import { SLOT_SIZE } from "$/common/constants.ts"; import { AssetManager } from "$/client/assets.ts"; import { PlayerInventory } from "../../inventory.ts"; import { draw_item, draw_nine_slice } from "./render_utils.ts"; import { canvas, Texture } from "$/client/renderer/mod.ts"; const PADDING = 10; export function render_player_hotbar(player_inventory: PlayerInventory) { const ui = AssetManager.instance.get("bworld:ui"); const hotbar_width = PADDING * 2 + SLOT_SIZE * 9; const hotbar_height = PADDING * 2 + SLOT_SIZE; const x = canvas.width / 2 - hotbar_width / 2; const y = canvas.height - hotbar_height; draw_nine_slice( ui, 160, 0, 16, 16, 4, 4, 4, 4, x, y, hotbar_width, hotbar_height, ); for (let index = 0; index < 9; index += 1) { draw_nine_slice( ui, player_inventory.hotbar_selected === index ? 19 * 16 : 160 + 32, player_inventory.hotbar_selected === index ? 16 : 0, 16, 16, 4, 4, 4, 4, x + PADDING + index * SLOT_SIZE, y + PADDING, SLOT_SIZE, SLOT_SIZE, ); } for (let index = 0; index < 9; index += 1) { const item = player_inventory.container.get_item(index); if (item) { draw_item(item, x + PADDING + index * SLOT_SIZE, y + PADDING); } } }