123 lines
2.4 KiB
TypeScript
123 lines
2.4 KiB
TypeScript
import { Component } from "$/common/ecs/mod.ts";
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import { SLOT_SIZE } from "$/common/constants.ts";
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export class ItemStack {
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type_id: string;
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amount: number;
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max_amount: number;
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constructor(type_id: string | string, amount: number = 1, max_amount: number = 64) {
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this.type_id = type_id;
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this.amount = amount;
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this.max_amount = max_amount;
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}
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clone(): ItemStack {
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return new ItemStack(this.type_id, this.amount, this.max_amount);
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}
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}
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export class ContainerSlot {
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#item_stack: ItemStack | undefined;
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has_item() {
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return this.#item_stack !== undefined;
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}
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set_item(item_stack: ItemStack | undefined) {
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this.#item_stack = item_stack;
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}
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get_item() {
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return this.#item_stack;
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}
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get type_id() {
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return this.#item_stack?.type_id;
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}
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get amount() {
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return this.#item_stack?.amount;
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}
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get max_amount() {
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return this.#item_stack?.max_amount;
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}
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}
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export class Container {
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#slots: ContainerSlot[] = [];
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readonly size: number;
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constructor(size: number) {
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this.size = size;
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for (let i = 0; i < size; i += 1) {
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this.#slots.push(new ContainerSlot());
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}
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}
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add_item(item_stack: ItemStack) {
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// TODO: merge stacks
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for (const slot of this.#slots) {
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if (!slot.has_item()) {
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slot.set_item(item_stack);
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return;
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}
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}
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// TODO: drop item on ground
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console.error("Failed to place item in container");
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}
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get_item(slot: number): ItemStack | undefined {
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return this.#slots[slot].get_item();
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}
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get_slot(slot: number): ContainerSlot {
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return this.#slots[slot];
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}
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}
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export interface ContainerLayout {
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slots: { type: string; x: number; y: number }[];
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offset_x: number;
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offset_y: number;
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}
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export class Inventory extends Component {
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container: Container;
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is_open: boolean = false;
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layout: ContainerLayout;
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hovering_slot: number = -1;
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constructor(container: Container, layout: ContainerLayout) {
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super();
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this.container = container;
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this.layout = layout;
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}
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}
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export class PlayerInventory extends Inventory {
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owner_id: string;
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holding_item: ItemStack | undefined;
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hotbar_selected: number = 0;
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constructor(owner_id: string) {
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const container = new Container(9 * 4);
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const layout: ContainerLayout = {
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slots: [],
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offset_x: 10,
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offset_y: 10,
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};
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for (let row = 0; row < 4; row += 1) {
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for (let column = 0; column < 9; column += 1) {
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layout.slots.push({ type: "*", x: column * SLOT_SIZE, y: row * SLOT_SIZE });
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}
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}
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super(container, layout);
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this.owner_id = owner_id;
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}
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}
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