import { Container, Inventory, PlayerInventory } from "../inventory.ts"; import { add_player_hotbar, add_player_inventory, GuiScreen, Slot } from "./gui_screen.ts"; import { canvas, draw_rect, Texture } from "$/client/renderer.ts"; import { AssetManager } from "../assets.ts"; import { SLOT_SIZE } from "../../common/constants.ts"; import { draw_nine_slice } from "../systems/rendering/render_utils.ts"; const PADDING = 10; export class GuiPlayerInventory extends GuiScreen { override inventory_width = PADDING * 2 + SLOT_SIZE * 9; override inventory_height = PADDING * 2 + SLOT_SIZE * 4 + PADDING + SLOT_SIZE * 3 + PADDING; constructor(player_inventory: PlayerInventory) { super(new Inventory(new Container(10)), player_inventory, undefined); add_player_hotbar(this, player_inventory, PADDING, PADDING); add_player_inventory(this, player_inventory, PADDING, PADDING * 2 + SLOT_SIZE); const crafting_x = PADDING; const crafting_y = PADDING * 3 + SLOT_SIZE * 4; for (let i = 0; i < 3; i += 1) { for (let j = 0; j < 3; j += 1) { this.slots.push( new Slot(this.inventory, i * 3 + j, crafting_x + i * SLOT_SIZE, crafting_y + j * SLOT_SIZE), ); } } this.slots.push(new Slot(this.inventory, 9, crafting_x + 5 * SLOT_SIZE, crafting_y + 1 * SLOT_SIZE)); } override on_render(): void { draw_rect(0, 0, canvas.width, canvas.height, [0, 0, 0, 0.8]); const ui = AssetManager.instance.get("bworld:ui"); draw_nine_slice( ui, 160, 0, 16, 16, 4, 4, 4, 4, this.x, this.y, this.inventory_width, this.inventory_height, ); super.on_render(); } override on_close(): void { for (let i = 0; i < this.inventory.container.size; i += 1) { const item = this.inventory.container.get_item(i); if (item) { this.player_inventory.container.add_item(item); } } } }