let stopped = false; // replaces the game with a message, for when it can't go on (no server, lost connection) export function show_fatal_error(message: string) { if (stopped) { return; } stopped = true; document.exitPointerLock?.(); const overlay = document.createElement("div"); overlay.style.cssText = "position:fixed;inset:0;display:flex;flex-direction:column;align-items:center;justify-content:center;" + "gap:12px;background:rgba(0,0,0,0.85);color:white;font:20px system-ui,sans-serif;text-align:center;"; const text = document.createElement("div"); text.textContent = message; const hint = document.createElement("div"); hint.textContent = "Reload the page to try again."; hint.style.cssText = "font-size:14px;opacity:0.7;"; overlay.append(text, hint); document.body.append(overlay); } export function is_stopped() { return stopped; }