import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts"; import { WateringCanData } from "../items/watering_can.ts"; import { PlayerComponent } from "../player.ts"; EverythingRegistry.register("blocks", "bworld:water", { texture_id: "bworld:water", has_collision: true, on_interact(world, _tile) { const [player] = world.get_tag("player")!; const player_inventory = player.get(PlayerComponent)!.player_inventory; const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected); if (maybe_item && maybe_item.type_id === "bworld:watering_can") { const data = maybe_item.data as WateringCanData; data.water = data.max_water; } }, });