import { get_sprite_region } from "$/common/utils.ts"; import { Dimension } from "$/client/components/dimension.ts"; import { TEXTURE_SIZE, TILE_SIZE } from "$/common/constants.ts"; import { Camera, world_to_screen } from "$/client/components/camera.ts"; export function render_dimension(ctx: CanvasRenderingContext2D, tilemap: Dimension, camera: Camera) { ctx.save(); for (const tile of tilemap.tiles) { const region = get_sprite_region(tile.id); const x = tile.x * TILE_SIZE; const y = tile.y * TILE_SIZE; const screen_position = world_to_screen(x, y, camera, ctx.canvas.width, ctx.canvas.height); if ( screen_position.x + TILE_SIZE < 0 || screen_position.x > ctx.canvas.width || screen_position.y + TILE_SIZE < 0 || screen_position.y > ctx.canvas.height ) { continue; } ctx.drawImage( tilemap.image, region.x * TEXTURE_SIZE, region.y * TEXTURE_SIZE, TEXTURE_SIZE, TEXTURE_SIZE, x, y, TILE_SIZE, TILE_SIZE, ); } ctx.restore(); }