Files
bworld/client/systems/world_generation_system.ts
T
2026-03-13 16:34:09 -03:00

44 lines
1.5 KiB
TypeScript

import { System } from "$/common/ecs/mod.ts";
import { ClientWorld } from "../client_world.ts";
import { Position } from "../../common/components/position.ts";
import { CHUNK_SIZE } from "../components/dimension.ts";
import { PlayerComponent } from "$/client/player.ts";
export class WorldGenerationSystem extends System {
constructor() {
super();
}
update(world: ClientWorld, _delta: number): void {
const [player] = world.get_tag("player")!;
const position = player.get(Position)!;
const player_component = player.get(PlayerComponent)!;
const dimension = world.dimension;
const player_chunk_x = Math.floor(position.x / CHUNK_SIZE);
const player_chunk_z = Math.floor(position.z / CHUNK_SIZE);
const render_distance = player_component.render_distance;
for (const chunk of dimension.chunks) {
if (Math.abs(chunk.x - player_chunk_x) > render_distance) {
dimension.unload_chunk(chunk.x, chunk.z);
}
if (Math.abs(chunk.z - player_chunk_z) > render_distance) {
dimension.unload_chunk(chunk.x, chunk.z);
}
}
for (let i = player_chunk_x - render_distance; i <= player_chunk_x + render_distance; i += 1) {
for (let j = player_chunk_z - render_distance; j <= player_chunk_z + render_distance; j += 1) {
const maybe_chunk = dimension.chunks.find((chunk) => chunk.x === i && chunk.z === j);
if (!maybe_chunk || !maybe_chunk.generated) {
console.log("loading chunk", i, j);
dimension.load_chunk(i, j);
return;
}
}
}
}
}