import type { Entity } from "./entity/entity.ts"; // where the world is drawn from. like minecraft's Camera it isn't an entity, it's moved to one's eyes every frame export class Camera { x = 0; y = 0; z = 3; pitch = 0; yaw = 0; roll = 0; fov = Math.PI / 3; near = 0.1; far = 1000; setup(entity: Entity) { this.x = entity.x; this.y = entity.y + entity.eye_height; this.z = entity.z; this.yaw = entity.yaw; this.pitch = entity.pitch; } }