import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts"; import { register_block_item } from "$/common/utils.ts"; // behavior lives in server/game/blocks.ts const block = EverythingRegistry.register("blocks", "bworld:furnace", { id: "bworld:furnace", textures: { front: "bworld:furnace", side: "bworld:stone" }, has_collision: true, drop_table: "bworld:furnace", toughness: 5, requires_tool: true, tool_to_break: "pickaxe", interactive: true, }); register_block_item(block);