(original_holding_item);
|
||||
}
|
||||
|
||||
handle_left_click(player_inventory: PlayerInventory, container: Container, index: number) {
|
||||
const holding = player_inventory.holding_item;
|
||||
const slot = container.get_slot(index);
|
||||
const slot_item = slot.get_item();
|
||||
|
||||
// if you aren't holding anything
|
||||
// "swap" with nothing on your hand (pick it up)
|
||||
if (!holding) {
|
||||
this.switch_item_with_holding(player_inventory, index);
|
||||
return;
|
||||
}
|
||||
|
||||
// if you are holding something and slot type equals holding type
|
||||
// try to add to stack
|
||||
if (slot_item && slot.type_id === holding.type_id) {
|
||||
const space_left = slot.max_amount! - slot_item.amount!;
|
||||
const amount_to_add = Math.min(space_left, holding.amount);
|
||||
|
||||
slot_item.amount += amount_to_add;
|
||||
holding.amount -= amount_to_add;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// if something on hand but not the same
|
||||
// swap
|
||||
this.switch_item_with_holding(player_inventory, index);
|
||||
}
|
||||
|
||||
handle_right_click(player_inventory: PlayerInventory, container: Container, index: number) {
|
||||
const holding = player_inventory.holding_item;
|
||||
const slot = container.get_slot(index);
|
||||
const slot_item = slot.get_item();
|
||||
|
||||
// if holding something
|
||||
if (holding) {
|
||||
// and slot type equals holding type
|
||||
// add 1 to matching stack
|
||||
if (slot_item && slot.type_id === holding.type_id) {
|
||||
if (slot_item.amount < slot_item.max_amount!) {
|
||||
slot_item.amount += 1;
|
||||
holding.amount -= 1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// (actually the same as the last one but creates a new one techinically)
|
||||
// place 1 into empty slot
|
||||
if (!slot_item) {
|
||||
const new_item = holding.clone();
|
||||
new_item.amount = 1;
|
||||
slot.set_item(new_item);
|
||||
holding.amount -= 1;
|
||||
return;
|
||||
}
|
||||
|
||||
// if something on hand but not the same
|
||||
// swap
|
||||
this.switch_item_with_holding(player_inventory, index);
|
||||
return;
|
||||
}
|
||||
|
||||
// if player is holding nothing and clicks nothing, nothing happens
|
||||
if (!slot_item) {
|
||||
return;
|
||||
}
|
||||
|
||||
// pick up half of the stack
|
||||
const original_amount = slot_item.amount;
|
||||
const half = Math.floor(original_amount / 2);
|
||||
|
||||
slot_item.amount = half;
|
||||
|
||||
const picked_up = slot_item.clone();
|
||||
picked_up.amount = original_amount - half;
|
||||
|
||||
player_inventory.holding_item = picked_up;
|
||||
|
||||
if (slot_item.amount === 0) {
|
||||
slot.set_item(undefined);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
import { Entity, System } from "$/common/ecs/mod.ts";
|
||||
import { Velocity } from "$/common/components/velocity.ts";
|
||||
import { InputManager } from "../input_manager.ts";
|
||||
import { AnimatedSprite } from "../components/sprite.ts";
|
||||
import { ClientWorld } from "../client_world.ts";
|
||||
import { PlayerControls } from "../components/player_controls.ts";
|
||||
import { PlayerInventory } from "../components/inventory.ts";
|
||||
import { Camera } from "../components/camera.ts";
|
||||
import { Position } from "../../common/components/position.ts";
|
||||
|
||||
export class PlayerControlsSystem extends System {
|
||||
player: Entity;
|
||||
|
||||
constructor(player: Entity) {
|
||||
super();
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
update(world: ClientWorld, _delta: number): void {
|
||||
const velocity = this.player.get(Velocity)!;
|
||||
const controls = this.player.get(PlayerControls)!;
|
||||
|
||||
if (InputManager.is_key_down(controls.move_left)) {
|
||||
velocity.vx = -controls.move_speed;
|
||||
} else if (InputManager.is_key_down(controls.move_right)) {
|
||||
velocity.vx = controls.move_speed;
|
||||
} else {
|
||||
velocity.vx = 0;
|
||||
}
|
||||
|
||||
if (InputManager.is_key_down(controls.move_up)) {
|
||||
velocity.vy = -controls.move_speed;
|
||||
} else if (InputManager.is_key_down(controls.move_down)) {
|
||||
velocity.vy = controls.move_speed;
|
||||
} else {
|
||||
velocity.vy = 0;
|
||||
}
|
||||
|
||||
const animated_sprite = this.player.get(AnimatedSprite)!;
|
||||
|
||||
if (
|
||||
InputManager.is_key_down(controls.move_up) || InputManager.is_key_down(controls.move_down) ||
|
||||
InputManager.is_key_down(controls.move_left) || InputManager.is_key_down(controls.move_right)
|
||||
) {
|
||||
animated_sprite.set_state("running");
|
||||
} else {
|
||||
animated_sprite.set_state("idle");
|
||||
}
|
||||
|
||||
if (InputManager.is_key_down(controls.move_left)) {
|
||||
animated_sprite.flip_x = false;
|
||||
} else if (InputManager.is_key_down(controls.move_right)) {
|
||||
animated_sprite.flip_x = true;
|
||||
}
|
||||
|
||||
if (InputManager.is_key_pressed(controls.open_inventory)) {
|
||||
const inventory = this.player.get(PlayerInventory)!;
|
||||
inventory.is_open = !inventory.is_open;
|
||||
}
|
||||
|
||||
if (InputManager.is_key_pressed(controls.open_debug)) {
|
||||
world.debugging = !world.debugging;
|
||||
}
|
||||
|
||||
const position = this.player.get(Position)!;
|
||||
const camera = this.player.get(Camera)!;
|
||||
|
||||
camera.x = Math.round(position.x);
|
||||
camera.y = Math.round(position.y);
|
||||
|
||||
// --- APPLY BOUNDS ---
|
||||
/*if (camera.bounds) {
|
||||
camera.x = Math.max(
|
||||
camera.bounds.min_x,
|
||||
Math.min(camera.x, camera.bounds.max_x),
|
||||
);
|
||||
|
||||
camera.y = Math.max(
|
||||
camera.bounds.min_y,
|
||||
Math.min(camera.y, camera.bounds.max_y),
|
||||
);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
import { System } from "$/common/ecs/mod.ts";
|
||||
import { World } from "$/common/ecs/world.ts";
|
||||
import { Position } from "$/common/components/position.ts";
|
||||
import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts";
|
||||
import { Tilemap } from "$/client/components/tilemap.ts";
|
||||
import { PlayerInventory } from "$/client/components/inventory.ts";
|
||||
import { Camera } from "$/client/components/camera.ts";
|
||||
|
||||
import { render_animated_sprite, render_sprite } from "./rendering/sprites.ts";
|
||||
import { render_tilemap } from "./rendering/tilemap.ts";
|
||||
import { render_player_inventory } from "./rendering/player.ts";
|
||||
|
||||
export class RenderSystem extends System {
|
||||
ctx: CanvasRenderingContext2D;
|
||||
|
||||
constructor(ctx: CanvasRenderingContext2D) {
|
||||
super();
|
||||
this.ctx = ctx;
|
||||
}
|
||||
|
||||
update(world: World, _delta: number): void {
|
||||
this.ctx.save();
|
||||
this.ctx.setTransform(1, 0, 0, 1, 0, 0);
|
||||
|
||||
const camera_entity = world.get_entities().values().find((e) => e.get(Camera)?.active);
|
||||
const camera = camera_entity?.get(Camera);
|
||||
|
||||
if (!camera) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const entity of world.get_entities()) {
|
||||
this.ctx.save();
|
||||
this.ctx.translate(
|
||||
Math.floor(this.ctx.canvas.width / 2),
|
||||
Math.floor(this.ctx.canvas.height / 2),
|
||||
);
|
||||
|
||||
this.ctx.scale(camera.zoom, camera.zoom);
|
||||
|
||||
this.ctx.translate(
|
||||
-Math.floor(camera.x),
|
||||
-Math.floor(camera.y),
|
||||
);
|
||||
|
||||
const position = entity.get(Position);
|
||||
const sprite = entity.get(Sprite);
|
||||
|
||||
if (sprite && position) {
|
||||
render_sprite(this.ctx, sprite, position);
|
||||
}
|
||||
|
||||
const animated_sprite = entity.get(AnimatedSprite);
|
||||
|
||||
if (animated_sprite && position) {
|
||||
render_animated_sprite(this.ctx, animated_sprite, position);
|
||||
}
|
||||
|
||||
const tilemap = entity.get(Tilemap);
|
||||
|
||||
if (tilemap) {
|
||||
render_tilemap(this.ctx, tilemap);
|
||||
}
|
||||
|
||||
// Ui
|
||||
this.ctx.restore();
|
||||
|
||||
const player_inventory = entity.get(PlayerInventory);
|
||||
|
||||
if (player_inventory && player_inventory.is_open) {
|
||||
render_player_inventory(this.ctx, player_inventory);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
import { SLOT_SIZE } from "$/common/constants.ts";
|
||||
import { AssetManager } from "$/client/assets.ts";
|
||||
import { PlayerInventory } from "$/client/components/inventory.ts";
|
||||
import { InputManager } from "$/client/input_manager.ts";
|
||||
import { draw_item, draw_nine_slice } from "./render_utils.ts";
|
||||
|
||||
export function render_player_inventory(ctx: CanvasRenderingContext2D, player_inventory: PlayerInventory) {
|
||||
const PADDING = 10;
|
||||
const ui = AssetManager.instance.get<HTMLImageElement>("bworld:ui");
|
||||
const layout = player_inventory.layout.slots;
|
||||
|
||||
draw_nine_slice(
|
||||
ctx,
|
||||
ui,
|
||||
160,
|
||||
0,
|
||||
16,
|
||||
16,
|
||||
4,
|
||||
4,
|
||||
4,
|
||||
4,
|
||||
0,
|
||||
0,
|
||||
PADDING * 2 + SLOT_SIZE * 9,
|
||||
PADDING * 2 + SLOT_SIZE * 4,
|
||||
);
|
||||
|
||||
for (const [index, slot] of layout.entries()) {
|
||||
const x = slot.x + PADDING;
|
||||
const y = slot.y + PADDING;
|
||||
draw_nine_slice(
|
||||
ctx,
|
||||
ui,
|
||||
player_inventory.hovering_slot === index ? 19 * 16 : 160 + 32,
|
||||
player_inventory.hovering_slot === index ? 16 : 0,
|
||||
16,
|
||||
16,
|
||||
4,
|
||||
4,
|
||||
4,
|
||||
4,
|
||||
x,
|
||||
y,
|
||||
SLOT_SIZE,
|
||||
SLOT_SIZE,
|
||||
);
|
||||
}
|
||||
for (const [index, slot] of layout.entries()) {
|
||||
const x = slot.x + PADDING;
|
||||
const y = slot.y + PADDING;
|
||||
const item = player_inventory.container.get_item(index);
|
||||
if (item) {
|
||||
draw_item(ctx, item, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
if (player_inventory.holding_item) {
|
||||
const mouse = InputManager.get_mouse_position();
|
||||
draw_item(ctx, player_inventory.holding_item, mouse.x, mouse.y);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
import { SLOT_SIZE } from "$/common/constants.ts";
|
||||
import { get_sprite_region } from "$/common/utils.ts";
|
||||
import { AssetManager } from "$/client/assets.ts";
|
||||
import { ItemStack } from "$/client/components/inventory.ts";
|
||||
import { draw_text } from "$/client/text_rendering.ts";
|
||||
|
||||
export function draw_nine_slice(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
image: HTMLImageElement,
|
||||
source_x: number,
|
||||
source_y: number,
|
||||
source_width: number,
|
||||
source_height: number,
|
||||
left: number,
|
||||
right: number,
|
||||
top: number,
|
||||
bottom: number,
|
||||
x: number,
|
||||
y: number,
|
||||
width: number,
|
||||
height: number,
|
||||
) {
|
||||
const center_width = source_width - left - right;
|
||||
const center_height = source_height - top - bottom;
|
||||
|
||||
const dest_center_width = width - left - right;
|
||||
const dest_center_height = height - top - bottom;
|
||||
|
||||
// top left
|
||||
ctx.drawImage(image, source_x, source_y, left, top, x, y, left, top);
|
||||
|
||||
// top right
|
||||
ctx.drawImage(image, source_x + source_width - right, source_y, right, top, x + width - right, y, right, top);
|
||||
|
||||
// bottom left
|
||||
ctx.drawImage(
|
||||
image,
|
||||
source_x,
|
||||
source_y + source_height - bottom,
|
||||
left,
|
||||
bottom,
|
||||
x,
|
||||
y + height - bottom,
|
||||
left,
|
||||
bottom,
|
||||
);
|
||||
|
||||
// bottom right
|
||||
ctx.drawImage(
|
||||
image,
|
||||
source_x + source_width - right,
|
||||
source_y + source_height - bottom,
|
||||
right,
|
||||
bottom,
|
||||
x + width - right,
|
||||
y + height - bottom,
|
||||
right,
|
||||
bottom,
|
||||
);
|
||||
|
||||
// top
|
||||
ctx.drawImage(image, source_x + left, source_y, center_width, top, x + left, y, dest_center_width, top);
|
||||
|
||||
// bottom
|
||||
ctx.drawImage(
|
||||
image,
|
||||
source_x + left,
|
||||
source_y + source_height - bottom,
|
||||
center_width,
|
||||
bottom,
|
||||
x + left,
|
||||
y + height - bottom,
|
||||
dest_center_width,
|
||||
bottom,
|
||||
);
|
||||
|
||||
// left
|
||||
ctx.drawImage(image, source_x, source_y + top, left, center_height, x, y + top, left, dest_center_height);
|
||||
|
||||
// right
|
||||
ctx.drawImage(
|
||||
image,
|
||||
source_x + source_width - right,
|
||||
source_y + top,
|
||||
right,
|
||||
center_height,
|
||||
x + width - right,
|
||||
y + top,
|
||||
right,
|
||||
dest_center_height,
|
||||
);
|
||||
|
||||
// center !
|
||||
ctx.drawImage(
|
||||
image,
|
||||
source_x + left,
|
||||
source_y + top,
|
||||
center_width,
|
||||
center_height,
|
||||
x + left,
|
||||
y + top,
|
||||
dest_center_width,
|
||||
dest_center_height,
|
||||
);
|
||||
}
|
||||
|
||||
export function draw_item(ctx: CanvasRenderingContext2D, item: ItemStack, x: number, y: number) {
|
||||
const sprite_region = get_sprite_region(item.type_id);
|
||||
ctx.drawImage(
|
||||
AssetManager.instance.get("bworld:tiny_town"),
|
||||
sprite_region.x * 16,
|
||||
sprite_region.y * 16,
|
||||
16,
|
||||
16,
|
||||
x + 3,
|
||||
y + 3,
|
||||
SLOT_SIZE - 6,
|
||||
SLOT_SIZE - 6,
|
||||
);
|
||||
if (item.max_amount !== 1) {
|
||||
draw_text(
|
||||
ctx,
|
||||
String(item.amount),
|
||||
x + SLOT_SIZE + 2 - 4,
|
||||
y + SLOT_SIZE + 2 - 4,
|
||||
2,
|
||||
"#3f3f3f",
|
||||
"bottom",
|
||||
"right",
|
||||
);
|
||||
draw_text(
|
||||
ctx,
|
||||
String(item.amount),
|
||||
x + SLOT_SIZE - 4,
|
||||
y + SLOT_SIZE - 4,
|
||||
2,
|
||||
"white",
|
||||
"bottom",
|
||||
"right",
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
import { Position } from "$/common/components/position.ts";
|
||||
import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts";
|
||||
|
||||
export function render_sprite(ctx: CanvasRenderingContext2D, sprite: Sprite, position: Position) {
|
||||
ctx.save();
|
||||
|
||||
ctx.translate(
|
||||
Math.floor(sprite.flip_x ? position.x + sprite.width : position.x),
|
||||
Math.floor(sprite.flip_y ? position.y + sprite.height : position.y),
|
||||
);
|
||||
ctx.scale(
|
||||
sprite.flip_x ? -1 : 1,
|
||||
sprite.flip_y ? -1 : 1,
|
||||
);
|
||||
|
||||
ctx.drawImage(
|
||||
sprite.image,
|
||||
sprite.source_x,
|
||||
sprite.source_y,
|
||||
sprite.source_width,
|
||||
sprite.source_height,
|
||||
0,
|
||||
0,
|
||||
sprite.width,
|
||||
sprite.height,
|
||||
);
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
export function render_animated_sprite(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
animated_sprite: AnimatedSprite,
|
||||
position: Position,
|
||||
) {
|
||||
ctx.save();
|
||||
|
||||
const current_animation = animated_sprite.states[animated_sprite.current_state];
|
||||
if (!current_animation) {
|
||||
console.error(`Missing animation for state ${animated_sprite.current_state}`);
|
||||
return;
|
||||
}
|
||||
|
||||
ctx.translate(
|
||||
Math.floor(animated_sprite.flip_x ? position.x + animated_sprite.width : position.x),
|
||||
Math.floor(animated_sprite.flip_y ? position.y + animated_sprite.height : position.y),
|
||||
);
|
||||
|
||||
ctx.scale(
|
||||
animated_sprite.flip_x ? -1 : 1,
|
||||
animated_sprite.flip_y ? -1 : 1,
|
||||
);
|
||||
|
||||
ctx.drawImage(
|
||||
animated_sprite.image,
|
||||
current_animation.source_x[animated_sprite.animation_frame],
|
||||
current_animation.source_y[animated_sprite.animation_frame],
|
||||
current_animation.source_width,
|
||||
current_animation.source_height,
|
||||
0,
|
||||
0,
|
||||
animated_sprite.width,
|
||||
animated_sprite.height,
|
||||
);
|
||||
|
||||
animated_sprite.timer += 1;
|
||||
if (animated_sprite.timer >= current_animation.duration) {
|
||||
animated_sprite.timer = 0;
|
||||
animated_sprite.animation_frame += 1;
|
||||
|
||||
if (animated_sprite.animation_frame >= current_animation.source_x.length) {
|
||||
animated_sprite.animation_frame = 0;
|
||||
}
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
import { Tilemap } from "$/client/components/tilemap.ts";
|
||||
|
||||
export function render_tilemap(ctx: CanvasRenderingContext2D, tilemap: Tilemap) {
|
||||
ctx.save();
|
||||
ctx.translate(
|
||||
-Math.floor(ctx.canvas.width / 2),
|
||||
-Math.floor(ctx.canvas.height / 2),
|
||||
);
|
||||
|
||||
for (const tile of tilemap.tiles) {
|
||||
const tx = tile.index % tilemap.columns;
|
||||
const ty = Math.floor(tile.index / tilemap.columns);
|
||||
const sx = tx * tilemap.tile_size + (tx * tilemap.margin);
|
||||
const sy = ty * tilemap.tile_size + (ty * tilemap.margin);
|
||||
|
||||
ctx.drawImage(
|
||||
tilemap.image,
|
||||
sx,
|
||||
sy,
|
||||
tilemap.tile_size,
|
||||
tilemap.tile_size,
|
||||
tile.x * tilemap.tile_size * tilemap.scale,
|
||||
tile.y * tilemap.tile_size * tilemap.scale,
|
||||
tilemap.tile_size * tilemap.scale,
|
||||
tilemap.tile_size * tilemap.scale,
|
||||
);
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
import { System } from "$/common/ecs/mod.ts";
|
||||
import { point_inside_rec } from "$/common/utils.ts";
|
||||
import { ClientWorld } from "$/client/client_world.ts";
|
||||
import { Camera } from "$/client/components/camera.ts";
|
||||
import { Tilemap } from "$/client/components/tilemap.ts";
|
||||
import { DebugUI } from "$/client/debug_ui.ts";
|
||||
import { InputManager } from "$/client/input_manager.ts";
|
||||
|
||||
export class TileEditorSystem extends System {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
update(world: ClientWorld, _delta: number): void {
|
||||
if (!world.debugging) {
|
||||
return;
|
||||
}
|
||||
|
||||
DebugUI.ctx.save();
|
||||
DebugUI.ctx.setTransform(1, 0, 0, 1, 0, 0);
|
||||
|
||||
const ctx = world.ctx;
|
||||
|
||||
const camera_entity = world.get_entities().values().find((e) => e.get(Camera)?.active);
|
||||
const camera = camera_entity?.get(Camera);
|
||||
if (!camera) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const entity of world.get_entities()) {
|
||||
const tilemap = entity.get(Tilemap);
|
||||
|
||||
if (!tilemap) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const scaled_size = tilemap.tile_size * tilemap.scale;
|
||||
const mouse = InputManager.get_mouse_position();
|
||||
|
||||
DebugUI.begin("Tile Editor", 500, 10, 300);
|
||||
DebugUI.progress_bar(0.5);
|
||||
|
||||
if (DebugUI.button("Save")) {
|
||||
navigator.clipboard.writeText(JSON.stringify(tilemap));
|
||||
}
|
||||
|
||||
for (let i = 0; i < tilemap.rows; i += 1) {
|
||||
for (let j = 0; j < tilemap.columns; j += 1) {
|
||||
const x = DebugUI.cursor_x + j * scaled_size;
|
||||
const y = DebugUI.cursor_y;
|
||||
|
||||
const hovered = point_inside_rec(mouse.x, mouse.y, x, y, scaled_size, scaled_size);
|
||||
|
||||
if (DebugUI.is_inside_windows(mouse.x, mouse.y) && hovered && InputManager.is_mouse_pressed(0)) {
|
||||
InputManager.consume_mouse(0);
|
||||
tilemap.selected_tile = i * tilemap.columns + j;
|
||||
}
|
||||
|
||||
ctx.drawImage(
|
||||
tilemap.image,
|
||||
j * tilemap.tile_size + (j * tilemap.margin),
|
||||
i * tilemap.tile_size + (i * tilemap.margin),
|
||||
tilemap.tile_size,
|
||||
tilemap.tile_size,
|
||||
x,
|
||||
y,
|
||||
scaled_size,
|
||||
scaled_size,
|
||||
);
|
||||
}
|
||||
DebugUI.advance(scaled_size);
|
||||
}
|
||||
|
||||
DebugUI.end();
|
||||
|
||||
if (tilemap.editing) {
|
||||
const world_x = mouse.x + camera.x;
|
||||
const world_y = mouse.y + camera.y;
|
||||
|
||||
const tx = Math.floor(world_x / (tilemap.tile_size * tilemap.scale));
|
||||
const ty = Math.floor(world_y / (tilemap.tile_size * tilemap.scale));
|
||||
if (InputManager.is_mouse_pressed(0)) {
|
||||
const maybe_tile = tilemap.tiles.find((tile) => tile.x === tx && tile.y === ty);
|
||||
if (maybe_tile?.index !== tilemap.selected_tile) {
|
||||
tilemap.tiles.push({ x: tx, y: ty, index: tilemap.selected_tile });
|
||||
}
|
||||
} else if (InputManager.is_mouse_pressed(1)) {
|
||||
InputManager.consume_mouse(1);
|
||||
const index = tilemap.tiles.findLastIndex((tile) => tile.x === tx && tile.y === ty);
|
||||
if (index !== -1) {
|
||||
tilemap.tiles.splice(index, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DebugUI.ctx.restore();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
const TEXT_SCALE = 8;
|
||||
|
||||
export function measure_text(ctx: CanvasRenderingContext2D, text: string, scale = 1): number {
|
||||
ctx.font = `${scale * TEXT_SCALE}px m6x11`;
|
||||
return ctx.measureText(text).width;
|
||||
}
|
||||
|
||||
export function draw_text(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
text: string,
|
||||
x: number,
|
||||
y: number,
|
||||
scale = 1,
|
||||
color = "white",
|
||||
baseline: CanvasTextBaseline = "top",
|
||||
align: CanvasTextAlign = "left",
|
||||
) {
|
||||
ctx.textBaseline = baseline;
|
||||
ctx.textAlign = align;
|
||||
ctx.font = `${scale * TEXT_SCALE}px m6x11`;
|
||||
ctx.fillStyle = color;
|
||||
ctx.fillText(text, Math.floor(x), Math.floor(y));
|
||||
}
|
||||
Reference in New Issue
Block a user