import { Inventory, PlayerInventory } from "../inventory.ts"; import { add_player_hotbar, add_player_inventory, GuiScreen, Slot } from "./gui_screen.ts"; import { canvas, draw_rect, draw_text, Texture } from "$/client/renderer.ts"; import { AssetManager } from "../assets.ts"; import { SLOT_SIZE } from "../../common/constants.ts"; import { draw_nine_slice } from "../systems/rendering/render_utils.ts"; const PADDING = 10; export class GuiFurnace extends GuiScreen { override inventory_width = PADDING * 2 + SLOT_SIZE * 9; override inventory_height = PADDING * 4 + SLOT_SIZE * 7; constructor( inventory: Inventory, player_inventory: PlayerInventory, properties: { fuel: number; progress: number }, ) { super(inventory, player_inventory, properties); add_player_hotbar(this, player_inventory, PADDING, PADDING); add_player_inventory(this, player_inventory, PADDING, PADDING * 2 + SLOT_SIZE); const furnace_y = PADDING * 3 + SLOT_SIZE * 4; this.slots.push( new Slot( this.inventory, 0, this.inventory_width / 2 - SLOT_SIZE, furnace_y, ), ); this.slots.push( new Slot( this.inventory, 1, this.inventory_width / 2 - SLOT_SIZE, furnace_y + SLOT_SIZE * 2, ), ); this.slots.push( new Slot( this.inventory, 2, this.inventory_width / 2 + SLOT_SIZE, furnace_y + SLOT_SIZE, ), ); } override on_render(): void { draw_rect(0, 0, canvas.width, canvas.height, [0, 0, 0, 0.8]); const ui = AssetManager.instance.get("bworld:ui"); draw_nine_slice( ui, 160, 0, 16, 16, 4, 4, 4, 4, this.x, this.y, this.inventory_width, this.inventory_height, ); const furnace_y = PADDING * 3 + SLOT_SIZE * 4; draw_text( String(this.properties.fuel), this.x + this.inventory_width / 2 - SLOT_SIZE, this.y + furnace_y + SLOT_SIZE, 1, [0, 0, 0, 1], ); draw_text( String(this.properties.progress), this.x + this.inventory_width / 2, this.y + furnace_y + SLOT_SIZE, 1, [0, 0, 0, 1], ); super.on_render(); } override handle_left_click(slot: Slot): void { if (slot.inventory === this.inventory && slot.index === 2) { if (this.inventory.container.get_item(2)) { this.pickup(); } } else { super.handle_left_click(slot); } } override handle_right_click(slot: Slot): void { if (slot.inventory === this.inventory && slot.index === 2) { if (this.inventory.container.get_item(2)) { this.pickup(); } } else { super.handle_right_click(slot); } } pickup() { const holding_item = this.player_inventory.holding_item; const item = this.inventory.container.get_item(2)!; if (holding_item) { if (holding_item.type_id === item.type_id) { const items_left = holding_item.max_amount - holding_item.amount; if (items_left >= item.amount) { holding_item.amount += item.amount; this.inventory.container.set_item(2, undefined); } } } else { this.player_inventory.holding_item = item; this.inventory.container.set_item(2, undefined); } } }