import { AssetManager } from "../client/assets.ts"; import { SpriteRegion } from "./constants.ts"; import { BlockRegistry, EverythingRegistry, ItemRegistry } from "./everything_registry.ts"; export function point_inside_rec( point_x: number, point_y: number, rec_x: number, rec_y: number, rec_w: number, rec_h: number, ) { return point_x > rec_x && point_x < rec_x + rec_w && point_y > rec_y && point_y < rec_y + rec_h; } type TexturesInfo = Record; export function get_sprite_region(id: string): SpriteRegion { const textures_info = AssetManager.instance.get("bworld:textures_info"); return textures_info?.[id] ?? { x: 0, y: 0 }; } export function distance_point_rectangle(px: number, py: number, sqx: number, sqy: number, sqw: number, sqh: number) { const x0 = sqx; const y0 = sqy; const x1 = sqx + sqw; const y1 = sqy + sqh; const cx = Math.max(x0, Math.min(px, x1)); const cy = Math.max(y0, Math.min(py, y1)); const dx = px - cx; const dy = py - cy; return Math.sqrt(dx * dx + dy * dy); } export function distance_point_point(ax: number, ay: number, az: number, bx: number, by: number, bz: number) { const dx = ax - bx; const dy = ay - by; const dz = az - bz; return dx * dx + dy * dy + dz * dz; } export function register_block_item(block: BlockRegistry) { // TODO: handle block textures let texture_id = "bworld:missing"; if (typeof block.textures === "string") { texture_id = block.textures; } EverythingRegistry.register("items", block.id, { texture_id, block_id: block.id, }); }