Files
bworld/client/mods.ts
T
2026-09-24 23:49:34 -03:00

88 lines
3.2 KiB
TypeScript

// loads the mods the server lists: registers their data, then runs their client scripts.
// see "Delivery to clients" in MODS.md
import { AIR } from "$/common/constants.ts";
import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import type { ClientContext } from "$/common/mod_api/client.ts";
import { ModData, ModListing, ModLoadError, register_mod_data } from "$/common/mod_loader.ts";
import type { OreJson } from "$/common/mod_data.ts";
import { AIR_ID } from "$/common/protocol.ts";
import { Position } from "$/common/components/position.ts";
import type { ClientWorld } from "./client_world.ts";
// what the chunk workers need to generate the same world as the server
export const worldgen_mods: { scripts: { mod: string; url: string }[]; ores: OreJson[] } = { scripts: [], ores: [] };
// set once the world exists, mods can't look at it during setup
let world: ClientWorld | undefined;
export function set_mods_world(client_world: ClientWorld) {
world = client_world;
}
export async function load_client_mods(listings: ModListing[]) {
const site = new URL("/", location.href);
const datas = await Promise.all(listings.map(async (listing) => {
const response = await fetch(new URL(listing.data, site));
if (!response.ok) {
throw new ModLoadError(listing.id, `couldn't download its data (${response.status})`);
}
return { id: listing.id, data: await response.json() as ModData };
}));
const recipes = register_mod_data(datas);
worldgen_mods.ores = recipes.ores;
worldgen_mods.scripts = listings.flatMap((listing) =>
listing.worldgen ? [{ mod: listing.id, url: new URL(listing.worldgen, site).href }] : []
);
for (const listing of listings) {
if (!listing.client) continue;
const module = await import(new URL(listing.client, site).href);
if (typeof module.setup !== "function") {
throw new ModLoadError(listing.id, "the client script doesn't export a setup function");
}
await module.setup(client_context(listing));
}
}
function client_context(listing: ModListing): ClientContext {
const mod = listing.id;
const not_yet = (name: string, where: string) =>
new Proxy({}, {
get: (_, prop) => () => {
throw new Error(`[${mod}] ctx.${name}.${String(prop)} isn't implemented yet (${where} in MODS.md)`);
},
});
const need_world = () => {
if (!world) throw new Error(`[${mod}] the world isn't there yet during setup`);
return world;
};
return {
mod: { id: mod, version: listing.version },
ui: not_yet("ui", "step 7") as ClientContext["ui"],
hud: not_yet("hud", "step 7") as ClientContext["hud"],
input: not_yet("input", "step 8") as ClientContext["input"],
net: not_yet("net", "step 8") as ClientContext["net"],
player: {
get name() {
return need_world().connection.name;
},
get position() {
const [player] = need_world().get_tag("player")!;
const position = player.get(Position)!;
return { x: position.x, y: position.y, z: position.z };
},
},
world: {
get_block(x, y, z) {
const nid = need_world().dimension.get_block(x, y, z);
if (nid === AIR) return AIR_ID;
return EverythingRegistry.get_by_id<BlockRegistry>("blocks", nid)?.id;
},
},
log: (...args) => console.log(`[${mod}]`, ...args),
};
}