import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts"; import { PlayerComponent } from "../player.ts"; EverythingRegistry.register("blocks", "bworld:grass", { id: "bworld:grass", textures: { top: "bworld:grass_top", bottom: "bworld:dirt", "side": "bworld:grass_side" }, has_collision: false, drop_table: "bworld:dirt", on_interact(dimension, block) { const [player] = dimension.world.get_tag("player")!; const player_inventory = player.get(PlayerComponent)!.player_inventory; const item = player_inventory.container.get_item(player_inventory.hotbar_selected); if (item?.type_id === "bworld:hoe") { block.id = "bworld:hoed_dirt"; dimension.add_block(block); return true; } return false; }, });