Files
bworld/client/rendering/game_renderer.ts
T
2026-09-25 16:05:25 -03:00

31 lines
1.0 KiB
TypeScript

import type { Client } from "$/client/client.ts";
import { begin_mode_3d, end_mode_3d } from "$/client/renderer/mod.ts";
import { Hud } from "$/client/gui/hud.ts";
import { DebugOverlay } from "$/client/gui/debug_overlay.ts";
import { LevelRenderer } from "./level_renderer.ts";
// draws a frame, like minecraft's GameRenderer: the level from the camera, then the hud and screens on top
export class GameRenderer {
level_renderer = new LevelRenderer();
hud = new Hud();
debug_overlay = new DebugOverlay();
render(client: Client) {
const camera = client.camera;
camera.setup(client.player);
begin_mode_3d(camera);
this.level_renderer.render_opaque(client.level, camera);
this.level_renderer.render_destroy_progress(client.game_mode);
this.level_renderer.render_entities(client.level, client.player);
this.level_renderer.render_translucent(client.level, camera);
end_mode_3d();
this.hud.render(client);
client.screen?.on_render();
if (client.debugging) {
this.debug_overlay.render(client);
}
}
}