export const TEXTURE_SIZE = 16; export const TICKS_PER_SECOND = 20; export const TICK_DELTA = 1 / TICKS_PER_SECOND; export const SLOT_SIZE = 18 * 3; export interface SpriteRegion { x: number; y: number; } export const faces = ["west", "east", "bottom", "top", "north", "south"] as const; export type Faces = typeof faces[number]; export const AIR = 0; export const VOID = 0xFFFFFFFF; export const ID_MASK = 0xFFFF; export const STATE_SHIFT = 16; export const CHUNK_SIZE = 16; export const CHUNK_HEIGHT = 128; export const CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE; // where a block placed against each face of another block goes export const FACE_OFFSETS: Record = { top: { x: 0, y: 1, z: 0 }, bottom: { x: 0, y: -1, z: 0 }, north: { x: 0, y: 0, z: -1 }, south: { x: 0, y: 0, z: 1 }, west: { x: -1, y: 0, z: 0 }, east: { x: 1, y: 0, z: 0 }, };