347 lines
8.2 KiB
TypeScript
347 lines
8.2 KiB
TypeScript
import { Component } from "$/common/ecs/mod.ts";
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { AIR, Faces, ID_MASK, VOID } from "../../common/constants.ts";
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import { AssetManager } from "../assets.ts";
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import { ClientWorld } from "../client_world.ts";
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import { generate_chunk } from "../generation.ts";
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import { ItemStack } from "../inventory.ts";
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import { PlayerComponent } from "../player.ts";
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import { gl, Texture } from "../renderer/mod.ts";
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import { Camera } from "./camera.ts";
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export interface BlockData<T = unknown> {
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id: string;
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x: number;
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y: number;
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z: number;
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data: T;
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}
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export interface Block {
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id: string;
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x: number;
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y: number;
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z: number;
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}
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export const CHUNK_SIZE = 16;
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export const CHUNK_HEIGHT = 128;
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export const CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE;
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export interface Chunk {
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x: number;
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z: number;
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blocks: Uint32Array;
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blocks_data: BlockData[];
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generated: boolean;
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dirty: boolean;
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opaque_vertex_buffer?: WebGLBuffer;
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opaque_vertex_count?: number;
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transparent_vertex_buffer?: WebGLBuffer;
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transparent_vertex_count?: number;
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}
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export class Dimension extends Component {
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world: ClientWorld;
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image: Texture = AssetManager.instance.get("bworld:textures");
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chunks: Chunk[] = [];
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second_timer = 0;
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tick_timer = 0;
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constructor(world: ClientWorld) {
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super();
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this.world = world;
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}
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add_chunk(x: number, z: number) {
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const chunk = {
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x,
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z,
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blocks: new Uint32Array(CHUNK_AREA * CHUNK_HEIGHT),
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blocks_data: [],
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dirty: true,
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generated: false,
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};
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this.chunks.push(chunk);
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return chunk;
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}
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get_chunk(x: number, z: number) {
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return this.chunks.find((chunk) => chunk.x === x && chunk.z === z);
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}
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add_block(block: Block) {
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const block_chunk_x = Math.floor(block.x / CHUNK_SIZE);
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const block_chunk_z = Math.floor(block.z / CHUNK_SIZE);
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let chunk = this.get_chunk(block_chunk_x, block_chunk_z);
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if (!chunk) {
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chunk = this.add_chunk(block_chunk_x, block_chunk_z);
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}
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const [nid, block_info] = EverythingRegistry.get_full<BlockRegistry>("blocks", block.id)!;
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const lx = block.x - block_chunk_x * CHUNK_SIZE;
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const lz = block.z - block_chunk_z * CHUNK_SIZE;
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const ly = block.y;
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const index = ly * CHUNK_SIZE * CHUNK_SIZE + lz * CHUNK_SIZE + lx;
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chunk.blocks[index] = nid;
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chunk.dirty = true;
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if (block_info?.on_create) {
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block_info?.on_create(this, block);
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}
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}
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get_block(x: number, y: number, z: number) {
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const chunk_x = Math.floor(x / CHUNK_SIZE);
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const chunk_z = Math.floor(z / CHUNK_SIZE);
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const chunk = this.get_chunk(chunk_x, chunk_z);
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if (!chunk) {
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return VOID;
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}
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const lx = x - chunk_x * CHUNK_SIZE;
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const lz = z - chunk_z * CHUNK_SIZE;
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const ly = y;
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const index = ly * CHUNK_SIZE * CHUNK_SIZE + lz * CHUNK_SIZE + lx;
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return chunk.blocks[index] & ID_MASK;
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}
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add_block_data(block_data: BlockData) {
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const block_chunk_x = Math.floor(block_data.x / CHUNK_SIZE);
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const block_chunk_z = Math.floor(block_data.z / CHUNK_SIZE);
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let chunk = this.get_chunk(block_chunk_x, block_chunk_z);
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if (!chunk) {
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chunk = this.add_chunk(block_chunk_x, block_chunk_z);
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}
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chunk.blocks_data.push(block_data);
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}
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get_block_data<T>(x: number, y: number, z: number) {
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const chunk_x = Math.floor(x / CHUNK_SIZE);
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const chunk_z = Math.floor(z / CHUNK_SIZE);
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const chunk = this.get_chunk(chunk_x, chunk_z);
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if (!chunk) {
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return undefined;
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}
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return chunk.blocks_data.find((block_data) =>
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block_data.x === x && block_data.y === y && block_data.z === z
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) as BlockData<T>;
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}
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break_block(x: number, y: number, z: number) {
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const block_chunk_x = Math.floor(x / CHUNK_SIZE);
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const block_chunk_z = Math.floor(z / CHUNK_SIZE);
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const chunk = this.get_chunk(block_chunk_x, block_chunk_z);
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if (!chunk) {
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return;
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}
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const block_info = EverythingRegistry.get_by_id<BlockRegistry>("blocks", this.get_block(x, y, z))!;
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if (block_info.drop_table) {
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const [player] = this.world.get_tag("player")!;
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const player_component = player.get(PlayerComponent)!;
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player_component.player_inventory.container.add_item(new ItemStack(block_info.drop_table));
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}
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const lx = x - block_chunk_x * CHUNK_SIZE;
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const lz = z - block_chunk_z * CHUNK_SIZE;
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const ly = y;
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const index = ly * CHUNK_SIZE * CHUNK_SIZE + lz * CHUNK_SIZE + lx;
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chunk.blocks[index] = AIR;
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chunk.dirty = true;
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if (lx === 0) {
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const n = this.get_chunk(block_chunk_x - 1, block_chunk_z);
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if (n) {
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n.dirty = true;
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}
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} else if (lx === CHUNK_SIZE - 1) {
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const n = this.get_chunk(block_chunk_x + 1, block_chunk_z);
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if (n) {
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n.dirty = true;
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}
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}
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if (lz === 0) {
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const n = this.get_chunk(block_chunk_x, block_chunk_z - 1);
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if (n) {
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n.dirty = true;
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}
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} else if (lz === CHUNK_SIZE - 1) {
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const n = this.get_chunk(block_chunk_x, block_chunk_z + 1);
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if (n) {
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n.dirty = true;
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}
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}
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if (block_info?.on_break) {
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block_info.on_break(this, { x, y, z, id: block_info.id });
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}
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}
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index_to_xyz(index: number) {
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const y = Math.floor(index / CHUNK_AREA);
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const rem = index % CHUNK_AREA;
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const z = Math.floor(rem / CHUNK_SIZE);
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const x = rem % CHUNK_SIZE;
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return [x, y, z];
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}
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load_chunk(cx: number, cz: number) {
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generate_chunk(this, cx, cz);
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const chunk = this.get_chunk(cx, cz);
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if (chunk) {
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chunk.generated = true;
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chunk.dirty = true;
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}
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const neighbors = [
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[cx - 1, cz],
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[cx + 1, cz],
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[cx, cz - 1],
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[cx, cz + 1],
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];
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for (const [nx, nz] of neighbors) {
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const neighbor = this.chunks.find((c) => c.x === nx && c.z === nz);
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if (neighbor && neighbor.generated) {
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neighbor.dirty = true;
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}
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}
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}
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unload_chunk(cx: number, cz: number) {
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const chunk_i = this.chunks.findIndex((c) => c.x === cx && c.z === cz);
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if (chunk_i === -1) {
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console.warn("Tried unloading a chunk that doesn't exist");
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return;
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}
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this.delete_chunk_mesh(this.chunks[chunk_i]);
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this.chunks.splice(chunk_i, 1);
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}
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delete_chunk_mesh(chunk: Chunk) {
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if (chunk.opaque_vertex_buffer) {
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gl.deleteBuffer(chunk.opaque_vertex_buffer);
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}
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if (chunk.transparent_vertex_buffer) {
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gl.deleteBuffer(chunk.transparent_vertex_buffer);
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}
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}
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get_looked_block(
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dimension: Dimension,
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camera: Camera,
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max_distance = 6,
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step = 0.05,
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): { x: number; y: number; z: number; block: number; face: Faces } | undefined {
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const yaw = camera.yaw;
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const pitch = camera.pitch;
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const cos_pitch = Math.cos(pitch);
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const dx = -Math.sin(yaw) * cos_pitch;
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const dy = Math.sin(pitch);
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const dz = -Math.cos(yaw) * cos_pitch;
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let x = camera.x;
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let y = camera.y;
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let z = camera.z;
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let prev_bx = Math.floor(x);
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let prev_by = Math.floor(y);
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let prev_bz = Math.floor(z);
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let dist = 0;
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while (dist <= max_distance) {
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x += dx * step;
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y += dy * step;
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z += dz * step;
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dist += step;
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const bx = Math.floor(x);
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const by = Math.floor(y);
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const bz = Math.floor(z);
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if (bx === prev_bx && by === prev_by && bz === prev_bz) {
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continue;
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}
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const block = dimension.get_block(bx, by, bz);
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if (block && block !== AIR && block !== VOID) {
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let face: Faces;
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if (bx > prev_bx) {
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face = "west";
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} else if (bx < prev_bx) {
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face = "east";
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} else if (by > prev_by) {
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face = "bottom";
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} else if (by < prev_by) {
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face = "top";
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} else if (bz > prev_bz) {
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face = "north";
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} else {
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face = "south";
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}
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return { x: bx, y: by, z: bz, face, block };
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}
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prev_bx = bx;
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prev_by = by;
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prev_bz = bz;
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}
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return undefined;
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}
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create_padded_chunk(chunk: Chunk) {
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const cx = chunk.x;
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const cz = chunk.z;
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const size = CHUNK_SIZE + 2;
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const padded = new Uint32Array(size * size * CHUNK_HEIGHT);
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for (let y = 0; y < CHUNK_HEIGHT; y++) {
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for (let z = -1; z <= CHUNK_SIZE; z++) {
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for (let x = -1; x <= CHUNK_SIZE; x++) {
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let block: number;
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if (x >= 0 && x < CHUNK_SIZE && z >= 0 && z < CHUNK_SIZE) {
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const index = y * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + x;
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block = chunk.blocks[index] & ID_MASK;
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} else {
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const wx = cx * CHUNK_SIZE + x;
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const wz = cz * CHUNK_SIZE + z;
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block = this.get_block(wx, y, wz) ?? AIR;
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}
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const px = x + 1;
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const pz = z + 1;
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const pindex = y * size * size + pz * size + px;
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padded[pindex] = block;
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}
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}
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}
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return padded;
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}
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}
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