import { System } from "$/common/ecs/mod.ts"; import { World } from "$/common/ecs/world.ts"; import { Position } from "$/common/components/position.ts"; import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts"; import { Dimension } from "../components/dimension.ts"; import { PlayerInventory } from "$/client/components/inventory.ts"; import { Camera } from "$/client/components/camera.ts"; import { render_animated_sprite, render_sprite } from "./rendering/sprites.ts"; import { render_dimension } from "./rendering/dimension.ts"; import { render_player_inventory } from "./rendering/player.ts"; export class RenderSystem extends System { constructor() { super(); } update(world: World, _delta: number): void { const camera_entity = world.get_entities().values().find((e) => e.get(Camera)?.active); const camera = camera_entity?.get(Camera); if (!camera) { return; } for (const entity of world.get_entities()) { const position = entity.get(Position); const sprite = entity.get(Sprite); if (sprite && position) { render_sprite(sprite, position); } const animated_sprite = entity.get(AnimatedSprite); if (animated_sprite && position) { render_animated_sprite(animated_sprite, position); } const dimension = entity.get(Dimension); if (dimension) { render_dimension(dimension, camera); } const player_inventory = entity.get(PlayerInventory); if (player_inventory && player_inventory.is_open) { render_player_inventory(player_inventory); } } } }