import { get_sprite_region } from "$/common/utils.ts"; import { Dimension } from "$/client/components/dimension.ts"; import { TEXTURE_SIZE } from "$/common/constants.ts"; import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts"; import { push_cube } from "$/client/renderer/mod.ts"; export function render_dimension(dimension: Dimension /*, camera: Camera*/) { for (const tile of dimension.tiles) { let texture_id = tile.id; const tile_info = EverythingRegistry.get("tiles", tile.id); if (tile_info?.texture_id) { if (typeof tile_info.texture_id === "string") { texture_id = tile_info.texture_id; } else { texture_id = tile_info.texture_id(tile); } } const region = get_sprite_region(texture_id); push_cube( dimension.image, tile.x, tile.y, tile.z, 1, 1, 1, region.x * TEXTURE_SIZE, region.y * TEXTURE_SIZE, TEXTURE_SIZE, TEXTURE_SIZE, ); } }