import { System } from "$/common/ecs/mod.ts"; import { get_sprite_region, point_inside_rec } from "$/common/utils.ts"; import { SLOT_SIZE } from "$/common/constants.ts"; import { Container, PlayerInventory } from "$/client/components/inventory.ts"; import { InputManager } from "$/client/input_manager.ts"; import { ClientWorld } from "$/client/client_world.ts"; import { Position } from "../../common/components/position.ts"; import { Sprite } from "../components/sprite.ts"; export class InventorySystem extends System { update(world: ClientWorld, _delta: number): void { if (world.paused) { return; } for (const entity of world.get_entities()) { const player_inventory = entity.get(PlayerInventory); if (player_inventory) { this.handle_interaction(player_inventory); this.handle_hotbar(world, player_inventory); } } } handle_interaction(player_inventory: PlayerInventory) { player_inventory.hovering_slot = -1; const container = player_inventory.container; if (player_inventory.is_open) { for (const [index, slot] of player_inventory.layout.slots.entries()) { const mouse = InputManager.get_mouse_position(); const slot_x = slot.x + player_inventory.layout.offset_x; const slot_y = slot.y + player_inventory.layout.offset_y; const hovering = point_inside_rec(mouse.x, mouse.y, slot_x, slot_y, SLOT_SIZE, SLOT_SIZE); if (hovering) { player_inventory.hovering_slot = index; if (InputManager.is_mouse_pressed(0)) { InputManager.consume_mouse(0); this.handle_left_click(player_inventory, container, index); return; } if (InputManager.is_mouse_pressed(2)) { InputManager.consume_mouse(2); this.handle_right_click(player_inventory, container, index); return; } } } } else { if (player_inventory.holding_item) { container.add_item(player_inventory.holding_item); player_inventory.holding_item = undefined; } } if (player_inventory.holding_item?.amount === 0) { player_inventory.holding_item = undefined; } } switch_item_with_holding(player_inventory: PlayerInventory, index: number) { const container_slot = player_inventory.container.get_slot(index); const original_holding_item = player_inventory.holding_item; player_inventory.holding_item = container_slot.get_item(); container_slot.set_item(original_holding_item); } handle_left_click(player_inventory: PlayerInventory, container: Container, index: number) { const holding = player_inventory.holding_item; const slot = container.get_slot(index); const slot_item = slot.get_item(); // if you aren't holding anything // "swap" with nothing on your hand (pick it up) if (!holding) { this.switch_item_with_holding(player_inventory, index); return; } // if you are holding something and slot type equals holding type // try to add to stack if (slot_item && slot.type_id === holding.type_id) { const space_left = slot.max_amount! - slot_item.amount!; const amount_to_add = Math.min(space_left, holding.amount); slot_item.amount += amount_to_add; holding.amount -= amount_to_add; return; } // if something on hand but not the same // swap this.switch_item_with_holding(player_inventory, index); } handle_right_click(player_inventory: PlayerInventory, container: Container, index: number) { const holding = player_inventory.holding_item; const slot = container.get_slot(index); const slot_item = slot.get_item(); // if holding something if (holding) { // and slot type equals holding type // add 1 to matching stack if (slot_item && slot.type_id === holding.type_id) { if (slot_item.amount < slot_item.max_amount!) { slot_item.amount += 1; holding.amount -= 1; } return; } // (actually the same as the last one but creates a new one techinically) // place 1 into empty slot if (!slot_item) { const new_item = holding.clone(); new_item.amount = 1; slot.set_item(new_item); holding.amount -= 1; return; } // if something on hand but not the same // swap this.switch_item_with_holding(player_inventory, index); return; } // if player is holding nothing and clicks nothing, nothing happens if (!slot_item) { return; } // pick up half of the stack const original_amount = slot_item.amount; const half = Math.floor(original_amount / 2); slot_item.amount = half; const picked_up = slot_item.clone(); picked_up.amount = original_amount - half; player_inventory.holding_item = picked_up; if (slot_item.amount === 0) { slot.set_item(undefined); } } handle_hotbar(world: ClientWorld, player_inventory: PlayerInventory) { const [player, player_hand] = world.get_tag("player")!; const player_position = player.get(Position); const hand_position = player_hand.get(Position); const hand_sprite = player_hand.get(Sprite); if (!player_position || !hand_position || !hand_sprite) { return; } // sync position hand_position.x = player_position.x; hand_position.y = player_position.y; const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected); if (maybe_item) { const region = get_sprite_region(maybe_item.type_id); hand_sprite.source_x = region.x * 16; hand_sprite.source_y = region.y * 16; hand_sprite.source_width = 16; hand_sprite.source_height = 16; hand_sprite.width = 32; hand_sprite.height = 32; } else { hand_sprite.width = 0; hand_sprite.height = 0; } } }