import { BlockChange, ClientMessage, PlayerInfo, ServerMessage } from "$/common/protocol.ts"; import type { ModListing } from "$/common/mod_loader.ts"; import type { Join, ServerSocket, Welcome } from "./handshake.ts"; export interface RemotePlayer extends PlayerInfo { // where we draw them, eased towards x/y/z so movement isnt choppy display_x: number; display_y: number; display_z: number; color: [number, number, number]; } export class Connection { #server: ServerSocket; id: string; name: string; seed: string; mods: ModListing[]; initial_changes: BlockChange[]; spawn: { x: number; y: number; z: number; yaw: number; pitch: number }; selected_slot: number; players = new Map(); constructor(server: ServerSocket, welcome: Welcome, join: Join) { this.#server = server; this.id = join.id; this.name = join.name; this.seed = welcome.seed; this.mods = welcome.mods; this.initial_changes = join.changes; this.spawn = join.spawn; this.selected_slot = join.selected_slot; for (const player of join.players) { this.add_player(player); } } // handled by the network system inside the game loop, not whenever the socket feels like it get incoming(): ServerMessage[] { return this.#server.messages; } get closed() { return this.#server.closed; } send(message: ClientMessage) { this.#server.send(message); } add_player(player: PlayerInfo) { this.players.set(player.id, { ...player, display_x: player.x, display_y: player.y, display_z: player.z, color: color_from_name(player.name), }); } } function color_from_name(name: string): [number, number, number] { let hash = 0; for (const ch of name) { hash = (hash * 31 + ch.charCodeAt(0)) | 0; } const hue = ((hash % 360) + 360) % 360; // hsl with s=0.6 l=0.6 to rgb const c = 0.48; const x = c * (1 - Math.abs(((hue / 60) % 2) - 1)); const m = 0.36; const [r, g, b] = hue < 60 ? [c, x, 0] : hue < 120 ? [x, c, 0] : hue < 180 ? [0, c, x] : hue < 240 ? [0, x, c] : hue < 300 ? [x, 0, c] : [c, 0, x]; return [r + m, g + m, b + m]; } export function get_player_name(): string { return new URLSearchParams(location.search).get("name") ?? ""; }