import type { ClientContext } from "bworld/client"; // called on every player's client after the mod is downloaded, before the world shows up. // everything here is visible to players, so keep secrets and game rules in server.ts export function setup(ctx: ClientContext) { ctx.log("loaded"); // a HUD element, drawn every frame // ctx.hud.register("example_mod:hint", { // on_render(g) { // g.text("example mod is here", 8, 8); // }, // }); }