import type { ServerContext } from "bworld/server"; // called once when the server starts export function setup(ctx: ServerContext) { // used by blocks/example_block.json, which passes { message } as params ctx.components.register_block<{ message: string }>("example_mod:announce", { on_interact(_block, params, player) { player.send_message(params.message); // handled, so right clicking it doesn't place a block return true; }, }); // /example_mod:hello, or /hello when no other mod uses that name ctx.commands.register("hello", { description: "Say hello", usage: "/hello", run(_args, player) { player.send_message(`Hello ${player.name}!`); }, }); ctx.events.after.player_join.subscribe(({ player }) => { ctx.log(`${player.name} joined`); }); }