import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts"; import { register_block_item } from "$/common/utils.ts"; // TODO: watered state const block = EverythingRegistry.register("blocks", "bworld:hoed_dirt", { id: "bworld:hoed_dirt", textures: { side: "bworld:dirt", top: "bworld:hoed_dirt", bottom: "bworld:dirt" }, has_collision: false, drop_table: "bworld:dirt", toughness: 5, requires_tool: false, tool_to_break: "shovel", }); register_block_item(block);