import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts"; import { ItemStack } from "../inventory.ts"; import { PlayerComponent } from "../player.ts"; EverythingRegistry.register("blocks", "bworld:tree", { texture_id: "bworld:tree", has_collision: false, on_click(world, tile) { const [player] = world.get_tag("player")!; const player_inventory = player.get(PlayerComponent)!.player_inventory; const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected); if (maybe_item && maybe_item.type_id === "bworld:axe") { tile.id = "bworld:grass"; player_inventory.container.add_item(new ItemStack("bworld:log", 7)); } }, });