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import { Position } from "$/common/components/position.ts";
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import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts";
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export function render_sprite(ctx: CanvasRenderingContext2D, sprite: Sprite, position: Position) {
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ctx.save();
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ctx.translate(
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Math.floor(sprite.flip_x ? position.x + sprite.width : position.x),
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Math.floor(sprite.flip_y ? position.y + sprite.height : position.y),
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);
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ctx.scale(
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sprite.flip_x ? -1 : 1,
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sprite.flip_y ? -1 : 1,
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);
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ctx.drawImage(
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sprite.image,
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sprite.source_x,
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sprite.source_y,
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sprite.source_width,
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sprite.source_height,
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0,
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0,
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sprite.width,
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sprite.height,
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);
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ctx.restore();
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}
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export function render_animated_sprite(
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ctx: CanvasRenderingContext2D,
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animated_sprite: AnimatedSprite,
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position: Position,
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) {
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ctx.save();
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const current_animation = animated_sprite.states[animated_sprite.current_state];
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if (!current_animation) {
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console.error(`Missing animation for state ${animated_sprite.current_state}`);
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return;
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}
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ctx.translate(
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Math.floor(animated_sprite.flip_x ? position.x + animated_sprite.width : position.x),
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Math.floor(animated_sprite.flip_y ? position.y + animated_sprite.height : position.y),
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);
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ctx.scale(
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animated_sprite.flip_x ? -1 : 1,
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animated_sprite.flip_y ? -1 : 1,
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);
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ctx.drawImage(
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animated_sprite.image,
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current_animation.source_x[animated_sprite.animation_frame],
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current_animation.source_y[animated_sprite.animation_frame],
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current_animation.source_width,
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current_animation.source_height,
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0,
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0,
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animated_sprite.width,
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animated_sprite.height,
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);
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animated_sprite.timer += 1;
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if (animated_sprite.timer >= current_animation.duration) {
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animated_sprite.timer = 0;
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animated_sprite.animation_frame += 1;
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if (animated_sprite.animation_frame >= current_animation.source_x.length) {
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animated_sprite.animation_frame = 0;
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}
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}
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ctx.restore();
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}
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