Files
bworld/client/systems/rendering/chunk_mesh_worker.ts
T

161 lines
4.3 KiB
TypeScript

import type { BlockRegistry } from "$/common/everything_registry.ts";
import type { SpriteRegion } from "$/common/constants.ts";
import {
push_back_face,
push_bottom_face,
push_front_face,
push_left_face,
push_right_face,
push_top_face,
} from "../../renderer/models.ts";
import type { Texture } from "../../renderer/types.ts";
type TexturesInfo = Record<string, SpriteRegion>;
const CHUNK_SIZE = 16;
const CHUNK_HEIGHT = 128;
const TEXTURE_SIZE = 16;
const FACE_PUSHING_FUNCTIONS = {
top: push_top_face,
bottom: push_bottom_face,
front: push_front_face,
back: push_back_face,
left: push_left_face,
right: push_right_face,
} as const;
self.onmessage = (event) => {
const { chunk_x, chunk_z, padded_chunk, blocks_registry, textures_info, image } = event.data;
const [vertices, count] = make_chunk_mesh(chunk_x, chunk_z, padded_chunk, blocks_registry, textures_info, image);
self.postMessage({ vertices, count, chunk_x, chunk_z });
};
function make_chunk_mesh(
chunk_x: number,
chunk_z: number,
padded_chunk: Int16Array,
blocks_registry: BlockRegistry[],
textures_info: TexturesInfo,
image: Texture,
) {
let vertices = new Float32Array(2048);
let count = 0;
const size = CHUNK_SIZE + 2;
const layer = size * size;
const padded_index = (x: number, y: number, z: number) => {
return y * layer + z * size + x;
};
const show_face = (block: number) => {
if (block === 0) return true;
const info = blocks_registry[block];
return info?.transparent ?? false;
};
for (let y = 0; y < CHUNK_HEIGHT; y++) {
for (let z = 0; z < CHUNK_SIZE; z++) {
for (let x = 0; x < CHUNK_SIZE; x++) {
const px = x + 1;
const pz = z + 1;
const block_nid = padded_chunk[padded_index(px, y, pz)];
if (block_nid === 0) continue;
const block_info = blocks_registry[block_nid];
const texture_ids = {
top: "bworld:missing",
bottom: "bworld:missing",
front: "bworld:missing",
back: "bworld:missing",
left: "bworld:missing",
right: "bworld:missing",
};
const textures = block_info.textures;
if (!textures) throw new Error(`no textures for ${block_nid}`);
if (typeof textures === "string") {
texture_ids.top = textures;
texture_ids.bottom = textures;
texture_ids.front = textures;
texture_ids.back = textures;
texture_ids.left = textures;
texture_ids.right = textures;
} else if ("top" in textures && "bottom" in textures && "side" in textures) {
texture_ids.top = textures.top;
texture_ids.bottom = textures.bottom;
texture_ids.front = textures.side;
texture_ids.back = textures.side;
texture_ids.left = textures.side;
texture_ids.right = textures.side;
} else if ("front" in textures && "side" in textures) {
texture_ids.top = textures.side;
texture_ids.bottom = textures.side;
texture_ids.front = textures.front;
texture_ids.back = textures.side;
texture_ids.left = textures.side;
texture_ids.right = textures.side;
}
const wx = chunk_x * CHUNK_SIZE + x;
const wz = chunk_z * CHUNK_SIZE + z;
const faces = {
front: show_face(padded_chunk[padded_index(px, y, pz + 1)]),
back: show_face(padded_chunk[padded_index(px, y, pz - 1)]),
left: show_face(padded_chunk[padded_index(px - 1, y, pz)]),
right: show_face(padded_chunk[padded_index(px + 1, y, pz)]),
top: show_face(padded_chunk[padded_index(px, y + 1, pz)]),
bottom: show_face(padded_chunk[padded_index(px, y - 1, pz)]),
} as const;
for (const side of ["front", "back", "left", "right", "top", "bottom"] as const) {
if (faces[side]) {
const region = textures_info[texture_ids[side]];
vertices = ensure_capacity(vertices, count + (6 * 6 * 9));
count = FACE_PUSHING_FUNCTIONS[side](
vertices,
count,
image,
wx,
y,
wz,
region.x * TEXTURE_SIZE,
region.y * TEXTURE_SIZE,
TEXTURE_SIZE,
TEXTURE_SIZE,
1,
1,
1,
1,
);
}
}
}
}
}
return [vertices, count];
}
function ensure_capacity(
buffer: Float32Array<ArrayBuffer>,
required: number,
) {
if (required <= buffer.length) return buffer;
let new_length = buffer.length;
while (new_length < required) {
new_length *= 2;
}
const new_buffer = new Float32Array(new_length);
new_buffer.set(buffer);
return new_buffer;
}