import { Position } from "$/common/components/position.ts"; import { Velocity } from "$/common/components/velocity.ts"; import { Entity } from "$/common/ecs/mod.ts"; import { Camera } from "$/client/components/camera.ts"; import { ItemStack, PlayerInventory } from "$/client/components/inventory.ts"; import { PlayerControls } from "$/client/components/player_controls.ts"; import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts"; import { ClientWorld } from "./client_world.ts"; import { AssetManager } from "./assets.ts"; export function create_player(world: ClientWorld) { const player = new Entity("player"); player.add(new Position(10, 10)); player.add(new Velocity(0, 0)); player.add( new AnimatedSprite("bworld:player", 72, 72, { "idle": { source_x: [0, 24], source_y: [0, 0], source_width: 24, source_height: 24, duration: 60, }, "running": { source_x: [0, 24, 48, 72, 96, 120, 144, 168], source_y: [24, 24, 24, 24, 24, 24, 24, 24], source_width: 24, source_height: 24, duration: 20, }, }, "idle"), ); player.add(new PlayerControls()); // TODO: actual player ids player.add(new PlayerInventory(player.id)); player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:pickaxe", 1, 1)); player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:hoe", 1, 1)); player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:watering_can", 1, 1)); player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:axe", 1, 1)); // player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:sword", 1, 1)); // player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:bomb", 64)); player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:tomato_seeds", 64)); player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:potato_seeds", 64)); player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:pumpkin_seeds", 64)); player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:carrot_seeds", 64)); player.add(new Camera(-100, -100)); world.add_entity(player); const player_hand = new Entity("playerhand"); player_hand.add(new Position(0, 0)); // empty sprite player_hand.add(new Sprite(AssetManager.instance.get("bworld:textures"), 0, 0)); world.add_entity(player_hand); world.add_tag("player", [player, player_hand]); return player; }