Initial commit

This commit is contained in:
2026-02-24 15:36:10 -03:00
commit fe885a9e24
42 changed files with 2383 additions and 0 deletions
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type Asset = HTMLImageElement | HTMLAudioElement;
export class AssetManager {
static instance = new AssetManager();
assets: Record<string, Asset> = {};
loading_promises: Promise<void>[] = [];
constructor() {}
load(key: string, src: string) {
if (this.assets[key]) {
return;
}
if (src.endsWith(".png")) {
const img = new Image();
const promise = new Promise<void>((resolve, reject) => {
img.onload = () => resolve();
img.onerror = () => reject(new Error(`Failed to load image: ${src}`));
});
img.src = src;
this.assets[key] = img;
this.loading_promises.push(promise);
} else if (src.endsWith(".ogg")) {
const audio = new Audio();
const promise = new Promise<void>((resolve, reject) => {
audio.addEventListener(
"canplaythrough",
() => resolve(),
{ once: true },
);
audio.addEventListener(
"error",
() => reject(new Error(`Failed to load audio: ${src}`)),
{ once: true },
);
});
audio.src = src;
audio.load();
this.assets[key] = audio;
this.loading_promises.push(promise);
}
}
async load_all() {
await Promise.all(this.loading_promises);
this.loading_promises = [];
}
get<T>(key: string): T {
const asset = this.assets[key];
if (!asset) {
throw new Error(`Asset not found: ${key}`);
}
return asset as T;
}
}
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import { Entity, World } from "$/common/ecs/mod.ts";
import { MovementSystem } from "$/common/systems/movement_system.ts";
import { RenderSystem } from "$/client/systems/render_system.ts";
import { PlayerControlsSystem } from "$/client/systems/player_controls.ts";
import { DebugUI } from "$/client/debug_ui.ts";
import { DebugSystem } from "$/client/systems/debug_system.ts";
import { create_player } from "$/client/player.ts";
import { Tilemap } from "$/client/components/tilemap.ts";
import { AssetManager } from "$/client/assets.ts";
import { TileEditorSystem } from "$/client/systems/tile_editor_system.ts";
import { InventorySystem } from "$/client/systems/inventory_system.ts";
export class ClientWorld extends World {
canvas: HTMLCanvasElement;
ctx: CanvasRenderingContext2D;
debugging = false;
constructor(canvas: HTMLCanvasElement) {
super();
this.canvas = canvas;
const ctx = canvas.getContext("2d");
if (!ctx) {
throw new Error("Could not get CanvasRenderingContext2D");
}
this.ctx = ctx;
ctx.imageSmoothingEnabled = false;
const resize = () => {
canvas.width = self.innerWidth;
canvas.height = self.innerHeight;
canvas.style.width = canvas.width + "px";
canvas.style.height = canvas.height + "px";
this.ctx.imageSmoothingEnabled = false;
};
self.addEventListener("resize", resize);
resize();
canvas.addEventListener("contextmenu", function (event) {
event.preventDefault();
});
DebugUI.initialize(this.ctx);
const tilemap = new Entity("backgroundtiles");
tilemap.add(
new Tilemap(
AssetManager.instance.get("bworld:roguelike"),
16,
[],
2,
1,
),
);
this.add_entity(tilemap);
const player = create_player();
this.add_entity(player);
this.add_system(new InventorySystem());
this.add_system(new PlayerControlsSystem(player));
this.add_system(new MovementSystem());
// render systems
this.add_system(new RenderSystem(this.ctx));
this.add_system(new DebugSystem());
this.add_system(new TileEditorSystem());
}
}
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import { Component } from "$/common/ecs/mod.ts";
export class Camera extends Component {
active = true;
x: number;
y: number;
zoom: number;
constructor(x = 0, y = 0, zoom = 1) {
super();
this.x = x;
this.y = y;
this.zoom = zoom;
}
}
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import { Component } from "$/common/ecs/mod.ts";
import { SLOT_SIZE } from "$/common/constants.ts";
export class ItemStack {
type_id: string;
amount: number;
max_amount: number;
constructor(type_id: string | string, amount: number = 1, max_amount: number = 64) {
this.type_id = type_id;
this.amount = amount;
this.max_amount = max_amount;
}
clone(): ItemStack {
return new ItemStack(this.type_id, this.amount, this.max_amount);
}
}
export class ContainerSlot {
#item_stack: ItemStack | undefined;
has_item() {
return this.#item_stack !== undefined;
}
set_item(item_stack: ItemStack | undefined) {
this.#item_stack = item_stack;
}
get_item() {
return this.#item_stack;
}
get type_id() {
return this.#item_stack?.type_id;
}
get amount() {
return this.#item_stack?.amount;
}
get max_amount() {
return this.#item_stack?.max_amount;
}
}
export class Container {
#slots: ContainerSlot[] = [];
readonly size: number;
constructor(size: number) {
this.size = size;
for (let i = 0; i < size; i += 1) {
this.#slots.push(new ContainerSlot());
}
}
add_item(item_stack: ItemStack) {
// TODO: merge stacks
for (const slot of this.#slots) {
if (!slot.has_item()) {
slot.set_item(item_stack);
return;
}
}
// TODO: drop item on ground
console.error("Failed to place item in container");
}
get_item(slot: number): ItemStack | undefined {
return this.#slots[slot].get_item();
}
get_slot(slot: number): ContainerSlot {
return this.#slots[slot];
}
}
export interface ContainerLayout {
slots: { type: string; x: number; y: number }[];
offset_x: number;
offset_y: number;
}
export class Inventory extends Component {
container: Container;
is_open: boolean = false;
layout: ContainerLayout;
hovering_slot: number = -1;
constructor(container: Container, layout: ContainerLayout) {
super();
this.container = container;
this.layout = layout;
}
}
export class PlayerInventory extends Inventory {
owner_id: string;
holding_item: ItemStack | undefined;
constructor(owner_id: string) {
const container = new Container(9 * 4);
const layout: ContainerLayout = {
slots: [],
offset_x: 10,
offset_y: 10,
};
for (let row = 0; row < 4; row += 1) {
for (let column = 0; column < 9; column += 1) {
layout.slots.push({ type: "*", x: column * SLOT_SIZE, y: row * SLOT_SIZE });
}
}
super(container, layout);
this.owner_id = owner_id;
}
}
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import { Component } from "$/common/ecs/mod.ts";
import { KeyCode } from "$/client/input_manager.ts";
export class PlayerControls extends Component {
move_speed: number = 100;
// Keys
move_up: KeyCode = "KeyW";
move_down: KeyCode = "KeyS";
move_left: KeyCode = "KeyA";
move_right: KeyCode = "KeyD";
open_inventory: KeyCode = "KeyE";
open_debug: KeyCode = "F3";
}
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import { Component } from "$/common/ecs/mod.ts";
import { AssetManager } from "$/client/assets.ts";
export class Sprite extends Component {
image: HTMLImageElement;
width: number;
height: number;
source_x: number;
source_y: number;
source_width: number;
source_height: number;
flip_x = false;
flip_y = false;
constructor(
image: HTMLImageElement | string,
width: number,
height: number,
source_x = 0,
source_y = 0,
source_width = width,
source_height = height,
) {
super();
if (typeof image === "string") {
this.image = AssetManager.instance.get<HTMLImageElement>(image);
} else {
this.image = image;
}
this.width = width;
this.height = height;
this.source_x = source_x;
this.source_y = source_y;
this.source_width = source_width;
this.source_height = source_height;
}
}
interface AnimatedSpritePiece {
source_x: number[];
source_y: number[];
source_width: number;
source_height: number;
duration: number;
}
export class AnimatedSprite extends Component {
image: HTMLImageElement;
width: number;
height: number;
flip_x = false;
flip_y = false;
current_state: string;
states: Record<string, AnimatedSpritePiece>;
timer = 0;
animation_frame = 0;
constructor(
image: HTMLImageElement | string,
width: number,
height: number,
states: Record<string, AnimatedSpritePiece>,
initial_state: string,
) {
super();
if (typeof image === "string") {
this.image = AssetManager.instance.get<HTMLImageElement>(image);
} else {
this.image = image;
}
this.width = width;
this.height = height;
this.states = states;
this.current_state = initial_state;
}
set_state(state: string) {
if (this.current_state !== state) {
this.current_state = state;
this.timer = 0;
this.animation_frame = 0;
}
}
}
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import { Component } from "$/common/ecs/mod.ts";
interface Tile {
x: number;
y: number;
index: number;
}
export class Tilemap extends Component {
image: HTMLImageElement;
tile_size: number;
rows: number;
columns: number;
tiles: Tile[];
scale: number;
margin: number;
selected_tile = 0;
editing = false;
constructor(
image: HTMLImageElement,
tile_size: number,
tiles: Tile[],
scale: number = 1,
margin: number = 0,
) {
super();
this.image = image;
this.tile_size = tile_size;
this.columns = Math.floor((image.width + margin) / (tile_size + margin));
this.rows = Math.floor((image.height + margin) / (tile_size + margin));
this.tiles = tiles;
this.scale = scale;
this.margin = margin;
}
}
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import { point_inside_rec } from "$/common/utils.ts";
import { InputManager } from "$/client/input_manager.ts";
import { draw_text, measure_text } from "$/client/text_rendering.ts";
const HEADER_HEIGHT = 24;
const RESIZE_SIZE = 12;
const PADDING = 4;
interface WindowState {
x: number;
y: number;
width: number;
height: number;
dragging: boolean;
resizing: boolean;
scroll_y: number;
content_height: number;
}
interface TextInputState {
value: string;
caret: number;
focused: boolean;
last_blink: number;
show_caret: boolean;
key_repeat_timer: number;
}
export class DebugUI {
static ctx: CanvasRenderingContext2D;
static windows = new Map<string, WindowState>();
static current_window: WindowState | undefined = undefined;
static text_inputs = new Map<string, TextInputState>();
static active_text_input: string | undefined = undefined;
static open_sections = new Map<string, boolean>();
// cursor as in like for drawing
static cursor_x = 0;
static cursor_y = 0;
static content_width = 0;
static initialize(ctx: CanvasRenderingContext2D) {
this.ctx = ctx;
}
static begin(title: string, x: number, y: number, width = 300, height = 300) {
let win = this.windows.get(title);
if (!win) {
win = {
x,
y,
width,
height,
dragging: false,
resizing: false,
scroll_y: 0,
content_height: 0,
};
this.windows.set(title, win);
}
this.current_window = win;
// header
const mouse = InputManager.get_mouse_position();
const delta = InputManager.get_mouse_delta();
const hovering_header = point_inside_rec(mouse.x, mouse.y, win.x, win.y, win.width, HEADER_HEIGHT);
if (hovering_header && InputManager.is_mouse_pressed(0)) {
InputManager.consume_mouse(0);
win.dragging = true;
}
if (!InputManager.is_mouse_down(0)) {
win.dragging = false;
win.resizing = false;
}
if (win.dragging) {
win.x += delta.x;
win.y += delta.y;
}
// resize square
const hovering_resize = point_inside_rec(
mouse.x,
mouse.y,
win.x + win.width - RESIZE_SIZE,
win.y + win.height - RESIZE_SIZE,
RESIZE_SIZE,
RESIZE_SIZE,
);
if (hovering_resize && InputManager.is_mouse_pressed(0)) {
InputManager.consume_mouse(0);
win.resizing = true;
}
if (win.resizing) {
win.width += delta.x;
win.height += delta.y;
win.width = Math.max(150, win.width);
win.height = Math.max(120, win.height);
}
// scrolling
const wheel = -InputManager.get_wheel_delta();
const hovering_content = point_inside_rec(mouse.x, mouse.y, win.x, win.y, win.width, win.height);
if (hovering_content) {
win.scroll_y -= wheel * 0.7;
}
const max_scroll = Math.max(0, win.content_height - (win.height - HEADER_HEIGHT - 10));
win.scroll_y = Math.max(0, Math.min(win.scroll_y, max_scroll));
// render
this.ctx.save();
// transparent background
this.ctx.fillStyle = "rgba(25,25,25,0.95)";
this.ctx.fillRect(win.x, win.y, win.width, win.height);
this.ctx.strokeStyle = "#aaa";
this.ctx.strokeRect(win.x, win.y, win.width, win.height);
// header and title
this.ctx.fillStyle = "#333";
this.ctx.fillRect(win.x, win.y, win.width, HEADER_HEIGHT);
draw_text(this.ctx, title, win.x + 8, win.y + 4, 2);
// resize grip
this.ctx.fillStyle = hovering_resize ? "#888" : "#666";
this.ctx.fillRect(
win.x + win.width - RESIZE_SIZE,
win.y + win.height - RESIZE_SIZE,
RESIZE_SIZE,
RESIZE_SIZE,
);
// clip it !
this.ctx.beginPath();
this.ctx.rect(
win.x,
win.y + HEADER_HEIGHT,
win.width,
win.height - HEADER_HEIGHT,
);
this.ctx.clip();
// move cursor_x to match the windows x and add some padding
// same idea for cursor_y but with scrolling
this.cursor_x = win.x + PADDING * 2;
this.cursor_y = win.y + HEADER_HEIGHT + PADDING * 2 - win.scroll_y;
// 20 padding (to count for scrollbar)
this.content_width = win.width - 20;
win.content_height = 0;
}
static end() {
if (!this.current_window) {
return;
}
// see how far we've come to save content height
this.current_window.content_height = this.cursor_y - this.current_window.y + this.current_window.scroll_y;
this.#draw_scrollbar();
this.ctx.restore();
this.current_window = undefined;
}
static advance(height: number) {
if (!this.current_window) {
return;
}
this.cursor_y += height;
// maybe dont reset on every advance? eh whatever
this.cursor_x = this.current_window.x + PADDING * 2;
}
static separator() {
this.ctx.strokeStyle = "#555";
this.ctx.beginPath();
this.ctx.moveTo(this.cursor_x, this.cursor_y);
this.ctx.lineTo(this.cursor_x + this.content_width, this.cursor_y);
this.ctx.stroke();
this.cursor_y += PADDING * 2;
}
static text(content: string) {
draw_text(this.ctx, content, this.cursor_x, this.cursor_y, 2);
this.advance(20);
}
static button(label: string): boolean {
const height = 24;
const x = this.cursor_x;
const y = this.cursor_y;
const width = this.content_width;
const mouse = InputManager.get_mouse_position();
const hovered = point_inside_rec(mouse.x, mouse.y, x, y, width, height);
this.ctx.fillStyle = hovered ? "#666" : "#444";
this.ctx.fillRect(x, y, width, height);
this.ctx.strokeStyle = "white";
this.ctx.strokeRect(x, y, width, height);
this.ctx.fillStyle = "white";
draw_text(this.ctx, label, x + 6, y + 4, 2);
this.advance(height + PADDING);
if (hovered && InputManager.is_mouse_pressed(0)) {
InputManager.consume_mouse(0);
return true;
}
return false;
}
static checkbox(label: string, value: boolean): boolean {
// shoutout to booleans
const size = 16;
const x = this.cursor_x;
const y = this.cursor_y;
const mouse = InputManager.get_mouse_position();
const hovered = point_inside_rec(mouse.x, mouse.y, x, y, size, size);
this.ctx.fillStyle = "#222";
this.ctx.fillRect(x, y, size, size);
this.ctx.strokeStyle = "white";
this.ctx.strokeRect(x, y, size, size);
if (value) {
this.ctx.fillStyle = "white";
this.ctx.fillRect(x + 4, y + 4, size - 8, size - 8);
}
this.ctx.fillStyle = "white";
draw_text(this.ctx, label, x + size + 6, y, 2);
this.advance(size + PADDING);
if (hovered && InputManager.is_mouse_pressed(0)) {
InputManager.consume_mouse(0);
return !value;
}
return value;
}
static slider_float(
label: string,
value: number,
min: number,
max: number,
): number {
const height = 20;
const x = this.cursor_x;
const y = this.cursor_y;
const width = this.content_width;
const mouse = InputManager.get_mouse_position();
const hovered = point_inside_rec(mouse.x, mouse.y, x, y, width, height);
if (hovered && InputManager.is_mouse_down(0)) {
const t = (mouse.x - x) / width;
value = min + (max - min) * Math.min(Math.max(t, 0), 1);
}
this.ctx.fillStyle = "#333";
this.ctx.fillRect(x, y, width, height);
const percent = (value - min) / (max - min);
this.ctx.fillStyle = "#0a84ff";
this.ctx.fillRect(x, y, width * percent, height);
this.ctx.strokeStyle = "white";
this.ctx.strokeRect(x, y, width, height);
this.ctx.fillStyle = "white";
draw_text(this.ctx, `${label}: ${value.toFixed(2)}`, x + 5, y + 2, 2);
this.advance(height + PADDING);
return value;
}
static progress_bar(value: number) {
const height = 16;
const x = this.cursor_x;
const y = this.cursor_y;
const width = this.content_width;
this.ctx.fillStyle = "#333";
this.ctx.fillRect(x, y, width, height);
this.ctx.fillStyle = "#366992";
this.ctx.fillRect(x, y, width * value, height);
this.ctx.strokeStyle = "white";
this.ctx.strokeRect(x, y, width, height);
this.advance(height + PADDING);
}
static collapsing_header(label: string): boolean {
// i only did the ## for ids on this one cause its the only one that mattered
const open = this.open_sections.get(label) ?? false;
const clicked = this.button((open ? "- " : "+ ") + label.replace(/##.*/, ""));
if (clicked) {
this.open_sections.set(label, !open);
return !open;
}
return open;
}
static combo(
label: string,
index: number,
options: string[],
): number {
if (this.button(`${label}: ${options[index]}`)) {
index = (index + 1) % options.length;
}
return index;
}
static text_input(label: string, value: string): string {
// yeah just use the text widget
this.text(label);
const id = label;
let state = this.text_inputs.get(id);
if (!state) {
// initial state
state = {
value,
caret: value.length,
focused: false,
last_blink: performance.now(),
show_caret: true,
key_repeat_timer: 0,
};
this.text_inputs.set(id, state);
}
// update on every call
state.value = value;
const height = 24;
const x = this.cursor_x;
const y = this.cursor_y;
const width = this.content_width;
const mouse = InputManager.get_mouse_position();
const hovered = point_inside_rec(mouse.x, mouse.y, x, y, width, height);
// set focus and move caret to end
if (hovered && InputManager.is_mouse_pressed(0)) {
InputManager.consume_mouse(0);
this.active_text_input = id;
state.focused = true;
state.caret = value.length;
} else if (InputManager.is_mouse_pressed(0) && !hovered) {
if (this.active_text_input === id) {
state.focused = false;
this.active_text_input = undefined;
}
}
const is_active = this.active_text_input === id;
if (is_active) {
this.#handle_text_editing(state);
}
// overkill?
if (is_active) {
const now = performance.now();
if (now - state.last_blink > 500) {
state.show_caret = !state.show_caret;
state.last_blink = now;
}
} else {
state.show_caret = false;
}
// draw box
this.ctx.fillStyle = is_active ? "#555" : "#333";
this.ctx.fillRect(x, y, width, height);
// highlight
this.ctx.strokeStyle = is_active ? "#0a84ff" : "#aaa";
this.ctx.strokeRect(x, y, width, height);
const text_x = x + 6;
draw_text(this.ctx, state.value, x + 6, y + 4, 2);
// caret !
if (is_active && state.show_caret) {
const before_text = state.value.substring(0, state.caret);
const caret_x = text_x + measure_text(this.ctx, before_text, 2);
this.ctx.strokeStyle = "white";
this.ctx.beginPath();
this.ctx.moveTo(caret_x, y + 4);
this.ctx.lineTo(caret_x, y + height - 4);
this.ctx.stroke();
}
this.cursor_y += height + PADDING;
return state.value;
}
static float_input(label: string, value: number) {
// TODO: do something better when input needs to be empty
const float_value = parseFloat(this.text_input(label, String(value)));
if (Number.isNaN(float_value)) {
return 0;
}
return float_value;
}
static is_inside_windows(x: number, y: number) {
if (!this.current_window) {
return false;
}
return point_inside_rec(
x,
y,
this.current_window.x,
this.current_window.y,
this.current_window.width,
this.current_window.height,
);
}
static #draw_scrollbar() {
const win = this.current_window!;
const content_visible_height = win.height - HEADER_HEIGHT;
if (win.content_height <= content_visible_height) {
return;
}
const scrollbarWidth = 6;
const x = win.x + win.width - scrollbarWidth - 2;
const y = win.y + HEADER_HEIGHT;
const h = content_visible_height - 24;
const ratio = content_visible_height / win.content_height;
const thumbHeight = h * ratio;
const maxScroll = win.content_height - content_visible_height;
const thumbY = y + (win.scroll_y / maxScroll) * (h - thumbHeight);
// track
this.ctx.fillStyle = "#222";
this.ctx.fillRect(x, y, scrollbarWidth, h);
// thumb
this.ctx.fillStyle = "#888";
this.ctx.fillRect(x, thumbY, scrollbarWidth, thumbHeight);
}
static #handle_text_editing(state: TextInputState) {
const now = performance.now();
const repeat_delay = 400;
const repeat_rate = 40;
function allow_repeat(): boolean {
if (InputManager.is_key_pressed("Backspace")) {
state.key_repeat_timer = now;
return true;
}
if (InputManager.is_key_down("Backspace")) {
if (now - state.key_repeat_timer > repeat_delay) {
state.key_repeat_timer = now - (repeat_delay - repeat_rate);
return true;
}
}
return false;
}
if (allow_repeat()) {
if (state.caret > 0) {
state.value = state.value.slice(0, state.caret - 1) + state.value.slice(state.caret);
state.caret -= 1;
}
}
if (InputManager.is_key_pressed("Delete")) {
state.value = state.value.slice(0, state.caret) + state.value.slice(state.caret + 1);
}
if (InputManager.is_key_pressed("ArrowLeft")) {
state.caret = Math.max(0, state.caret - 1);
}
if (InputManager.is_key_pressed("ArrowRight")) {
state.caret = Math.min(state.value.length, state.caret + 1);
}
if (InputManager.is_key_pressed("Home")) {
state.caret = 0;
}
if (InputManager.is_key_pressed("End")) {
state.caret = state.value.length;
}
const typed = InputManager.get_typed_characters();
for (const char of typed) {
state.value = state.value.slice(0, state.caret) + char + state.value.slice(state.caret);
state.caret += 1;
}
}
}
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>bworld</title>
<style>
/*
Font by Daniel Linssen (https://managore.itch.io)
https://managore.itch.io/m6x11
*/
@font-face {
font-family: "m6x11";
src: url("/assets/fonts/m6x11.ttf");
font-weight: normal;
font-style: normal;
font-smooth: never;
}
html, body {
width: 100vw;
height: 100vh;
margin: 0;
overflow: hidden;
}
canvas {
display: block;
image-rendering: pixelated;
}
</style>
</head>
<body>
<canvas id="game"></canvas>
<script src="main.ts" type="module"></script>
</body>
</html>
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export type KeyCode =
// letters
| "KeyA"
| "KeyB"
| "KeyC"
| "KeyD"
| "KeyE"
| "KeyF"
| "KeyG"
| "KeyH"
| "KeyI"
| "KeyJ"
| "KeyK"
| "KeyL"
| "KeyM"
| "KeyN"
| "KeyO"
| "KeyP"
| "KeyQ"
| "KeyR"
| "KeyS"
| "KeyT"
| "KeyU"
| "KeyV"
| "KeyW"
| "KeyX"
| "KeyY"
| "KeyZ"
// top numbers
| "Digit0"
| "Digit1"
| "Digit2"
| "Digit3"
| "Digit4"
| "Digit5"
| "Digit6"
| "Digit7"
| "Digit8"
| "Digit9"
// arrows
| "ArrowUp"
| "ArrowDown"
| "ArrowLeft"
| "ArrowRight"
// controls
| "Space"
| "Escape"
| "Enter"
| "Tab"
| "ShiftLeft"
| "ShiftRight"
| "ControlLeft"
| "ControlRight"
| "AltLeft"
| "AltRight"
| "Home"
| "End"
| "Backspace"
| "Delete"
// f
| "F1"
| "F2"
| "F3"
| "F4"
| "F5"
| "F6"
| "F7"
| "F8"
| "F9"
| "F10"
| "F11"
| "F12";
export class InputManager {
static keys_down = new Set<string>();
static keys_pressed = new Set<string>();
static keys_released = new Set<string>();
static mouse_buttons_down = new Set<number>();
static mouse_buttons_pressed = new Set<number>();
static mouse_buttons_released = new Set<number>();
static mouse_buttons_consumed = new Set<number>();
static mouse_x = 0;
static mouse_y = 0;
static mouse_delta_x = 0;
static mouse_delta_y = 0;
static wheel_delta = 0;
static typed_characters = new Set<string>();
static initialize(canvas: HTMLCanvasElement) {
self.addEventListener("keydown", (e) => {
e.preventDefault();
if (!this.keys_down.has(e.code)) {
this.keys_pressed.add(e.code);
}
this.keys_down.add(e.code);
if (e.key.length === 1) {
this.typed_characters.add(e.key);
}
});
self.addEventListener("keyup", (e) => {
e.preventDefault();
this.keys_down.delete(e.code);
this.keys_released.add(e.code);
});
self.addEventListener("mousedown", (e) => {
e.preventDefault();
if (!this.mouse_buttons_down.has(e.button)) {
this.mouse_buttons_pressed.add(e.button);
}
this.mouse_buttons_down.add(e.button);
});
self.addEventListener("mouseup", (e) => {
e.preventDefault();
this.mouse_buttons_down.delete(e.button);
this.mouse_buttons_released.add(e.button);
});
self.addEventListener("mousemove", (e) => {
e.preventDefault();
const rect = canvas.getBoundingClientRect();
const new_x = e.clientX - rect.left;
const new_y = e.clientY - rect.top;
this.mouse_delta_x += new_x - this.mouse_x;
this.mouse_delta_y += new_y - this.mouse_y;
this.mouse_x = new_x;
this.mouse_y = new_y;
});
self.addEventListener("wheel", (e) => {
this.wheel_delta += e.deltaY;
});
}
static is_key_down(code: KeyCode): boolean {
return this.keys_down.has(code);
}
static is_key_pressed(code: KeyCode): boolean {
return this.keys_pressed.has(code);
}
static is_key_released(code: KeyCode): boolean {
return this.keys_released.has(code);
}
static is_mouse_down(button: number): boolean {
return this.mouse_buttons_down.has(button);
}
static is_mouse_pressed(button: number): boolean {
return this.mouse_buttons_pressed.has(button) &&
!this.mouse_buttons_consumed.has(button);
}
static is_mouse_released(button: number): boolean {
return this.mouse_buttons_released.has(button);
}
static get_mouse_position() {
return { x: this.mouse_x, y: this.mouse_y };
}
static get_mouse_delta() {
return { x: this.mouse_delta_x, y: this.mouse_delta_y };
}
static get_wheel_delta(): number {
return this.wheel_delta;
}
static consume_mouse(button: number) {
this.mouse_buttons_consumed.add(button);
}
static get_typed_characters(): string[] {
const chars = [...this.typed_characters];
this.typed_characters.clear();
return chars;
}
static update() {
this.keys_pressed.clear();
this.keys_released.clear();
this.mouse_buttons_pressed.clear();
this.mouse_buttons_released.clear();
this.mouse_delta_x = 0;
this.mouse_delta_y = 0;
this.wheel_delta = 0;
this.typed_characters.clear();
this.mouse_buttons_consumed.clear();
}
}
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import { AssetManager } from "./assets.ts";
import { ClientWorld } from "./client_world.ts";
import { InputManager } from "./input_manager.ts";
export class ClientLoop {
running = false;
last_time = 0;
world: ClientWorld;
frame_count = 0;
last_fps_time = 0;
constructor(world: ClientWorld) {
this.world = world;
}
start() {
this.running = true;
const now = performance.now();
this.last_time = now;
this.frame_count = 0;
this.last_fps_time = this.last_time;
requestAnimationFrame((time) => this.loop(time));
}
stop() {
this.running = false;
}
loop(time: number) {
if (!this.running) {
return;
}
const delta = (time - this.last_time) / 1000;
const ctx = this.world.ctx;
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
this.world.update(delta);
this.frame_count += 1;
const now = performance.now();
if (now - this.last_fps_time >= 1000) {
const fps = (this.frame_count * 1000) / (now - this.last_fps_time);
console.log(`FPS: ${fps.toFixed(2)}`);
this.frame_count = 0;
this.last_fps_time = now;
}
InputManager.update();
this.last_time = time;
requestAnimationFrame((time) => this.loop(time));
}
}
const canvas = document.getElementById("game") as HTMLCanvasElement;
if (!canvas) {
throw Error("Canvas was not found");
}
InputManager.initialize(canvas);
AssetManager.instance.load("bworld:player", "/assets/sprites/player.png");
AssetManager.instance.load("bworld:roguelike", "/assets/sprites/roguelike.png");
AssetManager.instance.load("bworld:tiny_town", "/assets/sprites/tiny_town.png");
AssetManager.instance.load("bworld:ui", "/assets/sprites/ui.png");
await AssetManager.instance.load_all();
const client_world = new ClientWorld(canvas);
const loop = new ClientLoop(client_world);
loop.start();
console.log("Game started");
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import { Position } from "$/common/components/position.ts";
import { Velocity } from "$/common/components/velocity.ts";
import { Entity } from "$/common/ecs/mod.ts";
import { Camera } from "$/client/components/camera.ts";
import { ItemStack, PlayerInventory } from "$/client/components/inventory.ts";
import { PlayerControls } from "$/client/components/player_controls.ts";
import { AnimatedSprite } from "$/client/components/sprite.ts";
export function create_player() {
const player = new Entity("player");
player.add(new Position(10, 10));
player.add(new Velocity(0, 0));
player.add(
new AnimatedSprite("bworld:player", 72, 72, {
"idle": {
source_x: [0, 24],
source_y: [0, 0],
source_width: 24,
source_height: 24,
duration: 60,
},
"running": {
source_x: [0, 24, 48, 72, 96, 120, 144, 168],
source_y: [24, 24, 24, 24, 24, 24, 24, 24],
source_width: 24,
source_height: 24,
duration: 20,
},
}, "idle"),
);
player.add(new PlayerControls());
// TODO: actual player ids
player.add(new PlayerInventory(player.id));
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:pickaxe", 1, 1));
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:bomb", 5));
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:bomb", 64));
player.add(new Camera(-100, -100));
return player;
}
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import { System } from "$/common/ecs/mod.ts";
import { ClientWorld } from "$/client/client_world.ts";
import { DebugUI } from "$/client/debug_ui.ts";
export class DebugSystem extends System {
constructor() {
super();
}
update(world: ClientWorld, _delta: number): void {
if (!world.debugging) {
return;
}
DebugUI.ctx.save();
DebugUI.ctx.resetTransform();
DebugUI.begin("Entities", 10, 10, 300);
for (const entity of world.get_entities()) {
if (DebugUI.collapsing_header("Entity - " + entity.id)) {
for (const component of entity.get_all()) {
if (DebugUI.collapsing_header(`${component.constructor.name}##${entity.id}`)) {
this.render_component(component);
}
}
}
}
DebugUI.end();
DebugUI.ctx.restore();
}
// deno-lint-ignore no-explicit-any
render_component(component: any) {
for (const key in component) {
if (key === "__component") {
continue;
}
if (typeof component[key] === "number") {
component[key] = DebugUI.float_input(
key,
component[key],
);
} else if (typeof component[key] === "string") {
component[key] = DebugUI.text_input(
key,
component[key],
);
} else if (typeof component[key] === "boolean") {
component[key] = DebugUI.checkbox(
key,
component[key],
);
} else {
DebugUI.text(`${key}: ${JSON.stringify(component[key])}`);
}
DebugUI.separator();
}
}
}
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import { System, World } from "$/common/ecs/mod.ts";
import { point_inside_rec } from "$/common/utils.ts";
import { SLOT_SIZE } from "$/common/constants.ts";
import { Container, PlayerInventory } from "$/client/components/inventory.ts";
import { InputManager } from "$/client/input_manager.ts";
export class InventorySystem extends System {
update(world: World, _delta: number): void {
for (const entity of world.get_entities()) {
const player_inventory = entity.get(PlayerInventory);
if (player_inventory) {
player_inventory.hovering_slot = -1;
const container = player_inventory.container;
if (player_inventory.is_open) {
for (const [index, slot] of player_inventory.layout.slots.entries()) {
const mouse = InputManager.get_mouse_position();
const slot_x = slot.x + player_inventory.layout.offset_x;
const slot_y = slot.y + player_inventory.layout.offset_y;
const hovering = point_inside_rec(mouse.x, mouse.y, slot_x, slot_y, SLOT_SIZE, SLOT_SIZE);
if (hovering) {
player_inventory.hovering_slot = index;
if (InputManager.is_mouse_pressed(0)) {
InputManager.consume_mouse(0);
this.handle_left_click(player_inventory, container, index);
return;
}
if (InputManager.is_mouse_pressed(2)) {
InputManager.consume_mouse(2);
this.handle_right_click(player_inventory, container, index);
return;
}
}
}
} else {
if (player_inventory.holding_item) {
container.add_item(player_inventory.holding_item);
player_inventory.holding_item = undefined;
}
}
if (player_inventory.holding_item?.amount === 0) {
player_inventory.holding_item = undefined;
}
}
}
}
switch_item_with_holding(player_inventory: PlayerInventory, index: number) {
const container_slot = player_inventory.container.get_slot(index);
const original_holding_item = player_inventory.holding_item;
player_inventory.holding_item = container_slot.get_item();
container_slot.set_item(original_holding_item);
}
handle_left_click(player_inventory: PlayerInventory, container: Container, index: number) {
const holding = player_inventory.holding_item;
const slot = container.get_slot(index);
const slot_item = slot.get_item();
// if you aren't holding anything
// "swap" with nothing on your hand (pick it up)
if (!holding) {
this.switch_item_with_holding(player_inventory, index);
return;
}
// if you are holding something and slot type equals holding type
// try to add to stack
if (slot_item && slot.type_id === holding.type_id) {
const space_left = slot.max_amount! - slot_item.amount!;
const amount_to_add = Math.min(space_left, holding.amount);
slot_item.amount += amount_to_add;
holding.amount -= amount_to_add;
return;
}
// if something on hand but not the same
// swap
this.switch_item_with_holding(player_inventory, index);
}
handle_right_click(player_inventory: PlayerInventory, container: Container, index: number) {
const holding = player_inventory.holding_item;
const slot = container.get_slot(index);
const slot_item = slot.get_item();
// if holding something
if (holding) {
// and slot type equals holding type
// add 1 to matching stack
if (slot_item && slot.type_id === holding.type_id) {
if (slot_item.amount < slot_item.max_amount!) {
slot_item.amount += 1;
holding.amount -= 1;
}
return;
}
// (actually the same as the last one but creates a new one techinically)
// place 1 into empty slot
if (!slot_item) {
const new_item = holding.clone();
new_item.amount = 1;
slot.set_item(new_item);
holding.amount -= 1;
return;
}
// if something on hand but not the same
// swap
this.switch_item_with_holding(player_inventory, index);
return;
}
// if player is holding nothing and clicks nothing, nothing happens
if (!slot_item) {
return;
}
// pick up half of the stack
const original_amount = slot_item.amount;
const half = Math.floor(original_amount / 2);
slot_item.amount = half;
const picked_up = slot_item.clone();
picked_up.amount = original_amount - half;
player_inventory.holding_item = picked_up;
if (slot_item.amount === 0) {
slot.set_item(undefined);
}
}
}
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import { Entity, System } from "$/common/ecs/mod.ts";
import { Velocity } from "$/common/components/velocity.ts";
import { InputManager } from "../input_manager.ts";
import { AnimatedSprite } from "../components/sprite.ts";
import { ClientWorld } from "../client_world.ts";
import { PlayerControls } from "../components/player_controls.ts";
import { PlayerInventory } from "../components/inventory.ts";
import { Camera } from "../components/camera.ts";
import { Position } from "../../common/components/position.ts";
export class PlayerControlsSystem extends System {
player: Entity;
constructor(player: Entity) {
super();
this.player = player;
}
update(world: ClientWorld, _delta: number): void {
const velocity = this.player.get(Velocity)!;
const controls = this.player.get(PlayerControls)!;
if (InputManager.is_key_down(controls.move_left)) {
velocity.vx = -controls.move_speed;
} else if (InputManager.is_key_down(controls.move_right)) {
velocity.vx = controls.move_speed;
} else {
velocity.vx = 0;
}
if (InputManager.is_key_down(controls.move_up)) {
velocity.vy = -controls.move_speed;
} else if (InputManager.is_key_down(controls.move_down)) {
velocity.vy = controls.move_speed;
} else {
velocity.vy = 0;
}
const animated_sprite = this.player.get(AnimatedSprite)!;
if (
InputManager.is_key_down(controls.move_up) || InputManager.is_key_down(controls.move_down) ||
InputManager.is_key_down(controls.move_left) || InputManager.is_key_down(controls.move_right)
) {
animated_sprite.set_state("running");
} else {
animated_sprite.set_state("idle");
}
if (InputManager.is_key_down(controls.move_left)) {
animated_sprite.flip_x = false;
} else if (InputManager.is_key_down(controls.move_right)) {
animated_sprite.flip_x = true;
}
if (InputManager.is_key_pressed(controls.open_inventory)) {
const inventory = this.player.get(PlayerInventory)!;
inventory.is_open = !inventory.is_open;
}
if (InputManager.is_key_pressed(controls.open_debug)) {
world.debugging = !world.debugging;
}
const position = this.player.get(Position)!;
const camera = this.player.get(Camera)!;
camera.x = Math.round(position.x);
camera.y = Math.round(position.y);
// --- APPLY BOUNDS ---
/*if (camera.bounds) {
camera.x = Math.max(
camera.bounds.min_x,
Math.min(camera.x, camera.bounds.max_x),
);
camera.y = Math.max(
camera.bounds.min_y,
Math.min(camera.y, camera.bounds.max_y),
);
}*/
}
}
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import { System } from "$/common/ecs/mod.ts";
import { World } from "$/common/ecs/world.ts";
import { Position } from "$/common/components/position.ts";
import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts";
import { Tilemap } from "$/client/components/tilemap.ts";
import { PlayerInventory } from "$/client/components/inventory.ts";
import { Camera } from "$/client/components/camera.ts";
import { render_animated_sprite, render_sprite } from "./rendering/sprites.ts";
import { render_tilemap } from "./rendering/tilemap.ts";
import { render_player_inventory } from "./rendering/player.ts";
export class RenderSystem extends System {
ctx: CanvasRenderingContext2D;
constructor(ctx: CanvasRenderingContext2D) {
super();
this.ctx = ctx;
}
update(world: World, _delta: number): void {
this.ctx.save();
this.ctx.setTransform(1, 0, 0, 1, 0, 0);
const camera_entity = world.get_entities().values().find((e) => e.get(Camera)?.active);
const camera = camera_entity?.get(Camera);
if (!camera) {
return;
}
for (const entity of world.get_entities()) {
this.ctx.save();
this.ctx.translate(
Math.floor(this.ctx.canvas.width / 2),
Math.floor(this.ctx.canvas.height / 2),
);
this.ctx.scale(camera.zoom, camera.zoom);
this.ctx.translate(
-Math.floor(camera.x),
-Math.floor(camera.y),
);
const position = entity.get(Position);
const sprite = entity.get(Sprite);
if (sprite && position) {
render_sprite(this.ctx, sprite, position);
}
const animated_sprite = entity.get(AnimatedSprite);
if (animated_sprite && position) {
render_animated_sprite(this.ctx, animated_sprite, position);
}
const tilemap = entity.get(Tilemap);
if (tilemap) {
render_tilemap(this.ctx, tilemap);
}
// Ui
this.ctx.restore();
const player_inventory = entity.get(PlayerInventory);
if (player_inventory && player_inventory.is_open) {
render_player_inventory(this.ctx, player_inventory);
}
}
}
}
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import { SLOT_SIZE } from "$/common/constants.ts";
import { AssetManager } from "$/client/assets.ts";
import { PlayerInventory } from "$/client/components/inventory.ts";
import { InputManager } from "$/client/input_manager.ts";
import { draw_item, draw_nine_slice } from "./render_utils.ts";
export function render_player_inventory(ctx: CanvasRenderingContext2D, player_inventory: PlayerInventory) {
const PADDING = 10;
const ui = AssetManager.instance.get<HTMLImageElement>("bworld:ui");
const layout = player_inventory.layout.slots;
draw_nine_slice(
ctx,
ui,
160,
0,
16,
16,
4,
4,
4,
4,
0,
0,
PADDING * 2 + SLOT_SIZE * 9,
PADDING * 2 + SLOT_SIZE * 4,
);
for (const [index, slot] of layout.entries()) {
const x = slot.x + PADDING;
const y = slot.y + PADDING;
draw_nine_slice(
ctx,
ui,
player_inventory.hovering_slot === index ? 19 * 16 : 160 + 32,
player_inventory.hovering_slot === index ? 16 : 0,
16,
16,
4,
4,
4,
4,
x,
y,
SLOT_SIZE,
SLOT_SIZE,
);
}
for (const [index, slot] of layout.entries()) {
const x = slot.x + PADDING;
const y = slot.y + PADDING;
const item = player_inventory.container.get_item(index);
if (item) {
draw_item(ctx, item, x, y);
}
}
if (player_inventory.holding_item) {
const mouse = InputManager.get_mouse_position();
draw_item(ctx, player_inventory.holding_item, mouse.x, mouse.y);
}
}
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import { SLOT_SIZE } from "$/common/constants.ts";
import { get_sprite_region } from "$/common/utils.ts";
import { AssetManager } from "$/client/assets.ts";
import { ItemStack } from "$/client/components/inventory.ts";
import { draw_text } from "$/client/text_rendering.ts";
export function draw_nine_slice(
ctx: CanvasRenderingContext2D,
image: HTMLImageElement,
source_x: number,
source_y: number,
source_width: number,
source_height: number,
left: number,
right: number,
top: number,
bottom: number,
x: number,
y: number,
width: number,
height: number,
) {
const center_width = source_width - left - right;
const center_height = source_height - top - bottom;
const dest_center_width = width - left - right;
const dest_center_height = height - top - bottom;
// top left
ctx.drawImage(image, source_x, source_y, left, top, x, y, left, top);
// top right
ctx.drawImage(image, source_x + source_width - right, source_y, right, top, x + width - right, y, right, top);
// bottom left
ctx.drawImage(
image,
source_x,
source_y + source_height - bottom,
left,
bottom,
x,
y + height - bottom,
left,
bottom,
);
// bottom right
ctx.drawImage(
image,
source_x + source_width - right,
source_y + source_height - bottom,
right,
bottom,
x + width - right,
y + height - bottom,
right,
bottom,
);
// top
ctx.drawImage(image, source_x + left, source_y, center_width, top, x + left, y, dest_center_width, top);
// bottom
ctx.drawImage(
image,
source_x + left,
source_y + source_height - bottom,
center_width,
bottom,
x + left,
y + height - bottom,
dest_center_width,
bottom,
);
// left
ctx.drawImage(image, source_x, source_y + top, left, center_height, x, y + top, left, dest_center_height);
// right
ctx.drawImage(
image,
source_x + source_width - right,
source_y + top,
right,
center_height,
x + width - right,
y + top,
right,
dest_center_height,
);
// center !
ctx.drawImage(
image,
source_x + left,
source_y + top,
center_width,
center_height,
x + left,
y + top,
dest_center_width,
dest_center_height,
);
}
export function draw_item(ctx: CanvasRenderingContext2D, item: ItemStack, x: number, y: number) {
const sprite_region = get_sprite_region(item.type_id);
ctx.drawImage(
AssetManager.instance.get("bworld:tiny_town"),
sprite_region.x * 16,
sprite_region.y * 16,
16,
16,
x + 3,
y + 3,
SLOT_SIZE - 6,
SLOT_SIZE - 6,
);
if (item.max_amount !== 1) {
draw_text(
ctx,
String(item.amount),
x + SLOT_SIZE + 2 - 4,
y + SLOT_SIZE + 2 - 4,
2,
"#3f3f3f",
"bottom",
"right",
);
draw_text(
ctx,
String(item.amount),
x + SLOT_SIZE - 4,
y + SLOT_SIZE - 4,
2,
"white",
"bottom",
"right",
);
}
}
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import { Position } from "$/common/components/position.ts";
import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts";
export function render_sprite(ctx: CanvasRenderingContext2D, sprite: Sprite, position: Position) {
ctx.save();
ctx.translate(
Math.floor(sprite.flip_x ? position.x + sprite.width : position.x),
Math.floor(sprite.flip_y ? position.y + sprite.height : position.y),
);
ctx.scale(
sprite.flip_x ? -1 : 1,
sprite.flip_y ? -1 : 1,
);
ctx.drawImage(
sprite.image,
sprite.source_x,
sprite.source_y,
sprite.source_width,
sprite.source_height,
0,
0,
sprite.width,
sprite.height,
);
ctx.restore();
}
export function render_animated_sprite(
ctx: CanvasRenderingContext2D,
animated_sprite: AnimatedSprite,
position: Position,
) {
ctx.save();
const current_animation = animated_sprite.states[animated_sprite.current_state];
if (!current_animation) {
console.error(`Missing animation for state ${animated_sprite.current_state}`);
return;
}
ctx.translate(
Math.floor(animated_sprite.flip_x ? position.x + animated_sprite.width : position.x),
Math.floor(animated_sprite.flip_y ? position.y + animated_sprite.height : position.y),
);
ctx.scale(
animated_sprite.flip_x ? -1 : 1,
animated_sprite.flip_y ? -1 : 1,
);
ctx.drawImage(
animated_sprite.image,
current_animation.source_x[animated_sprite.animation_frame],
current_animation.source_y[animated_sprite.animation_frame],
current_animation.source_width,
current_animation.source_height,
0,
0,
animated_sprite.width,
animated_sprite.height,
);
animated_sprite.timer += 1;
if (animated_sprite.timer >= current_animation.duration) {
animated_sprite.timer = 0;
animated_sprite.animation_frame += 1;
if (animated_sprite.animation_frame >= current_animation.source_x.length) {
animated_sprite.animation_frame = 0;
}
}
ctx.restore();
}
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import { Tilemap } from "$/client/components/tilemap.ts";
export function render_tilemap(ctx: CanvasRenderingContext2D, tilemap: Tilemap) {
ctx.save();
ctx.translate(
-Math.floor(ctx.canvas.width / 2),
-Math.floor(ctx.canvas.height / 2),
);
for (const tile of tilemap.tiles) {
const tx = tile.index % tilemap.columns;
const ty = Math.floor(tile.index / tilemap.columns);
const sx = tx * tilemap.tile_size + (tx * tilemap.margin);
const sy = ty * tilemap.tile_size + (ty * tilemap.margin);
ctx.drawImage(
tilemap.image,
sx,
sy,
tilemap.tile_size,
tilemap.tile_size,
tile.x * tilemap.tile_size * tilemap.scale,
tile.y * tilemap.tile_size * tilemap.scale,
tilemap.tile_size * tilemap.scale,
tilemap.tile_size * tilemap.scale,
);
}
ctx.restore();
}
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import { System } from "$/common/ecs/mod.ts";
import { point_inside_rec } from "$/common/utils.ts";
import { ClientWorld } from "$/client/client_world.ts";
import { Camera } from "$/client/components/camera.ts";
import { Tilemap } from "$/client/components/tilemap.ts";
import { DebugUI } from "$/client/debug_ui.ts";
import { InputManager } from "$/client/input_manager.ts";
export class TileEditorSystem extends System {
constructor() {
super();
}
update(world: ClientWorld, _delta: number): void {
if (!world.debugging) {
return;
}
DebugUI.ctx.save();
DebugUI.ctx.setTransform(1, 0, 0, 1, 0, 0);
const ctx = world.ctx;
const camera_entity = world.get_entities().values().find((e) => e.get(Camera)?.active);
const camera = camera_entity?.get(Camera);
if (!camera) {
return;
}
for (const entity of world.get_entities()) {
const tilemap = entity.get(Tilemap);
if (!tilemap) {
continue;
}
const scaled_size = tilemap.tile_size * tilemap.scale;
const mouse = InputManager.get_mouse_position();
DebugUI.begin("Tile Editor", 500, 10, 300);
DebugUI.progress_bar(0.5);
if (DebugUI.button("Save")) {
navigator.clipboard.writeText(JSON.stringify(tilemap));
}
for (let i = 0; i < tilemap.rows; i += 1) {
for (let j = 0; j < tilemap.columns; j += 1) {
const x = DebugUI.cursor_x + j * scaled_size;
const y = DebugUI.cursor_y;
const hovered = point_inside_rec(mouse.x, mouse.y, x, y, scaled_size, scaled_size);
if (DebugUI.is_inside_windows(mouse.x, mouse.y) && hovered && InputManager.is_mouse_pressed(0)) {
InputManager.consume_mouse(0);
tilemap.selected_tile = i * tilemap.columns + j;
}
ctx.drawImage(
tilemap.image,
j * tilemap.tile_size + (j * tilemap.margin),
i * tilemap.tile_size + (i * tilemap.margin),
tilemap.tile_size,
tilemap.tile_size,
x,
y,
scaled_size,
scaled_size,
);
}
DebugUI.advance(scaled_size);
}
DebugUI.end();
if (tilemap.editing) {
const world_x = mouse.x + camera.x;
const world_y = mouse.y + camera.y;
const tx = Math.floor(world_x / (tilemap.tile_size * tilemap.scale));
const ty = Math.floor(world_y / (tilemap.tile_size * tilemap.scale));
if (InputManager.is_mouse_pressed(0)) {
const maybe_tile = tilemap.tiles.find((tile) => tile.x === tx && tile.y === ty);
if (maybe_tile?.index !== tilemap.selected_tile) {
tilemap.tiles.push({ x: tx, y: ty, index: tilemap.selected_tile });
}
} else if (InputManager.is_mouse_pressed(1)) {
InputManager.consume_mouse(1);
const index = tilemap.tiles.findLastIndex((tile) => tile.x === tx && tile.y === ty);
if (index !== -1) {
tilemap.tiles.splice(index, 1);
}
}
}
}
DebugUI.ctx.restore();
}
}
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const TEXT_SCALE = 8;
export function measure_text(ctx: CanvasRenderingContext2D, text: string, scale = 1): number {
ctx.font = `${scale * TEXT_SCALE}px m6x11`;
return ctx.measureText(text).width;
}
export function draw_text(
ctx: CanvasRenderingContext2D,
text: string,
x: number,
y: number,
scale = 1,
color = "white",
baseline: CanvasTextBaseline = "top",
align: CanvasTextAlign = "left",
) {
ctx.textBaseline = baseline;
ctx.textAlign = align;
ctx.font = `${scale * TEXT_SCALE}px m6x11`;
ctx.fillStyle = color;
ctx.fillText(text, Math.floor(x), Math.floor(y));
}