import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts"; import { register_block_item } from "$/common/utils.ts"; // behavior lives in server/game/blocks.ts const block = EverythingRegistry.register("blocks", "bworld:chest", { id: "bworld:chest", textures: "bworld:planks", toughness: 8, requires_tool: false, tool_to_break: "axe", drop_table: "bworld:chest", has_collision: false, interactive: true, }); register_block_item(block);