Files
bworld/client/player.ts
T
2026-02-25 15:53:49 -03:00

56 lines
2.0 KiB
TypeScript

import { Position } from "$/common/components/position.ts";
import { Velocity } from "$/common/components/velocity.ts";
import { Entity } from "$/common/ecs/mod.ts";
import { Camera } from "$/client/components/camera.ts";
import { ItemStack, PlayerInventory } from "$/client/components/inventory.ts";
import { PlayerControls } from "$/client/components/player_controls.ts";
import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts";
import { ClientWorld } from "./client_world.ts";
import { AssetManager } from "./assets.ts";
export function create_player(world: ClientWorld) {
const player = new Entity("player");
player.add(new Position(10, 10));
player.add(new Velocity(0, 0));
player.add(
new AnimatedSprite("bworld:player", 72, 72, {
"idle": {
source_x: [0, 24],
source_y: [0, 0],
source_width: 24,
source_height: 24,
duration: 60,
},
"running": {
source_x: [0, 24, 48, 72, 96, 120, 144, 168],
source_y: [24, 24, 24, 24, 24, 24, 24, 24],
source_width: 24,
source_height: 24,
duration: 20,
},
}, "idle"),
);
player.add(new PlayerControls());
// TODO: actual player ids
player.add(new PlayerInventory(player.id));
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:pickaxe", 1, 1));
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:sword", 1, 1));
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:axe", 1, 1));
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:hoe", 1, 1));
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:watering_can", 1, 1));
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:bomb", 64));
player.add(new Camera(-100, -100));
world.add_entity(player);
const player_hand = new Entity("playerhand");
player_hand.add(new Position(0, 0));
// empty sprite
player_hand.add(new Sprite(AssetManager.instance.get("bworld:textures"), 0, 0));
world.add_entity(player_hand);
world.add_tag("player", [player, player_hand]);
return player;
}