import { System, World } from "$/common/ecs/mod.ts"; import { Position } from "$/common/components/position.ts"; import { Velocity } from "$/common/components/velocity.ts"; export class MovementSystem extends System { update(world: World, delta: number): void { for (const entity of world.get_entities()) { const position = entity.get(Position); const velocity = entity.get(Velocity); if (position && velocity) { position.x += velocity.vx * delta; position.y += velocity.vy * delta; position.x = Math.round(position.x); position.y = Math.round(position.y); } } } }